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Talking Island Death Match  (TIDM)
Area Description
Arena Deathmatch

The monster spawn will be controlled by the arena, and could increase in difficulty as time passes. There is a character level limit of 10-20 to participate and monsters will be appropriate for this level.

Admission fee is 1,000 adena.

Players will be able to purchase an entry ticket up to 5 minutes before the session starts. Players will be teleported outside of the arena 5 minutes after the last monster has spawned. Player self-teleportation will NOT be disabled during this, so do not leave the arena unless necessary as you will be unable to return.

Four times per day, the arena will be ready. The times are tentatively set to be 8am, 3pm, 8pm and 11pm Central US time. This will allow for an evening event in both the US and Europe.

Spectator tickets will be sold to allow viewing the battles for 100 adena.

Resurrection is prohibited inside of the Arena. Potion usage is allowed inside of the Arena.

Hit point and mana points will not regenerate inside of the arena. Healing and mana potions are allowed. Mana potions used in the arena will cause mana to be regenerated at a normal rate instead of at the increased rate found outside the arena.

Players may not use summoned or tamed monsters inside of the Arena.

Player versus player combat is not allowed inside of the Arena.

Players will lose experience if killed by a monster when inside of the arena.

Players will gain experience from the combating monsters.

Players can lose items upon death in the Arena.

The entire Arena area is set to a combat zone.

The match has three rounds. In each round, monsters of increasing difficult spawn (approximately 15 at a time) every few seconds (see the list below). The monsters are aggressive to the first person they see, normally. The only way to leave the arena is with a teleport home scroll or death. After each round, random items will be distributed around the arena for participants. These items increase in value as time passes.

There is not boss in this arena.

If you are alive after the match ends (approximately 5 minutes after the spawn of the boss), your score will be compared to a list of all-time high scores and you could be listed on the Talking Island top 10 score chart.
Location Information:

Round 1
  • Zombie
  • Gnoll
  • Alligator
  • Wild Boar
  • Fungus
  • Eildon
  • Orc Fighter
  • Atuba Orc
  • Duda Mara Orc
  • Orc Zombie
  • Orc Wizard
  • Stone Golem
  • Orc Scout
  • piles of 500 adena, clear, orange, cyan, tph, whetstone
  • Round 2
  • Hobgoblin
  • Skeleton Axeman
  • Skeleton Soldier
  • Skeleton Archer
  • Spartoi
  • Lizardman
  • Archanevil
  • Troglodyte
  • piles of 1000 adena, clear, orange, cyan, tph, whetsone
  • Round 3
  • Vakuuk
  • Owlbear
  • Floating Eye
  • Ice Golem
  • Giant Ant
  • Ramia
  • Skeleton
  • Mimic
  • Dwarf Warrior
  • Giant Soldier Ant
  • Slime
  • piles of 1500 adena, clear, orange, cyan, whetstone
  • Monsters that can be found in Talking Island Death Match:

    Drop Guide
  • Very Commonly Dropped
  • Commonly Dropped
  • Uncommonly Dropped
  • Rarely Dropped
  • Very Rarely Dropped
  • No Drop Frequency Known
  • Eidlon


    Concept Art
    Level: 4
    HP: 20
    MP: 5
    AC: 10
    Experience: 17
    Lawful Points: -3
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Earth, Fire
    STR: 11
    CON: 10
    DEX: 11
    WIS: 7
    INT: 8
    MR: 1%
    Fire resistance: 140
    Water resistance: 100
    Wind resistance: 80
    Earth resistance: 105
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Though weak in attack, Eidlons are quite speedy.
    Location: Giran, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Blessed Drops:
    Cursed Drops:

    Fungus
    Level: 4
    HP: 20
    MP: 10
    AC: 5
    Experience: 17
    Lawful Points: -5
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 6
    CON: 10
    DEX: 12
    WIS: 6
    INT: 6
    MR: 0%
    Fire resistance: 180
    Water resistance: 130
    Wind resistance: 120
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Poisons target and causes HP to decrease until it is cured.
    Fungi can be found in and around the elven forest and in the elven caves 2f and 3f. They attack enemies by spraying poisonous spores. Fungi often drop fungus juice - which is used to create Elven items.
    Location: Elven Forest, Elven Caves 2F, Elven Caves 3F, Crystal Caves 1F, Crystal Caves 2F, Talking Island Death Match, Silence Ground

    Normal Drops:
    Adena
    Fungus Juice
    Blessed Drops:
    Cursed Drops:

