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Silver Knight Town Caves (Desert Caves) 1F  (SKT 1F)
Area Description
The Silver Knight Town Caves are located along the shore south of Silver Knights Town.  Follow the shore to the left and you will find the entrance at the beginning of the cliffs headed towards the desert.

Location Information:
Map of Silver Knight Town Caves (Desert Caves) 1F:
  • View the Map

    The first floor of the Silver Knights Town is a great spot for a newer player to hunt in order to get lawful.

    Monsters that can be found in Silver Knight Town Caves (Desert Caves) 1F:

    Drop Guide
  • Very Commonly Dropped
  • Commonly Dropped
  • Uncommonly Dropped
  • Rarely Dropped
  • Very Rarely Dropped
  • No Drop Frequency Known
  • Slime
    Level: 6
    HP: 60
    MP: 10
    AC: -10
    Experience: 37
    Lawful Points: -6
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air
    STR: 10
    CON: 16
    DEX: 10
    WIS: 7
    INT: 7
    MR: 10%
    Fire resistance: 100
    Water resistance: 70
    Wind resistance: 130
    Earth resistance: 95
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Slimes are slushy creatures that spend their lives sliding around Aden and absorbing dropped items into their bodies. Often drops items which it ate. You have 40 seconds to kill it before it digests the items.
    Location: Dragon Valley, Orc Town, Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Dragon Valley Caves 7F (Antharas' Lair), Desert, Orc Beach, Orc Fire Field, Elven Caves 1F, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Pirate Island

    Normal Drops:
    Blessed Drops:
    Cursed Drops:

    Zombie
    Level: 6
    HP: 45
    MP: 12
    AC: 8
    Experience: 37
    Lawful Points: -8
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Earth, Fire
    STR: 14
    CON: 16
    DEX: 6
    WIS: 5
    INT: 2
    MR: 5%
    Fire resistance: 150
    Water resistance: 100
    Wind resistance: 80
    Earth resistance: 75
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: Y
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Zombies are considered undead monsters. The product of evil experimentation, zombies are reanimated corpses with no will-power of their own. Infuriated, zombies attack all living beings. They are vulnerable to sunlight, however, and shun it completely.
    Location: Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 6F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Lump of Rough Mithril
    Scroll of Resurrection
    Dark Spirit Crystal: Blind Hiding (level 1)
    Dark Cloak
    Spellbook: Darkness (level 5)
    Spellbook: Vampiric Touch (level 4)
    Spirit Crystal: Blood To Soul (level 3)
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Floating Eye
    Level: 7
    HP: 40
    MP: 30
    AC: 5
    Experience: 50
    Lawful Points: -8
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: None
    STR: 10
    CON: 13
    DEX: 12
    WIS: 7
    INT: 9
    MR: 20%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Paralyze: Paralyzes target after a few seconds. Target can still receive damage while paralyzed.
    Floating eyes are the product of magical experiences and possess no method of direct attack but to paralyze their victims. A floating eye can freeze an attacker unless he/she wields +5 or better Shield of Reflection.
    Location: Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Desert, Silver Knight Town Caves (Desert Caves) 1F, Talking Island Death Match, Turtle Island

    Normal Drops:
    Floating Eye Meat
    Spellbook: Curse: Paralyze (level 5)
    Potion of Mana
    Blessed Drops:
    Cursed Drops:

    Orc Fighter
    Level: 8
    HP: 50
    MP: 8
    AC: 5
    Experience: 65
    Lawful Points: -8
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 14
    CON: 14
    DEX: 14
    WIS: 8
    INT: 10
    MR: 5%
    Fire resistance: 40
    Water resistance: 300
    Wind resistance: 90
    Earth resistance: 95
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Among orcs, physical strength reigns supreme and thus the Orc Fighter is a privileged class of Orc. An Orc Fighter may be a tough opponent. Orc fighters may attack chaotic players on sight and will attack when nearby orcs of any kind are attacked.
    Location: Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Elven Caves 2F, Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Gludio Death Match, Talking Island Death Match, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Lamp
    Lesser Healing Potion or Red Potion
    Orcish Chain Mail
    Orcish Dagger
    Orcish Helmet
    Orcish Ring Mail
    Orcish Shield
    Orcish Short Sword
    Scroll of Return to Singing Island
    Lantern
    Orcish Cloak
    Ancient Healing Potion
    Chain Mail of Magic Resistance
    Dark Spirit Crystal: Shadow Armor (level 1)
    Dark Spirit Crystal: Blind Hiding (level 1)
    Blessed Drops:
    Cursed Drops:

    Werewolf
    Level: 9
    HP: 50
    MP: 20
    AC: 4
    Experience: 82
    Lawful Points: -39
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Air
    Weakness: Earth, Fire
    STR: 15
    CON: 15
    DEX: 12
    WIS: 10
    INT: 10
    MR: 10%
    Fire resistance: 145
    Water resistance: 60
    Wind resistance: 85
    Earth resistance: 120
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: No
    Werewolves are afraid of silver and are thus subject to the x2 damage of silver weapons. Human by day, but werewolf by the full moon, these creatures strike out at the humans they once were. Will attack you if you hit other werewolves or lycanthorpes.
    Location: Gludio, Talking Island, Talking Island Caves 2F, Elven Forest, Elven Caves 2F, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Gypsy Town, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Meat
    Low Boots
    Small Shield
    Studded Leather Armor
    Flail
    Feather Quill Pen
    Long Sword
    Scale Mail
    Spellbook: Enchant Dexterity (level 4)
    Spellbook: Vampiric Touch (level 4)
    Chain Mail
    Chain Mail of Magic Resistance
    Dark Headband
    Scroll of Enchant Weapon
    Dark Spirit Crystal: Shadow Armor (level 1)
    Blessed Drops:
    Cursed Drops:

    Skeleton
    Level: 10
    HP: 80
    MP: 30
    AC: 3
    Experience: 101
    Lawful Points: -12
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 16
    CON: 14
    DEX: 16
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeletons are considered undead monsters. Skeletons are the reanimated bones of soldiers who died upon the battlefield.
    Location: Silver Knights Town, Singing Island, Talking Island Caves 1F, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Skeleton Key
    Bone Piece
    Cloak of Magic Resistance
    Haste Potion or Green Potions
    Helmet
    Scimitar
    Spellbook: Enchant Dexterity (level 4)
    Dark Spirit Crystal: Enchant Venom (level 1)
    Greater Haste Potions
    Large Shield
    Skeleton Skull
    Spellbook: Tame Monster (level 5)
    Wand of Create Monster (Pine)
    Blessed Drops:
    Scimitar
    Cursed Drops:
    Cloak of Magic Resistance

    Skeleton Archer


    Concept Art
    Level: 13
    HP: 80
    MP: 25
    AC: 0
    Experience: 170
    Lawful Points: -12
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 16
    CON: 14
    DEX: 16
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 150
    Water resistance: 100
    Wind resistance: 120
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeleton Archers are considered undead monsters. Skeleton archers use a bow for long range attacks.
    Location: Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Giran Death Match, Talking Island Death Match, Werldern Death Match, Silence Ground, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Lesser Healing Potion or Red Potion
    Bow
    Cloak of Magic Resistance
    Haste Potion or Green Potions
    Helmet
    Spellbook: Enchant Dexterity (level 4)
    Bone Piece
    Ancient Healing Potion
    Dark Spirit Crystal: Enchant Venom (level 1)
    Greater Haste Potions
    Healing Potion or Orange Potion
    Elven Wafer
    Blessed Drops:
    Cursed Drops:

    Stone Golem
    Level: 13
    HP: 150
    MP: 50
    AC: -1
    Experience: 170
    Lawful Points: -12
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 58
    CON: 16
    DEX: 10
    WIS: 6
    INT: 5
    MR: 5%
    Fire resistance: 120
    Water resistance: 100
    Wind resistance: 300
    Earth resistance: 15
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Stone golems are stones infused with magic power, created through dark magical art by long-dead wizards. An attack from a golems stone body has formidable force and may easily break the blade of a sword.
    Location: Silver Knights Town, Talking Island, Talking Island Caves 1F, Main Land Caves 3F, Desert, Desert Beach (Lizard Beach), Silver Knight Town Caves (Desert Caves) 1F, Ogre Beach, Giran Death Match, Talking Island Death Match, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Secret of Life
    Axe
    Broad Sword
    Flail
    Mace
    Athame
    Heavy Throwing Knife
    Lump of Rough Mithril
    Bill-guisarme
    Diamond
    Highest/Top Quality Ruby
    Lesser Healing Potion or Red Potion
    Morning Star
    Wand of Call Lightning (Ebony)
    War Hammer
    Dark Spirit Crystal: Blind Hiding (level 1)
    Potion of Mana
    Bronze Edoryu
    Dark Spirit Crystal: Shadow Armor (level 1)
    Blessed Drops:
    Cursed Drops:

    Arachnevil/Shelob
    Level: 14
    HP: 100
    MP: 15
    AC: 0
    Experience: 197
    Lawful Points: -17
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 15
    CON: 13
    DEX: 17
    WIS: 6
    INT: 5
    MR: 12%
    Fire resistance: 200
    Water resistance: 100
    Wind resistance: 30
    Earth resistance: 75
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Arachnevils are known as the Children of the Arachnevil Elders, who are believed to have lived in the middle world long ago. This monster lives in deep mountains or caves and paralyzes passing animals with light emitted from its eyes and wraps them in thread to consume later. Arachnevils are very fast moving creatures. Will drop a nail of Arachnevil if you are trying to pass the Gunters test. [Gunter's test is no longer available.]
    Location: Giran, Gludio, Heine, Kent, Silver Knights Town, Talking Island, Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Arachnevil's Nail
    Haste Potion or Green Potions
    Greater Haste Potions
    Spellbook: Slow (level 4)
    Wand of Call Lightning (Ebony)
    Sayha's Plume
    Spellbook: Eruption (level 6)
    Wand of Create Monster (Pine)
    Spellbook: Fog of Sleeping (level 9)
    Dark Spirit Crystal: Venom Resist (level 2)
    Scroll of Enchant Armor
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    NPC's that can be found in Silver Knight Town Caves (Desert Caves) 1F:

    Rader - Crafter
    Location/Town: Silver Knight Town Caves (Desert Caves) 1F
    Loc (/loc): 32782, 327989
    Description: Rader is the Crafter of ROSC
    Rader sells/creates the following items:
    Ring of Summons Control (ROSC)

  • Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.

        
     
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