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Talking Island Death Match (TIDM) |
Area Description
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Arena Deathmatch
The monster spawn will be controlled by the arena, and could increase in difficulty as time passes. There is a character level limit of 10-20 to participate and monsters will be appropriate for this level.
Admission fee is 1,000 adena.
Players will be able to purchase an entry ticket up to 5 minutes before the session starts. Players will be teleported outside of the arena 5 minutes after the last monster has spawned. Player self-teleportation will NOT be disabled during this, so do not leave the arena unless necessary as you will be unable to return.
Four times per day, the arena will be ready. The times are tentatively set to be 8am, 3pm, 8pm and 11pm Central US time. This will allow for an evening event in both the US and Europe.
Spectator tickets will be sold to allow viewing the battles for 100 adena.
Resurrection is prohibited inside of the Arena. Potion usage is allowed inside of the Arena.
Hit point and mana points will not regenerate inside of the arena. Healing and mana potions are allowed. Mana potions used in the arena will cause mana to be regenerated at a normal rate instead of at the increased rate found outside the arena.
Players may not use summoned or tamed monsters inside of the Arena.
Player versus player combat is not allowed inside of the Arena.
Players will lose experience if killed by a monster when inside of the arena.
Players will gain experience from the combating monsters.
Players can lose items upon death in the Arena.
The entire Arena area is set to a combat zone.
The match has three rounds. In each round, monsters of increasing difficult spawn (approximately 15 at a time) every few seconds (see the list below). The monsters are aggressive to the first person they see, normally. The only way to leave the arena is with a teleport home scroll or death. After each round, random items will be distributed around the arena for participants. These items increase in value as time passes.
There is not boss in this arena.
If you are alive after the match ends (approximately 5 minutes after the spawn of the boss), your score will be compared to a list of all-time high scores and you could be listed on the Talking Island top 10 score chart. |
Location Information:
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Round 1
Zombie
Gnoll
Alligator
Wild Boar
Fungus
Eildon
Orc Fighter
Atuba Orc
Duda Mara Orc
Orc Zombie
Orc Wizard
Stone Golem
Orc Scout
piles of 500 adena, clear, orange, cyan, tph, whetstone | Round 2
Hobgoblin
Skeleton Axeman
Skeleton Soldier
Skeleton Archer
Spartoi
Lizardman
Archanevil
Troglodyte
piles of 1000 adena, clear, orange, cyan, tph, whetsone | Round 3
Vakuuk
Owlbear
Floating Eye
Ice Golem
Giant Ant
Ramia
Skeleton
Mimic
Dwarf Warrior
Giant Soldier Ant
Slime
piles of 1500 adena, clear, orange, cyan, whetstone |
Monsters that can be found in Talking Island Death Match:
Drop Guide |
Very Commonly Dropped | Commonly Dropped | Uncommonly Dropped |
Rarely Dropped | Very Rarely Dropped | No Drop Frequency Known |
Eidlon |
Concept Art
|
Level: 4
HP: 20
MP: 5
AC: 10
Experience: 17
Lawful Points: -3
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Earth, Fire
STR: 11
CON: 10
DEX: 11
WIS: 7
INT: 8
MR: 1%
Fire resistance: 140
Water resistance: 100
Wind resistance: 80
Earth resistance: 105
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Though weak in attack, Eidlons are quite speedy. |
Location:
Giran, Talking Island Death Match, Turtle Island |
Normal Drops:
Adena |
Blessed Drops:
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Cursed Drops:
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Fungus |
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Level: 4
HP: 20
MP: 10
AC: 5
Experience: 17
Lawful Points: -5
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 6
CON: 10
DEX: 12
WIS: 6
INT: 6
MR: 0%
Fire resistance: 180
Water resistance: 130
Wind resistance: 120
Earth resistance: 100
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Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target and causes HP to decrease until it is cured. |
Fungi can be found in and around the elven forest and in the elven caves 2f and 3f. They attack enemies by spraying poisonous spores. Fungi often drop fungus juice - which is used to create Elven items. |
Location:
Elven Forest, Elven Caves 2F, Elven Caves 3F, Crystal Caves 1F, Crystal Caves 2F, Talking Island Death Match, Silence Ground |
Slime |
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Level: 6
HP: 60
MP: 10
AC: -10
Experience: 37
Lawful Points: -6
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 10
CON: 16
DEX: 10
WIS: 7
INT: 7
MR: 10%
Fire resistance: 100
Water resistance: 70
Wind resistance: 130
Earth resistance: 95
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Slimes are slushy creatures that spend their lives sliding around Aden and absorbing dropped items into their bodies. Often drops items which it ate. You have 40 seconds to kill it before it digests the items. |