    Slime
    Level: 6
    HP: 60
    MP: 10
    AC: -10
    Experience: 37
    Lawful Points: -6
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air
    STR: 10
    CON: 16
    DEX: 10
    WIS: 7
    INT: 7
    MR: 10%
    Fire resistance: 100
    Water resistance: 70
    Wind resistance: 130
    Earth resistance: 95
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Slimes are slushy creatures that spend their lives sliding around Aden and absorbing dropped items into their bodies. Often drops items which it ate. You have 40 seconds to kill it before it digests the items.
    Location: Dragon Valley, Orc Town, Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Dragon Valley Caves 7F (Antharas' Lair), Desert, Orc Beach, Orc Fire Field, Elven Caves 1F, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Pirate Island

    Normal Drops:
    Blessed Drops:
    Cursed Drops:

    Wild Boar
    Level: 6
    HP: 20
    MP: 5
    AC: 7
    Experience: 37
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 11
    CON: 12
    DEX: 10
    WIS: 5
    INT: 6
    MR: 1%
    Fire resistance: 120
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 80
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Wild boars can be found running around in the forests. They are harmless, unless you attack them.
    Location: Gludio, Kent, Singing Island, Talking Island, Windawood/Woodbec, Elven Forest, Gludio/Woodbec Path, Gludio/Kent Path, Talking Island Death Match, Aden, Forest of Dawn, Gypsy Town

    Normal Drops:
    Fur
    Meat
    Adena
    Blessed Drops:
    Cursed Drops:

    Zombie
    Level: 6
    HP: 45
    MP: 12
    AC: 8
    Experience: 37
    Lawful Points: -8
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Earth, Fire
    STR: 14
    CON: 16
    DEX: 6
    WIS: 5
    INT: 2
    MR: 5%
    Fire resistance: 150
    Water resistance: 100
    Wind resistance: 80
    Earth resistance: 75
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: Y
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Zombies are considered undead monsters. The product of evil experimentation, zombies are reanimated corpses with no will-power of their own. Infuriated, zombies attack all living beings. They are vulnerable to sunlight, however, and shun it completely.
    Location: Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 6F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Lump of Rough Mithril
    Scroll of Resurrection
    Dark Spirit Crystal: Blind Hiding (level 1)
    Dark Cloak
    Spellbook: Darkness (level 5)
    Spellbook: Vampiric Touch (level 4)
    Spirit Crystal: Blood To Soul (level 3)
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Floating Eye
    Level: 7
    HP: 40
    MP: 30
    AC: 5
    Experience: 50
    Lawful Points: -8
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: None
    STR: 10
    CON: 13
    DEX: 12
    WIS: 7
    INT: 9
    MR: 20%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Paralyze: Paralyzes target after a few seconds. Target can still receive damage while paralyzed.
    Floating eyes are the product of magical experiences and possess no method of direct attack but to paralyze their victims. A floating eye can freeze an attacker unless he/she wields +5 or better Shield of Reflection.
    Location: Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Desert, Silver Knight Town Caves (Desert Caves) 1F, Talking Island Death Match, Turtle Island

    Normal Drops:
    Floating Eye Meat
    Spellbook: Curse: Paralyze (level 5)
    Potion of Mana
    Blessed Drops:
    Cursed Drops:

    Gnoll


    Concept Art
    Level: 8
    HP: 60
    MP: 5
    AC: 4
    Experience: 65
    Lawful Points: -6
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Earth, Fire
    STR: 18
    CON: 15
    DEX: 10
    WIS: 6
    INT: 8
    MR: 1%
    Fire resistance: 155
    Water resistance: 110
    Wind resistance: 85
    Earth resistance: 95
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Gnolls look like werewolves that wear white leather and wander around the area of the Ivory Tower Town. Their targets are clearly travelers heading out of the town on their way to somewhere else.
    Location: Silver Knights Town, Talking Island, Ivory Tower Town, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Forest of Dawn, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Diamond
    Emerald
    Lantern
    Lump of Rough Mithril
    Ruby
    Sapphire
    Lump of Metal
    Feather Quill Pen
    Lamp
    Spear
    Magic Crystal - Light
    Blessed Drops:
    Cursed Drops:

    Orc Fighter
    Level: 8
    HP: 50
    MP: 8
    AC: 5
    Experience: 65
    Lawful Points: -8
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 14
    CON: 14
    DEX: 14
    WIS: 8
    INT: 10
    MR: 5%
    Fire resistance: 40
    Water resistance: 300
    Wind resistance: 90
    Earth resistance: 95
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Among orcs, physical strength reigns supreme and thus the Orc Fighter is a privileged class of Orc. An Orc Fighter may be a tough opponent. Orc fighters may attack chaotic players on sight and will attack when nearby orcs of any kind are attacked.
    Location: Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Elven Caves 2F, Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Gludio Death Match, Talking Island Death Match, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Lamp
    Lesser Healing Potion or Red Potion
    Orcish Chain Mail
    Orcish Dagger
    Orcish Helmet
    Orcish Ring Mail
    Orcish Shield
    Orcish Short Sword
    Scroll of Return to Singing Island
    Lantern
    Orcish Cloak
    Ancient Healing Potion
    Chain Mail of Magic Resistance
    Dark Spirit Crystal: Shadow Armor (level 1)
    Dark Spirit Crystal: Blind Hiding (level 1)
    Blessed Drops:
    Cursed Drops:

    Dwarf Warrior


    Concept Art
    Level: 9
    HP: 70
    MP: 5
    AC: 5
    Experience: 82
    Lawful Points: -9
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire, Water
    STR: 15
    CON: 13
    DEX: 15
    WIS: 9
    INT: 9
    MR: 1%
    Fire resistance: 180
    Water resistance: 105
    Wind resistance: 80
    Earth resistance: 70
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Dwarf warriors are the elite fighting class of dwarves and have been known to wield a deadly axe at their opponents. They become aggressive if any dwarf or dwarf warrior is attacked nearby.
    Location: Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, Elven Forest, South Giran, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Ivory Tower Town, Dwarf Beach, Giran Death Match, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Dwarvish Iron Helmet
    Dwarvish Round Shield
    Lump of Iron
    Lump of Metal
    Healing Potion or Orange Potion
    Dwarvish Cloak
    Dwarvish Short Sword
    Greater Haste Potions
    Haste Potion or Green Potions
    Lump of Rough Iron
    Ancient Healing Potion
    Dwarvish Axe
    Blessed Drops:
    Cursed Drops:

    Alligator
    Level: 10
    HP: 90
    MP: 20
    AC: 1
    Experience: 101
    Lawful Points: -15
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air, Earth, Fire, Water
    STR: 15
    CON: 13
    DEX: 13
    WIS: 6
    INT: 5
    MR: 60%
    Fire resistance: 70
    Water resistance: 90
    Wind resistance: 160
    Earth resistance: 95
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Uses very strong jaw to bite and also uses its huge tail to attack. Lives nearby the lake and attacks travellers. They pick up everything, which lies on the ground.
    Location: Heine, Heine Caves 1F, Heine Caves 2F, Heine Caves 3F, Losus Island, Giran Death Match, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Emerald
    Potion of Bravery
    Healing Potion or Orange Potion
    Spellbook: Call Lightning (level 5)
    Gloves
    Helmet of Magic: Healing
    Scroll of Enchant Weapon
    Blessed Drops:
    Cursed Drops:

    Orc Zombie
    Level: 10
    HP: 100
    MP: 25
    AC: 0
    Experience: 101
    Lawful Points: -10
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire, Water
    STR: 10
    CON: 10
    DEX: 10
    WIS: 7
    INT: 8
    MR: 1%
    Fire resistance: 180
    Water resistance: 105
    Wind resistance: 50
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Poisons target and causes HP to decrease until it is cured.
    Orc Zombies are considered undead monsters. An undead orc that can poison you. This Northern Orc turned zombie is more powerful than the average human zombie.
    Location: Talking Island Death Match, Silence Ground

    Normal Drops:
    Adena
    Orcish Helmet
    Orcish Chain Mail
    Orcish Ring Mail
    Scroll of Resurrection
    Greater Haste Potions
    Scroll of Enchant Armor
    Dice Dagger or Dagger of Good/Bad Luck
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Skeleton
    Level: 10
    HP: 80
    MP: 30
    AC: 3
    Experience: 101
    Lawful Points: -12
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 16
    CON: 14
    DEX: 16
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeletons are considered undead monsters. Skeletons are the reanimated bones of soldiers who died upon the battlefield.
    Location: Silver Knights Town, Singing Island, Talking Island Caves 1F, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Skeleton Key
    Bone Piece
    Cloak of Magic Resistance
    Haste Potion or Green Potions
    Helmet
    Scimitar
    Spellbook: Enchant Dexterity (level 4)
    Dark Spirit Crystal: Enchant Venom (level 1)
    Greater Haste Potions
    Large Shield
    Skeleton Skull
    Spellbook: Tame Monster (level 5)
    Wand of Create Monster (Pine)
    Blessed Drops:
    Scimitar
    Cursed Drops:
    Cloak of Magic Resistance

