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Gypsy Town 
Area Description
Gypsy Town is located west of Aden, however there isn't much located here.  The NPC to teleport you to Dream Island for a fee is located here.  Occasionally event NPCs are stationed here.

Location Information:

Monsters that can be found in Gypsy Town:

Drop Guide
  • Very Commonly Dropped
  • Commonly Dropped
  • Uncommonly Dropped
  • Rarely Dropped
  • Very Rarely Dropped
  • No Drop Frequency Known
  • Goblin
    Level: 2
    HP: 9
    MP: 10
    AC: 10
    Experience: 5
    Lawful Points: -5
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness:
    STR: 10
    CON: 12
    DEX: 10
    WIS: 7
    INT: 7
    MR: 2%
    Fire resistance: 155
    Water resistance: 100
    Wind resistance: 75
    Earth resistance: 105
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Goblins can be found walking in groups outside of town. They may drop basic items that can be used by new players. Beware - they are small, fast, and can be dangerous in large numbers.
    Location: Giran, Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Fire Valley, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Broad Sword
    Lesser Healing Potion or Red Potion
    Blessed Drops:
    Cursed Drops:

    Rabbit
    Level: 2
    HP: 7
    MP: 0
    AC: 10
    Experience: 5
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness:
    STR: 5
    CON: 12
    DEX: 15
    WIS: 0
    INT: 1
    MR: 0%
    Fire resistance: 0
    Water resistance: 0
    Wind resistance: 0
    Earth resistance: 0
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    These tiny little creatures are great to kill when u are very low level, they will not attack you.
    Location: Giran, Gludio, Heine, Kent, Orc Town, Silver Knights Town, Talking Island, Windawood/Woodbec, East Giran, South Giran, Gludio/Woodbec Path, Gludio/Kent Path, Ivory Tower Town, Oren Wasteland, Oren Forest, Forest of Dawn, Gypsy Town, Turtle Island

    Normal Drops:
    Fur
    Meat
    Blessed Drops:
    Cursed Drops:

    Deer
    Level: 3
    HP: 25
    MP: 0
    AC: 9
    Experience: 10
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 5
    CON: 12
    DEX: 15
    WIS: 0
    INT: 1
    MR: 0%
    Fire resistance: 0
    Water resistance: 0
    Wind resistance: 0
    Earth resistance: 0
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    These silent creatures are great to attack when you are low level.
    Location: Giran, Gludio, Hidden Valley, Kent, Singing Island, Talking Island, Windawood/Woodbec, Elven Forest, South Giran, Gludio/Woodbec Path, Gludio/Kent Path, Forest of Dawn, Gypsy Town, Turtle Island

    Normal Drops:
    Meat
    Meat
    Blessed Drops:
    Cursed Drops:

    Gremlin


    Concept Art
    Level: 4
    HP: 50
    MP: 20
    AC: 10
    Experience: 17
    Lawful Points: -3
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Earth, Fire
    STR: 11
    CON: 12
    DEX: 18
    WIS: 7
    INT: 8
    MR: 1%
    Fire resistance: 120
    Water resistance: 100
    Wind resistance: 80
    Earth resistance: 105
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Gremlins are baby goblins. These peskly little creatures are often mere annoyances, but on slim occasions may be carrying a gem they have stashed away. They will not attack but they run fast and can quickly steal your items from the ground.
    Location: Giran, Gludio, Desert, South Giran, Gludio/Woodbec Path, Gludio/Kent Path, Aden, Forest of Dawn, Gypsy Town, Turtle Island

    Normal Drops:
    Blessed Drops:
    Cursed Drops:

    Fox
    Level: 5
    HP: 15
    MP: 30
    AC: 25
    Experience: 26
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class:
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 10
    CON: 10
    DEX: 15
    WIS: 10
    INT: 15
    MR: 15%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    You will need to use Floating Eye Meat to tame them. Has the ability to use magical attack Fire bolt.
    Location: Heine, Talking Island, Oren Forest, Aden, Forest of Dawn, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Fur
    Meat
    Blessed Drops:
    Cursed Drops:

    Wild Boar
    Level: 6
    HP: 20
    MP: 5
    AC: 7
    Experience: 37
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 11
    CON: 12
    DEX: 10
    WIS: 5
    INT: 6
    MR: 1%
    Fire resistance: 120
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 80
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Wild boars can be found running around in the forests. They are harmless, unless you attack them.
    Location: Gludio, Kent, Singing Island, Talking Island, Windawood/Woodbec, Elven Forest, Gludio/Woodbec Path, Gludio/Kent Path, Talking Island Death Match, Aden, Forest of Dawn, Gypsy Town