Location:
Dragon Valley, Orc Town, Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Dragon Valley Caves 7F (Antharas' Lair), Desert, Orc Beach, Orc Fire Field, Elven Caves 1F, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Pirate Island |
Normal Drops:
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Blessed Drops:
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Cursed Drops:
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Wild Boar |
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Level: 6
HP: 20
MP: 5
AC: 7
Experience: 37
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 11
CON: 12
DEX: 10
WIS: 5
INT: 6
MR: 1%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Wild boars can be found running around in the forests. They are harmless, unless you attack them. |
Location:
Gludio, Kent, Singing Island, Talking Island, Windawood/Woodbec, Elven Forest, Gludio/Woodbec Path, Gludio/Kent Path, Talking Island Death Match, Aden, Forest of Dawn, Gypsy Town |
Zombie |
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Level: 6
HP: 45
MP: 12
AC: 8
Experience: 37
Lawful Points: -8
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Earth, Fire
STR: 14
CON: 16
DEX: 6
WIS: 5
INT: 2
MR: 5%
Fire resistance: 150
Water resistance: 100
Wind resistance: 80
Earth resistance: 75
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Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: Y
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Zombies are considered undead monsters. The product of evil experimentation, zombies are reanimated corpses with no will-power of their own. Infuriated, zombies attack all living beings. They are vulnerable to sunlight, however, and shun it completely. |
Location:
Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 6F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F |
Floating Eye |
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Level: 7
HP: 40
MP: 30
AC: 5
Experience: 50
Lawful Points: -8
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
None
STR: 10
CON: 13
DEX: 12
WIS: 7
INT: 9
MR: 20%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Paralyze: Paralyzes target after a few seconds. Target can still receive damage while paralyzed. |
Floating eyes are the product of magical experiences and possess no method of direct attack but to paralyze their victims. A floating eye can freeze an attacker unless he/she wields +5 or better Shield of Reflection. |
Location:
Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Desert, Silver Knight Town Caves (Desert Caves) 1F, Talking Island Death Match, Turtle Island |
Gnoll |
Concept Art
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Level: 8
HP: 60
MP: 5
AC: 4
Experience: 65
Lawful Points: -6
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Fire
STR: 18
CON: 15
DEX: 10
WIS: 6
INT: 8
MR: 1%
Fire resistance: 155
Water resistance: 110
Wind resistance: 85
Earth resistance: 95
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Gnolls look like werewolves that wear white leather and wander around the area of the Ivory Tower Town. Their targets are clearly travelers heading out of the town on their way to somewhere else. |
Location:
Silver Knights Town, Talking Island, Ivory Tower Town, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Forest of Dawn, Gypsy Town, Turtle Island |
Orc Fighter |
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Level: 8
HP: 50
MP: 8
AC: 5
Experience: 65
Lawful Points: -8
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 14
CON: 14
DEX: 14
WIS: 8
INT: 10
MR: 5%
Fire resistance: 40
Water resistance: 300
Wind resistance: 90
Earth resistance: 95
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Among orcs, physical strength reigns supreme and thus the Orc Fighter is a privileged class of Orc. An Orc Fighter may be a tough opponent. Orc fighters may attack chaotic players on sight and will attack when nearby orcs of any kind are attacked. |
Location:
Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Elven Caves 2F, Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Gludio Death Match, Talking Island Death Match, Silence Ground, Turtle Island |
Dwarf Warrior |
Concept Art
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Level: 9
HP: 70
MP: 5
AC: 5
Experience: 82
Lawful Points: -9
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire, Water
STR: 15
CON: 13
DEX: 15
WIS: 9
INT: 9
MR: 1%
Fire resistance: 180
Water resistance: 105
Wind resistance: 80
Earth resistance: 70
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Dwarf warriors are the elite fighting class of dwarves and have been known to wield a deadly axe at their opponents. They become aggressive if any dwarf or dwarf warrior is attacked nearby. |
Location:
Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, Elven Forest, South Giran, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Ivory Tower Town, Dwarf Beach, Giran Death Match, Talking Island Death Match, Turtle Island |
Alligator |
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Level: 10
HP: 90
MP: 20
AC: 1
Experience: 101
Lawful Points: -15