    Giant Ant


    Concept Art
    Level: 12
    HP: 90
    MP: 20
    AC: -4
    Experience: 145
    Lawful Points: -11
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 15
    CON: 13
    DEX: 13
    WIS: 6
    INT: 2
    MR: 60%
    Fire resistance: 190
    Water resistance: 100
    Wind resistance: 60
    Earth resistance: 65
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Giant ants appear in the desert and attack more viciously than their small size would indicate. They are fast runners and it can be difficult to chase them down.
    Location: Ant Caves 1F, Ant Caves 2F, Ant Caves 3F, Ant Caves 4F, Ant Caves 5F, Ant Caves 6F, Ant Caves 7F, Ant Caves 8F, Ant Caves 9F, Desert, Giran Death Match, Talking Island Death Match

    Normal Drops:
    Adena
    Emerald
    Haste Potion or Green Potions
    Ruby
    Greater Haste Potions
    High Quality Emerald/Quality Emerald
    High Quality Ruby/Quality Ruby
    Potion of Bravery
    Highest/Top Quality Emerald
    Highest/Top Quality Ruby
    Spellbook: Call Lightning (level 5)
    Elven Wafer
    Helmet of Magic: Healing
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Orc Wizard/Mage


    Concept Art
    Level: 12
    HP: 80
    MP: 50
    AC: 0
    Experience: 145
    Lawful Points: -15
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 6
    CON: 12
    DEX: 10
    WIS: 13
    INT: 10
    MR: 30%
    Fire resistance: 45
    Water resistance: 220
    Wind resistance: 100
    Earth resistance: 150
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Orc mages use their powers of healing to tend to the wounds of other orcs, while opting to hurl destructive fireballs at opponents.
    Location: Gludio, Orc Town, Silver Knights Town, Desert, Orc Beach, Orc Fire Field, Gludio/Woodbec Path, East of Small Wasteland, Orc Forest, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Lesser Healing Potion or Red Potion
    Potion of Mana
    Meat
    Oak Staff
    Leather Gloves
    Spellbook: Greater Heal (level 5)
    Staff of Force/Strength
    Spellbook: Advance Spirit (level 10)
    Spellbook: Absolute Barrier (level 10)
    Mermaid's Ring
    Blessed Drops:
    Cursed Drops:

    Vakuuk
    Level: 12
    HP: 100
    MP: 0
    AC: -1
    Experience: 145
    Lawful Points: -12
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Earth, Fire
    STR: 17
    CON: 15
    DEX: 16
    WIS: 2
    INT: 2
    MR: 0%
    Fire resistance: 180
    Water resistance: 100
    Wind resistance: 60
    Earth resistance: 125
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    This deadly and grotesque combination of a human and a cockroach lurks in the underwater tunnels of Heine. It inflicts a vile poison when biting its victims.
    Location: Heine Caves 1F, Heine Caves 2F, Heine Caves 3F, Giran Death Match, Gludio Death Match, Talking Island Death Match, Aden Sewer

    Normal Drops:
    Adena
    Potion of Cure Poison or Cyan Potion
    Haste Potion or Green Potions
    High Quality Ruby/Quality Ruby
    Greater Haste Potions
    Lesser Healing Potion or Red Potion
    Sapphire
    Healing Potion or Orange Potion
    Cloak of Magic Resistance
    Helmet of Magic Resistance
    Blessed Drops:
    Cursed Drops:

    Skeleton Archer


    Concept Art
    Level: 13
    HP: 80
    MP: 25
    AC: 0
    Experience: 170
    Lawful Points: -12
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 16
    CON: 14
    DEX: 16
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 150
    Water resistance: 100
    Wind resistance: 120
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeleton Archers are considered undead monsters. Skeleton archers use a bow for long range attacks.
    Location: Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Giran Death Match, Talking Island Death Match, Werldern Death Match, Silence Ground, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Lesser Healing Potion or Red Potion
    Bow
    Cloak of Magic Resistance
    Haste Potion or Green Potions
    Helmet
    Spellbook: Enchant Dexterity (level 4)
    Bone Piece
    Ancient Healing Potion
    Dark Spirit Crystal: Enchant Venom (level 1)
    Greater Haste Potions
    Healing Potion or Orange Potion
    Elven Wafer
    Blessed Drops:
    Cursed Drops:

    Skeleton Axeman


    Concept Art
    Level: 13
    HP: 90
    MP: 20
    AC: 0
    Experience: 170
    Lawful Points: -13
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 18
    CON: 14
    DEX: 14
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeleton Axemen are considered undead monsters. Skeleton axeman uses an axe to inflict damage on opponents.
    Location: Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Gludio Death Match, Talking Island Death Match, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Cloak of Magic Resistance
    Helmet
    Axe
    Large Shield
    Bone Piece
    Greater Haste Potions
    Blessed Drops:
    Cursed Drops:

    Skeleton Soldier/Pike


    Concept Art
    Level: 13
    HP: 90
    MP: 15
    AC: 0
    Experience: 170
    Lawful Points: -13
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 16
    CON: 14
    DEX: 15
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeleton Pikes are considered undead monsters. A skeletal soldier equipped with a spear. Often found traveling with other skeletal soldiers.
    Location: Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Giran Death Match, Gludio Death Match, Talking Island Death Match

    Normal Drops:
    Adena
    Cloak of Magic Resistance
    Haste Potion or Green Potions
    Helmet
    Lesser Healing Potion or Red Potion
    Large Shield
    Bone Piece
    Spear
    Blessed Drops:
    Cursed Drops:

    Stone Golem
    Level: 13
    HP: 150
    MP: 50
    AC: -1
    Experience: 170
    Lawful Points: -12
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 58
    CON: 16
    DEX: 10
    WIS: 6
    INT: 5
    MR: 5%
    Fire resistance: 120
    Water resistance: 100
    Wind resistance: 300
    Earth resistance: 15
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Stone golems are stones infused with magic power, created through dark magical art by long-dead wizards. An attack from a golems stone body has formidable force and may easily break the blade of a sword.
    Location: Silver Knights Town, Talking Island, Talking Island Caves 1F, Main Land Caves 3F, Desert, Desert Beach (Lizard Beach), Silver Knight Town Caves (Desert Caves) 1F, Ogre Beach, Giran Death Match, Talking Island Death Match, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Secret of Life
    Axe
    Broad Sword
    Flail
    Mace
    Athame
    Heavy Throwing Knife
    Lump of Rough Mithril
    Bill-guisarme
    Diamond
    Highest/Top Quality Ruby
    Lesser Healing Potion or Red Potion
    Morning Star
    Wand of Call Lightning (Ebony)
    War Hammer
    Dark Spirit Crystal: Blind Hiding (level 1)
    Potion of Mana
    Bronze Edoryu
    Dark Spirit Crystal: Shadow Armor (level 1)
    Blessed Drops:
    Cursed Drops:

    Arachnevil/Shelob
    Level: 14
    HP: 100
    MP: 15
    AC: 0
    Experience: 197
    Lawful Points: -17
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 15
    CON: 13
    DEX: 17
    WIS: 6
    INT: 5
    MR: 12%
    Fire resistance: 200
    Water resistance: 100
    Wind resistance: 30
    Earth resistance: 75
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Arachnevils are known as the Children of the Arachnevil Elders, who are believed to have lived in the middle world long ago. This monster lives in deep mountains or caves and paralyzes passing animals with light emitted from its eyes and wraps them in thread to consume later. Arachnevils are very fast moving creatures. Will drop a nail of Arachnevil if you are trying to pass the Gunters test. [Gunter's test is no longer available.]
    Location: Giran, Gludio, Heine, Kent, Silver Knights Town, Talking Island, Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Arachnevil's Nail
    Haste Potion or Green Potions
    Greater Haste Potions
    Spellbook: Slow (level 4)
    Wand of Call Lightning (Ebony)
    Sayha's Plume
    Spellbook: Eruption (level 6)
    Wand of Create Monster (Pine)
    Spellbook: Fog of Sleeping (level 9)
    Dark Spirit Crystal: Venom Resist (level 2)
    Scroll of Enchant Armor
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Hobgoblin