    Normal Drops:
    Fur
    Meat
    Adena
    Blessed Drops:
    Cursed Drops:

    Gnoll


    Concept Art
    Level: 8
    HP: 60
    MP: 5
    AC: 4
    Experience: 65
    Lawful Points: -6
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Earth, Fire
    STR: 18
    CON: 15
    DEX: 10
    WIS: 6
    INT: 8
    MR: 1%
    Fire resistance: 155
    Water resistance: 110
    Wind resistance: 85
    Earth resistance: 95
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Gnolls look like werewolves that wear white leather and wander around the area of the Ivory Tower Town. Their targets are clearly travelers heading out of the town on their way to somewhere else.
    Location: Silver Knights Town, Talking Island, Ivory Tower Town, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Forest of Dawn, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Diamond
    Emerald
    Lantern
    Lump of Rough Mithril
    Ruby
    Sapphire
    Lump of Metal
    Feather Quill Pen
    Lamp
    Spear
    Magic Crystal - Light
    Blessed Drops:
    Cursed Drops:

    Werewolf
    Level: 9
    HP: 50
    MP: 20
    AC: 4
    Experience: 82
    Lawful Points: -39
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Air
    Weakness: Earth, Fire
    STR: 15
    CON: 15
    DEX: 12
    WIS: 10
    INT: 10
    MR: 10%
    Fire resistance: 145
    Water resistance: 60
    Wind resistance: 85
    Earth resistance: 120
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: No
    Werewolves are afraid of silver and are thus subject to the x2 damage of silver weapons. Human by day, but werewolf by the full moon, these creatures strike out at the humans they once were. Will attack you if you hit other werewolves or lycanthorpes.
    Location: Gludio, Talking Island, Talking Island Caves 2F, Elven Forest, Elven Caves 2F, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Gypsy Town, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Meat
    Low Boots
    Small Shield
    Studded Leather Armor
    Flail
    Feather Quill Pen
    Long Sword
    Scale Mail
    Spellbook: Enchant Dexterity (level 4)
    Spellbook: Vampiric Touch (level 4)
    Chain Mail
    Chain Mail of Magic Resistance
    Dark Headband
    Scroll of Enchant Weapon
    Dark Spirit Crystal: Shadow Armor (level 1)
    Blessed Drops:
    Cursed Drops:

    Hobgoblin


    Concept Art
    Level: 14
    HP: 90
    MP: 5
    AC: 1
    Experience: 197
    Lawful Points: -7
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 13
    CON: 13
    DEX: 13
    WIS: 9
    INT: 9
    MR: 1%
    Fire resistance: 180
    Water resistance: 85
    Wind resistance: 90
    Earth resistance: 55
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    This elder member of the goblin family is stronger than the normal goblins.
    Location: Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Ogre Beach, Giran Death Match, Talking Island Death Match, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Broad Sword
    Condensed Healing Potions
    Greater Haste Potions
    Haste Potion or Green Potions
    Helmet
    Lump of Iron
    Emerald
    Lump of Rough Iron
    Blessed Drops:
    Cursed Drops:

    Lizardman


    Concept Art
    Level: 15
    HP: 90
    MP: 10
    AC: -2
    Experience: 226
    Lawful Points: -14
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air
    STR: 15
    CON: 13
    DEX: 10
    WIS: 5
    INT: 5
    MR: 5%
    Fire resistance: 80
    Water resistance: 80
    Wind resistance: 160
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    The result of melding lizards with humans through magical means. Lizardmen can be found along the shorelines of Aden.
    Location: Heine, Silver Knights Town, Heine Caves 1F, Desert Beach (Lizard Beach), East Giran, Giran Death Match, Gludio Death Match, Talking Island Death Match, Forest of Dawn, Gypsy Town, Silence Ground

    Normal Drops:
    Adena
    Scroll of Teleportation
    Haste Potion or Green Potions
    Large Shield
    Sapphire
    Greater Haste Potions
    Lump of Metal
    Silver Sword
    Steel Claw
    High Quality Sapphire/Quality Sapphire
    Ancient Healing Potion
    Dark Spirit Crystal: Burning Spirit (level 2)
    Chain Mail of Magic Resistance
    Dark Spirit Crystal: Dark Blind (level 2)
    Helmet of Magic Resistance
    Blessed Drops:
    Cursed Drops:

    Lycanthrope


    Concept Art
    Level: 17
    HP: 120
    MP: 60
    AC: -4
    Experience: 290
    Lawful Points: -18
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Air
    Weakness: Earth, Fire
    STR: 16
    CON: 16
    DEX: 13
    WIS: 10
    INT: 10
    MR: 25%
    Fire resistance: 165
    Water resistance: 60
    Wind resistance: 100
    Earth resistance: 140
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: No
    Lycanthropes are afraid of silver and are thus subject to the x2 damage of silver weapons. These powerful werewolves were once humans, yet only an impulse for destruction remains to guide them. More powerful than a werewolf and will usually have 3 werewolves with him.
    Location: Gludio, Heine, Talking Island, Elven Forest, East Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Giran Death Match, Gludio Death Match, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Battle Axe
    Boots
    Studded Leather Armor
    Large Shield
    Feather Quill Pen
    Diamond
    Fauchard
    Scale Mail
    Spellbook: Slow (level 4)
    Spellbook: Vampiric Touch (level 4)
    Spellbook: Enchant Dexterity (level 4)
    Emerald
    Maphr's Pestilence
    Scroll of Enchant Weapon
    Scroll of Shape Change/Polymorph
    Fruit of Ent
    Blessed Drops:
    Cursed Drops:

    Doppelganger
    Level: 19
    HP: 280
    MP: 30
    AC: -16
    Experience: 362
    Lawful Points: -25
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 19
    CON: 18
    DEX: 12
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 0
    Water resistance: 0
    Wind resistance: 0
    Earth resistance: 0
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    A doppelganger is found in the Forest of Mirrors in Heine. It adopts the form of the first person it sees (it starts out looking like a slime/blob). It CAN be ressurected, but it cannot be tamed. It will take your title and pledge logo and say everything you say. If you are not morphed when it sees you, you have to hit Ctrl to hit it. It uses a sword regardless of how it first saw you. It does not use magic and has a range of 1.
    Location: Forest of Mirrors, Gypsy Town

    Normal Drops:
    Adena
    Doppelganger Regurgitation
    Scroll of Shape Change/Polymorph
    Potion of Mana
    Wand of Polymorph (Maple)
    Paagrio's Ash
    Spellbook: Polymorph (level 9)
    Blessed Drops:
    Scroll of Shape Change/Polymorph
    Cursed Drops:

    Bandit (Club)


    Concept Art
    Level: 28
    HP: 320
    MP: 10
    AC: -16
    Experience: 785
    Lawful Points: -35
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 19
    CON: 14
    DEX: 12
    WIS: 8
    INT: 10
    MR: 25%
    Fire resistance: 180
    Water resistance: 130
    Wind resistance: 110
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Bandits are raggedy excuses for humans looking to steal from anyone! They don't mind killing to get what they want and they have keen senses and can detect potential threats. They are known to drop healing potions, adena, and - very occasionally - some armor or weapons. Their abilities vary depending upon their skill. The bow bandit is the least powerful, then the club bandit, the axe bandit, the sword bandit and finally the boss bandit (bandit leader) is the most powerful. Each bandit has a different graphical representation.
    Location: Werldern, Forest of Mirrors, East Giran, Gypsy Town

    Normal Drops:
    Adena
    Scroll of Return - Pledge House
    Lesser Healing Potion or Red Potion
    Healing Potion or Orange Potion
    Greater Healing Potion or Clear Potion
    Greater Haste Potions
    Ancient Healing Potion
    Blessed Drops:
    Cursed Drops:

    Bandit (Bow)
    Level: 30
    HP: 300
    MP: 15
    AC: -16
    Experience: 901
    Lawful Points: -37
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness:
    STR: 16
    CON: 13
    DEX: 18
    WIS: 10
    INT: 11
    MR: 25%
    Fire resistance: 180
    Water resistance: 130
    Wind resistance: 120
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Bandits are raggedy excuses for humans looking to steal from anyone! They don't mind killing to get what they want and they have keen senses and can detect potential threats. They are known to drop healing potions, adena, and - very occasionally - some armor or weapons. Their abilities vary depending upon their skill. The bow bandit is the least powerful, then the club bandit, the axe bandit, the sword bandit and finally the boss bandit (bandit leader) is the most powerful. Each bandit has a different graphical representation.
    Location: Werldern, Forest of Mirrors, East Giran, Gypsy Town

    Normal Drops:
    Adena
    Lesser Healing Potion or Red Potion
    Healing Potion or Orange Potion
    Greater Healing Potion or Clear Potion
    Haste Potion or Green Potions
    Blessed Drops:
    Cursed Drops:

    Bandit (Axe)


    Concept Art
    Level: 31
    HP: 350
    MP: 20
    AC: -15
    Experience: 962
    Lawful Points: -38
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 18
    CON: 16
    DEX: 18
    WIS: 11
    INT: 10
    MR: 30%
    Fire resistance: 180
    Water resistance: 110
    Wind resistance: 100
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Bandits are raggedy excuses for humans looking to steal from anyone! They don't mind killing to get what they want and they have keen senses and can detect potential threats. They are known to drop healing potions, adena, and - very occasionally - some armor or weapons. Their abilities vary depending upon their skill. The bow bandit is the least powerful, then the club bandit, the axe bandit, the sword bandit and finally the boss bandit (bandit leader) is the most powerful. Each bandit has a different graphical representation.
    Location: Werldern, Forest of Mirrors, East Giran, Gypsy Town

    Normal Drops:
    Adena
    Lesser Healing Potion or Red Potion
    Healing Potion or Orange Potion
    Greater Healing Potion or Clear Potion
    Blessed Drops:
    Cursed Drops:

    Bandit (Sword)


    Concept Art
    Level: 32
    HP: 330
    MP: 15
    AC: -22
    Experience: 1025
    Lawful Points: -39
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 17
    CON: 15
    DEX: 18
    WIS: 11
    INT: 12
    MR: 40%
    Fire resistance: 180
    Water resistance: 90
    Wind resistance: 100
    Earth resistance: 120
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Bandits are raggedy excuses for humans looking to steal from anyone! They don't mind killing to get what they want and they have keen senses and can detect potential threats. They are known to drop healing potions, adena, and - very occasionally - some armor or weapons. Their abilities vary depending upon their skill. The bow bandit is the least powerful, then the club bandit, the axe bandit, the sword bandit and finally the boss bandit (bandit leader) is the most powerful. Each bandit has a different graphical representation.
    Location: Werldern, Forest of Mirrors, East Giran, Gypsy Town

    Normal Drops:
    Adena
    Haste Potion or Green Potions
    Lesser Healing Potion or Red Potion
    Ancient Healing Potion
    Scroll of Return - Pledge House
    Blessed Drops:
    Cursed Drops:

    Bandit Leader


    Concept Art
    Level: 35
    HP: 500
    MP: 50
    AC: -25
    Experience: 1226
    Lawful Points: -45
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 20
    CON: 20
    DEX: 18
    WIS: 12
    INT: 13
    MR: 50%
    Fire resistance: 180
    Water resistance: 110
    Wind resistance: 90
    Earth resistance: 70
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack:
    Two Cell Melee Attack:
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Oh, the bandit leader! This brutal scavenger is more powerful than his evil cohorts, but may occasionally drop gems and scrolls of teleportation. If you are really lucky, you may recover a nice piece of armor or weaponry from them.
    Location: Werldern, Forest of Mirrors, East Giran, Gypsy Town

    Normal Drops:
    Adena
    Highest/Top Quality Sapphire
    Essence of Nobility
    Blessed Drops:
    Cursed Drops:

    NPC's that can be found in Gypsy Town:

    Edlin - Teleportation NPC
    Location/Town: Gypsy Town
    Loc (/loc): Unknown
    Description: Edlin will teleport you to the Island of Dreams for a 1000 adena fee.

    Heit - Quest NPC
    Location/Town: Gypsy Town
    Loc (/loc): Unknown
    Description: An Elf continuting the Level 45 Elf Quest must visit Heit several times during the quest.

    Jode - Merchant of Antiquities
    No Image Available Location/Town: Gypsy Town
    Loc (/loc): Unknown
    Description: This NPC will sell various armors and weapons at a much higher fee than other NPC merchants, as these items are "pre-enchanted" upon purchase, enchantment level will be revealed upon identification.

    Jode sells the following:
    Damascus Sword for 80,000 adena
    Greate Axe for 88,000 adena
    Katana for 95,000 adena
    Lucern Hammer for 85,000 adena
    Silver Axe for 83,000 adena
    Silver Sword for 77,000 adena
    Banded Mail for 84,000 adena
    Plate Mail for 98,000 adena
    Shield of Reflection for 78,000 adena
    Helm of Infravision for 69,000 adena
    Jode sells/creates the following items:
    Banded Mail (BM), Damascus (DAMA), Great Axe (G-AXE), Helmet of Infravision, Katana (KAT), Lucern Hammer, Plate Mail (PM), Shield of Reflection (SOR), Silver Axe, Silver Sword (SS)

    Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.

        
     
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