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air, Earth, Fire, Water
STR: 15
CON: 13
DEX: 13
WIS: 6
INT: 5
MR: 60%
Fire resistance: 70
Water resistance: 90
Wind resistance: 160
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Uses very strong jaw to bite and also uses its huge tail to attack. Lives nearby the lake and attacks travellers. They pick up everything, which lies on the ground. |
Location:
Heine, Heine Caves 1F, Heine Caves 2F, Heine Caves 3F, Losus Island, Giran Death Match, Talking Island Death Match, Turtle Island |
Orc Zombie |
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Level: 10
HP: 100
MP: 25
AC: 0
Experience: 101
Lawful Points: -10
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire, Water
STR: 10
CON: 10
DEX: 10
WIS: 7
INT: 8
MR: 1%
Fire resistance: 180
Water resistance: 105
Wind resistance: 50
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes Poisons target and causes HP to decrease until it is cured. |
Orc Zombies are considered undead monsters. An undead orc that can poison you. This Northern Orc turned zombie is more powerful than the average human zombie. |
Location:
Talking Island Death Match, Silence Ground |
Skeleton |
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Level: 10
HP: 80
MP: 30
AC: 3
Experience: 101
Lawful Points: -12
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 16
WIS: 12
INT: 10
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeletons are considered undead monsters. Skeletons are the reanimated bones of soldiers who died upon the battlefield. |
Location:
Silver Knights Town, Singing Island, Talking Island Caves 1F, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F |
Giant Ant |
Concept Art
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Level: 12
HP: 90
MP: 20
AC: -4
Experience: 145
Lawful Points: -11
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 15
CON: 13
DEX: 13
WIS: 6
INT: 2
MR: 60%
Fire resistance: 190
Water resistance: 100
Wind resistance: 60
Earth resistance: 65
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Giant ants appear in the desert and attack more viciously than their small size would indicate. They are fast runners and it can be difficult to chase them down. |
Location:
Ant Caves 1F, Ant Caves 2F, Ant Caves 3F, Ant Caves 4F, Ant Caves 5F, Ant Caves 6F, Ant Caves 7F, Ant Caves 8F, Ant Caves 9F, Desert, Giran Death Match, Talking Island Death Match |
Orc Wizard/Mage |
Concept Art
|
Level: 12
HP: 80
MP: 50
AC: 0
Experience: 145
Lawful Points: -15
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 6
CON: 12
DEX: 10
WIS: 13
INT: 10
MR: 30%
Fire resistance: 45
Water resistance: 220
Wind resistance: 100
Earth resistance: 150
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orc mages use their powers of healing to tend to the wounds of other orcs, while opting to hurl destructive fireballs at opponents. |
Location:
Gludio, Orc Town, Silver Knights Town, Desert, Orc Beach, Orc Fire Field, Gludio/Woodbec Path, East of Small Wasteland, Orc Forest, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island |
Vakuuk |
|
Level: 12
HP: 100
MP: 0
AC: -1
Experience: 145
Lawful Points: -12
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Earth, Fire
STR: 17
CON: 15
DEX: 16
WIS: 2
INT: 2
MR: 0%
Fire resistance: 180
Water resistance: 100
Wind resistance: 60
Earth resistance: 125
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This deadly and grotesque combination of a human and a cockroach lurks in the underwater tunnels of Heine. It inflicts a vile poison when biting its victims. |
Location:
Heine Caves 1F, Heine Caves 2F, Heine Caves 3F, Giran Death Match, Gludio Death Match, Talking Island Death Match, Aden Sewer |
Skeleton Archer |
Concept Art
|
Level: 13
HP: 80
MP: 25
AC: 0
Experience: 170
Lawful Points: -12
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 16
WIS: 12
INT: 10
MR: 10%
Fire resistance: 150
Water resistance: 100
Wind resistance: 120
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeleton Archers are considered undead monsters. Skeleton archers use a bow for long range attacks. |
Location:
Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Giran Death Match, Talking Island Death Match, Werldern Death Match, Silence Ground, Lastabad Dungeon 1F |
Skeleton Axeman |
Concept Art
|
Level: 13
HP: 90
MP: 20
AC: 0
Experience: 170
Lawful Points: -13
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 18
CON: 14
DEX: 14
WIS: 12
INT: 10
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeleton Axemen are considered undead monsters. Skeleton axeman uses an axe to inflict damage on opponents. |
Location:
Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Gludio Death Match, Talking Island Death Match, Lastabad Dungeon 1F |
Skeleton Soldier/Pike |
Concept Art
|
Level: 13
HP: 90
MP: 15
AC: 0
Experience: 170
Lawful Points: -13
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 15
WIS: 12
INT: 10
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeleton Pikes are considered undead monsters. A skeletal soldier equipped with a spear. Often found traveling with other skeletal soldiers. |
Location:
Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Giran Death Match, Gludio Death Match, Talking Island Death Match |
Stone Golem |
|
Level: 13
HP: 150
MP: 50
AC: -1
Experience: 170
Lawful Points: -12
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 58
CON: 16
DEX: 10
WIS: 6
INT: 5
MR: 5%
Fire resistance: 120
Water resistance: 100
Wind resistance: 300
Earth resistance: 15
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Stone golems are stones infused with magic power, created through dark magical art by long-dead wizards. An attack from a golems stone body has formidable force and may easily break the blade of a sword. |
Location:
Silver Knights Town, Talking Island, Talking Island Caves 1F, Main Land Caves 3F, Desert, Desert Beach (Lizard Beach), Silver Knight Town Caves (Desert Caves) 1F, Ogre Beach, Giran Death Match, Talking Island Death Match, Silence Ground, Turtle Island |
Arachnevil/Shelob |
|
Level: 14
HP: 100
MP: 15
AC: 0
Experience: 197
Lawful Points: -17
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 15
CON: 13
DEX: 17
WIS: 6
INT: 5
MR: 12%
Fire resistance: 200
Water resistance: 100
Wind resistance: 30
Earth resistance: 75
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Arachnevils are known as the Children of the Arachnevil Elders, who are believed to have lived in the middle world long ago. This monster lives in deep mountains or caves and paralyzes passing animals with light emitted from its eyes and wraps them in thread to consume later. Arachnevils are very fast moving creatures. Will drop a nail of Arachnevil if you are trying to pass the Gunters test. [Gunter's test is no longer available.] |
Location:
Giran, Gludio, Heine, Kent, Silver Knights Town, Talking Island, Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island |
Hobgoblin |
Concept Art
|
Level: 14
HP: 90
MP: 5
AC: 1
Experience: 197
Lawful Points: -7
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 13
CON: 13
DEX: 13
WIS: 9
INT: 9
MR: 1%
Fire resistance: 180
Water resistance: 85
Wind resistance: 90
Earth resistance: 55
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This elder member of the goblin family is stronger than the normal goblins. |
Location:
Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Ogre Beach, Giran Death Match, Talking Island Death Match, Gypsy Town, Turtle Island |
Orc Scout |
|
Level: 14
HP: 90
MP: 15
AC: -3
Experience: 197
Lawful Points: -12
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 14
CON: 14
DEX: 14
WIS: 8
INT: 10
MR: 5%
Fire resistance: 60
Water resistance: 220
Wind resistance: 90
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Located in the orc fortress. Orc scouts protect the fortress from intruders and people who come too close to the fortress will be attacked by these agressive monsters. |
Location:
Orc Town, Orc Forest, Giran Death Match, Gludio Death Match, Hell, Talking Island Death Match, Turtle Island |
Atuba Orc |
|
Level: 15
HP: 120
MP: 15
AC: -5
Experience: 226
Lawful Points: -8
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 14
CON: 14
DEX: 14
WIS: 12
INT: 10
MR: 10%
Fire resistance: 60
Water resistance: 200
Wind resistance: 90
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Located around Orc Town, Northeast of the Gludin village. Will drop a Totem of Atuba which can be traded to Lyra in Orc Town for 200 Adena a piece. |
Location:
Orc Town, Orc Beach, Orc Fire Field, Elven Caves 3F, Orc Forest, Talking Island Death Match |
Duda-Mara Orc |
|
Level: 15
HP: 100
MP: 50
AC: -5
Experience: 226
Lawful Points: -8
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 12
CON: 14
DEX: 14
WIS: 15
INT: 16
MR: 20%
Fire resistance: 60
Water resistance: 200
Wind resistance: 90
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Located around Orc Town, Northeast of the Gludin village. Will drop a Totem of Duda-Mara which can be turned into Lyra for 50 adena. |
Location:
Orc Town, Orc Beach, Orc Fire Field, Elven Caves 2F, Orc Forest, Talking Island Death Match |
Lizardman |
Concept Art
|
Level: 15
HP: 90
MP: 10
AC: -2
Experience: 226
Lawful Points: -14
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 15
CON: 13
DEX: 10
WIS: 5
INT: 5
MR: 5%
Fire resistance: 80
Water resistance: 80
Wind resistance: 160
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The result of melding lizards with humans through magical means. Lizardmen can be found along the shorelines of Aden. |
Location:
Heine, Silver Knights Town, Heine Caves 1F, Desert Beach (Lizard Beach), East Giran, Giran Death Match, Gludio Death Match, Talking Island Death Match, Forest of Dawn, Gypsy Town, Silence Ground |
Mimic |
Concept Art
|
Level: 15
HP: 120
MP: 20
AC: -2
Experience: 226
Lawful Points: -20
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 16
CON: 12
DEX: 14
WIS: 11
INT: 10
MR: 20%
Fire resistance: 50
Water resistance: 50
Wind resistance: 0
Earth resistance: 50
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Mimics look like treasure chests and attack victims approaching them thinking they are treasure. They will take their toll on folks that don't recognize real treasure in the Ivory Tower.