    Concept Art
    Level: 14
    HP: 90
    MP: 5
    AC: 1
    Experience: 197
    Lawful Points: -7
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 13
    CON: 13
    DEX: 13
    WIS: 9
    INT: 9
    MR: 1%
    Fire resistance: 180
    Water resistance: 85
    Wind resistance: 90
    Earth resistance: 55
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    This elder member of the goblin family is stronger than the normal goblins.
    Location: Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Ogre Beach, Giran Death Match, Talking Island Death Match, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Broad Sword
    Condensed Healing Potions
    Greater Haste Potions
    Haste Potion or Green Potions
    Helmet
    Lump of Iron
    Emerald
    Lump of Rough Iron
    Blessed Drops:
    Cursed Drops:

    Orc Scout
    Level: 14
    HP: 90
    MP: 15
    AC: -3
    Experience: 197
    Lawful Points: -12
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 14
    CON: 14
    DEX: 14
    WIS: 8
    INT: 10
    MR: 5%
    Fire resistance: 60
    Water resistance: 220
    Wind resistance: 90
    Earth resistance: 95
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Located in the orc fortress. Orc scouts protect the fortress from intruders and people who come too close to the fortress will be attacked by these agressive monsters.
    Location: Orc Town, Orc Forest, Giran Death Match, Gludio Death Match, Hell, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Gradius
    Haste Potion or Green Potions
    Plate Mail
    Ruby
    Blessed Drops:
    Cursed Drops:

    Atuba Orc
    Level: 15
    HP: 120
    MP: 15
    AC: -5
    Experience: 226
    Lawful Points: -8
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 14
    CON: 14
    DEX: 14
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 60
    Water resistance: 200
    Wind resistance: 90
    Earth resistance: 95
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Located around Orc Town, Northeast of the Gludin village. Will drop a Totem of Atuba which can be traded to Lyra in Orc Town for 200 Adena a piece.
    Location: Orc Town, Orc Beach, Orc Fire Field, Elven Caves 3F, Orc Forest, Talking Island Death Match

    Normal Drops:
    Adena
    Carrot
    Egg
    Totem of Atuba
    Haste Potion or Green Potions
    Lantern
    Ruby
    Chain Mail of Magic Resistance
    Damascus
    Gradius
    Helmet of Magic Resistance
    Orcish Shield
    Plate Mail
    Potion of Bravery
    Tribal Orc Spellbook - Atuba
    Lesser Healing Potion or Red Potion
    Ancient Healing Potion
    Amulet of Orc Warrior
    Two Handed Sword
    Blessed Drops:
    Cursed Drops:

    Duda-Mara Orc
    Level: 15
    HP: 100
    MP: 50
    AC: -5
    Experience: 226
    Lawful Points: -8
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 12
    CON: 14
    DEX: 14
    WIS: 15
    INT: 16
    MR: 20%
    Fire resistance: 60
    Water resistance: 200
    Wind resistance: 90
    Earth resistance: 95
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Located around Orc Town, Northeast of the Gludin village. Will drop a Totem of Duda-Mara which can be turned into Lyra for 50 adena.
    Location: Orc Town, Orc Beach, Orc Fire Field, Elven Caves 2F, Orc Forest, Talking Island Death Match

    Normal Drops:
    Adena
    Carrot
    Egg
    Totem of Duda-Mara
    Lesser Healing Potion or Red Potion
    Chain Mail of Magic Resistance
    Greater Haste Potions
    Haste Potion or Green Potions
    Lantern
    Ruby
    Tribal Orc Spellbook - Duda-Mara
    Gradius
    Plate Mail
    Two Handed Sword
    Orcish Bume Smache
    Amulet of Orc Warrior
    Spellbook: Heal Pledge (level 7)
    Blessed Drops:
    Cursed Drops:

    Lizardman


    Concept Art
    Level: 15
    HP: 90
    MP: 10
    AC: -2
    Experience: 226
    Lawful Points: -14
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air
    STR: 15
    CON: 13
    DEX: 10
    WIS: 5
    INT: 5
    MR: 5%
    Fire resistance: 80
    Water resistance: 80
    Wind resistance: 160
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    The result of melding lizards with humans through magical means. Lizardmen can be found along the shorelines of Aden.
    Location: Heine, Silver Knights Town, Heine Caves 1F, Desert Beach (Lizard Beach), East Giran, Giran Death Match, Gludio Death Match, Talking Island Death Match, Forest of Dawn, Gypsy Town, Silence Ground