This monster can damage your weapon. |
Location:
Ivory Tower 4F, Ivory Tower 5F, Talking Island Death Match |
Owlbear |
|
Level: 15
HP: 250
MP: 10
AC: -6
Experience: 226
Lawful Points: -15
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire, Water
STR: 18
CON: 13
DEX: 14
WIS: 7
INT: 8
MR: 10%
Fire resistance: 180
Water resistance: 125
Wind resistance: 70
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
With the head of an owl and the body of a bear. |
Location:
Giran, Heine, East Giran, South Giran, Oren Forest, Talking Island Death Match, Forest of Dawn, Silence Ground |
Troglodyte |
|
Level: 15
HP: 60
MP: 30
AC: -4
Experience: 226
Lawful Points: -10
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Air
STR: 16
CON: 18
DEX: 17
WIS: 12
INT: 12
MR: 10%
Fire resistance: 80
Water resistance: 75
Wind resistance: 155
Earth resistance: 130
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The small troglodyte uses a long spear to attack its prey and moves with quick speed. |
Location:
Heine, Silver Knights Town, Heine Caves 1F, Heine Caves 2F, Ivory Tower Town, Dwarf Beach, Talking Island Death Match, Turtle Island |
Spartoi |
|
Level: 16
HP: 120
MP: 30
AC: -3
Experience: 257
Lawful Points: -18
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 17
CON: 15
DEX: 16
WIS: 14
INT: 14
MR: 18%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Spartoi are considered undead monsters. The Spartoi are known as Children of the Dragon Teeth nad are born from one of the many dragon teeth scattered throughout Aden. Similar to skeletons, yet stronger, they will sometimes disappear for several minutes, often blocking dungeon hallways. |
Location:
Dragon Valley, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Desert, Elven Caves 3F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Talking Island Death Match, Silence Ground, Lastabad Dungeon 1F |
Ice Golem |
Concept Art
|
Level: 18
HP: 220
MP: 0
AC: -8
Experience: 325
Lawful Points: -14
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 46
CON: 16
DEX: 10
WIS: 6
INT: 5
MR: 7%
Fire resistance: 280
Water resistance: 15
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Ice Golems are, as their name suggests, monsters with a bulky body composed of transparent ice. They're slow but one should be careful of their destructive power. |
Location:
Crystal Caves 1F, Crystal Caves 2F, Crystal Caves 3F, Ivory Tower Town, Border Fortress, Talking Island Death Match |
Giant Soldier Ant |
Concept Art
|
Level: 20
HP: 150
MP: 100
AC: -7
Experience: 401
Lawful Points: -20
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 30
CON: 18
DEX: 20
WIS: 17
INT: 15
MR: 60%
Fire resistance: 190
Water resistance: 100
Wind resistance: 60
Earth resistance: 40
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
With a strong attack and fast speed, the Giant Soldier Ant can be called the one of the fittest fighters in the desert, and the items it drops are as significant as the power it wields. |
Location:
Ant Caves 1F, Ant Caves 2F, Ant Caves 3F, Ant Caves 4F, Ant Caves 5F, Ant Caves 6F, Ant Caves 7F, Ant Caves 8F, Ant Caves 9F, Desert, Giran Death Match, Talking Island Death Match |
Ramia |
Concept Art
|
Level: 22
HP: 200
MP: 30
AC: -6
Experience: 485
Lawful Points: -25
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Air
STR: 15
CON: 15
DEX: 12
WIS: 12
INT: 10
MR: 10%
Fire resistance: 70
Water resistance: 50
Wind resistance: 190
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target and causes HP to decrease until it is cured. |
With the body of a human female and the long tail of a snake, the Ramia attacks by wrapping her tail around her victims to immobilize them as she moves in for the kill. There are two colored Ramias, one is blue and one is green. |
Location:
Heine, Silver Knights Town, Heine Caves 1F, Heine Caves 2F, Heine Caves 3F, Talking Island Death Match, Aden Sewer |
NPC's that can be found in Talking Island Death Match:
|
Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.
|