    Normal Drops:
    Adena
    Scroll of Teleportation
    Haste Potion or Green Potions
    Large Shield
    Sapphire
    Greater Haste Potions
    Lump of Metal
    Silver Sword
    Steel Claw
    High Quality Sapphire/Quality Sapphire
    Ancient Healing Potion
    Dark Spirit Crystal: Burning Spirit (level 2)
    Chain Mail of Magic Resistance
    Dark Spirit Crystal: Dark Blind (level 2)
    Helmet of Magic Resistance
    Blessed Drops:
    Cursed Drops:

    Mimic


    Concept Art
    Level: 15
    HP: 120
    MP: 20
    AC: -2
    Experience: 226
    Lawful Points: -20
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 16
    CON: 12
    DEX: 14
    WIS: 11
    INT: 10
    MR: 20%
    Fire resistance: 50
    Water resistance: 50
    Wind resistance: 0
    Earth resistance: 50
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Mimics look like treasure chests and attack victims approaching them thinking they are treasure. They will take their toll on folks that don't recognize real treasure in the Ivory Tower.

    This monster can damage your weapon.
    Location: Ivory Tower 4F, Ivory Tower 5F, Talking Island Death Match

    Normal Drops:
    Adena
    Healing Potion or Orange Potion
    Diamond
    Blank Scroll (Level 1)
    Blank Scroll (Level 2)
    Greater Haste Potions
    Large Shield
    Potion of Bravery
    Potion of Wisdom
    Potion of Mana
    Silver Sword
    Spellbook: Darkness (level 5)
    Emerald
    Sapphire
    Ancient Healing Potion
    Scroll of Shape Change/Polymorph
    Maphr's Pestilence
    Sayha's Plume
    Spellbook: Immune to Harm (level 9)
    Blessed Drops:
    Cursed Drops:

    Owlbear
    Level: 15
    HP: 250
    MP: 10
    AC: -6
    Experience: 226
    Lawful Points: -15
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire, Water
    STR: 18
    CON: 13
    DEX: 14
    WIS: 7
    INT: 8
    MR: 10%
    Fire resistance: 180
    Water resistance: 125
    Wind resistance: 70
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    With the head of an owl and the body of a bear.
    Location: Giran, Heine, East Giran, South Giran, Oren Forest, Talking Island Death Match, Forest of Dawn, Silence Ground

    Normal Drops:
    Adena
    Apple
    Banana
    Carrot
    Egg
    Lemon
    Orange
    Hard Leather
    Haste Potion or Green Potions
    Potion of Bravery
    Condensed Lesser Healing Potions
    Condensed Healing Potions
    Dwarvish Ring
    Sayha's Plume
    Scroll of Enchant Armor
    Blessed Drops:
    Cursed Drops:

    Troglodyte
    Level: 15
    HP: 60
    MP: 30
    AC: -4
    Experience: 226
    Lawful Points: -10
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Air
    STR: 16
    CON: 18
    DEX: 17
    WIS: 12
    INT: 12
    MR: 10%
    Fire resistance: 80
    Water resistance: 75
    Wind resistance: 155
    Earth resistance: 130
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    The small troglodyte uses a long spear to attack its prey and moves with quick speed.
    Location: Heine, Silver Knights Town, Heine Caves 1F, Heine Caves 2F, Ivory Tower Town, Dwarf Beach, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Spirit Crystal: Resist Magic (level 1)
    Lamp
    Battle Axe
    Spirit Crystal: Resist Elemental (level 2)
    Spellbook: Fireball (level 4)
    Spellbook: Weapon Break (level 4)
    Great Axe
    Spellbook: Cone of Cold (level 5)
    Spellbook: Mana Drain (level 5)
    Spellbook: Tame Monster (level 5)
    Splint Mail
    Spellbook: Freezing Blizzard (level 10)
    Spellbook: Absolute Barrier (level 10)
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Spartoi
    Level: 16
    HP: 120
    MP: 30
    AC: -3
    Experience: 257
    Lawful Points: -18
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 17
    CON: 15
    DEX: 16
    WIS: 14
    INT: 14
    MR: 18%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Spartoi are considered undead monsters. The Spartoi are known as Children of the Dragon Teeth nad are born from one of the many dragon teeth scattered throughout Aden. Similar to skeletons, yet stronger, they will sometimes disappear for several minutes, often blocking dungeon hallways.
    Location: Dragon Valley, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Desert, Elven Caves 3F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Talking Island Death Match, Silence Ground, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Bone Piece of Spartoi
    Haste Potion or Green Potions
    Spellbook: Enchant Dexterity (level 4)
    Large Shield
    Dark Robe
    Greater Haste Potions
    Helmet
    Scimitar
    Dark Cloak
    Spellbook: Enchant Mighty (level 6)
    Wand of Polymorph (Maple)
    Bronze Plate Mail
    Eva's Gift
    Silver Throwing Knife
    Paagrio's Ash
    Stone of Maphr
    Blessed Drops:
    Cursed Drops:

    Ice Golem


    Concept Art
    Level: 18
    HP: 220
    MP: 0
    AC: -8
    Experience: 325
    Lawful Points: -14
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 46
    CON: 16
    DEX: 10
    WIS: 6
    INT: 5
    MR: 7%
    Fire resistance: 280
    Water resistance: 15
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: Y
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Ice Golems are, as their name suggests, monsters with a bulky body composed of transparent ice. They're slow but one should be careful of their destructive power.
    Location: Crystal Caves 1F, Crystal Caves 2F, Crystal Caves 3F, Ivory Tower Town, Border Fortress, Talking Island Death Match

    Normal Drops:
    Adena
    Healing Potion or Orange Potion
    Mace
    Heavy Throwing Knife
    Potion of Bravery
    Potion of Wisdom
    Scroll of Curse Removal
    Scroll of Identify
    Scroll of Teleportation
    Silver Axe
    Spellbook: Mana Drain (level 5)
    Spellbook: Weakness (level 6)
    Wand of Call Lightning (Ebony)
    Sapphire
    Eva's Gift
    High Quality Diamond/Quality Diamond
    Spirit Crystal: Nature's Touch (level 4)
    Spirit Crystal: Resist Elemental (level 2)
    Spellbook: Cone of Cold (level 5)
    Crystal Gloves
    Blessed Drops:
    Cursed Drops:

    Giant Soldier Ant


    Concept Art
    Level: 20
    HP: 150
    MP: 100
    AC: -7
    Experience: 401
    Lawful Points: -20
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 30
    CON: 18
    DEX: 20
    WIS: 17
    INT: 15
    MR: 60%
    Fire resistance: 190
    Water resistance: 100
    Wind resistance: 60
    Earth resistance: 40
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    With a strong attack and fast speed, the Giant Soldier Ant can be called the one of the fittest fighters in the desert, and the items it drops are as significant as the power it wields.
    Location: Ant Caves 1F, Ant Caves 2F, Ant Caves 3F, Ant Caves 4F, Ant Caves 5F, Ant Caves 6F, Ant Caves 7F, Ant Caves 8F, Ant Caves 9F, Desert, Giran Death Match, Talking Island Death Match

    Normal Drops:
    Adena
    Emerald
    Haste Potion or Green Potions
    Potion of Bravery
    Ruby
    Greater Haste Potions
    High Quality Emerald/Quality Emerald
    High Quality Ruby/Quality Ruby
    Bronze Plate Mail
    Highest/Top Quality Emerald
    Highest/Top Quality Ruby
    Essence of Nobility
    Elven Wafer
    Helmet of Magic: Power
    Plate Mail
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Ramia


    Concept Art
    Level: 22
    HP: 200
    MP: 30
    AC: -6
    Experience: 485
    Lawful Points: -25
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Air
    STR: 15
    CON: 15
    DEX: 12
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 70
    Water resistance: 50
    Wind resistance: 190
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Poisons target and causes HP to decrease until it is cured.
    With the body of a human female and the long tail of a snake, the Ramia attacks by wrapping her tail around her victims to immobilize them as she moves in for the kill. There are two colored Ramias, one is blue and one is green.
    Location: Heine, Silver Knights Town, Heine Caves 1F, Heine Caves 2F, Heine Caves 3F, Talking Island Death Match, Aden Sewer

    Normal Drops:
    Adena
    Potion of Cure Poison or Cyan Potion
    Key to Ramia's Room
    Battle Axe
    Spellbook: Fireball (level 4)
    Spellbook: Frozen Cloud (level 3)
    Spellbook: Weapon Break (level 4)
    Dark Spirit Crystal: Venom Resist (level 2)
    Shining Scale
    Sapphire
    Potion of Mana
    Eva's Gift
    Scroll of Enchant Weapon
    Spirit Crystal: Resist Magic (level 1)
    Scroll of Enchant Armor
    Relic of Eva
    Silver Serpent Scale
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    NPC's that can be found in Talking Island Death Match:

    Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.

        
     
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