|
Talking Island (TI) |
Area Description
|
Talking Island is located south of Gludio. You can teleport here from Gludio or from Singing Island if you are below level 10 or take the boat. This island has a lot to offer, including some caves, Gereng, a Harbor Master, as well as a wide variety of monsters to fight.
|
Location Information:
|
Map of Talking Island:
View the Map
Monsters that can be found in Talking Island:
Drop Guide |
Very Commonly Dropped | Commonly Dropped | Uncommonly Dropped |
Rarely Dropped | Very Rarely Dropped | No Drop Frequency Known |
Frog |
|
Level: 1
HP: 1
MP: 0
AC: 10
Experience: 2
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 5
CON: 12
DEX: 15
WIS: 1
INT: 1
MR: 0%
Fire resistance: 100
Water resistance: 50
Wind resistance: 150
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These little frogs are great to attack if you are low level. |
Location:
Giran, Gludio, Heine, Kent, Orc Town, Silver Knights Town, Talking Island, Windawood/Woodbec, Werldern, Elven Forest, Elven Village, South Giran, Northwest Giran, Turtle Island |
Normal Drops:
Meat |
Blessed Drops:
|
Cursed Drops:
|
Goblin |
|
Level: 2
HP: 9
MP: 10
AC: 10
Experience: 5
Lawful Points: -5
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 10
CON: 12
DEX: 10
WIS: 7
INT: 7
MR: 2%
Fire resistance: 155
Water resistance: 100
Wind resistance: 75
Earth resistance: 105
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Goblins can be found walking in groups outside of town. They may drop basic items that can be used by new players. Beware - they are small, fast, and can be dangerous in large numbers. |
Location:
Giran, Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Fire Valley, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Gypsy Town, Turtle Island |
Orc |
|
Level: 2
HP: 6
MP: 4
AC: 10
Experience: 5
Lawful Points: -2
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Air, Earth, Fire, Water
STR: 6
CON: 12
DEX: 10
WIS: 6
INT: 10
MR: 0%
Fire resistance: 50
Water resistance: 250
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orcs are good targets for low level players. If you hit one orc all the nearby orcs will attack you, including Orc Archers and Orc Fighters. |
Location:
Giran, Gludio, Kent, Orc Town, Silver Knights Town, Talking Island, Windawood/Woodbec, Werldern, Fire Valley, Orc Fire Field, Elven Forest, Elven Caves 1F, Gludio/Woodbec Path, Orc Forest, Silence Ground, Turtle Island |
Rabbit |
|
Level: 2
HP: 7
MP: 0
AC: 10
Experience: 5
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 5
CON: 12
DEX: 15
WIS: 0
INT: 1
MR: 0%
Fire resistance: 0
Water resistance: 0
Wind resistance: 0
Earth resistance: 0
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These tiny little creatures are great to kill when u are very low level, they will not attack you. |
Location:
Giran, Gludio, Heine, Kent, Orc Town, Silver Knights Town, Talking Island, Windawood/Woodbec, East Giran, South Giran, Gludio/Woodbec Path, Gludio/Kent Path, Ivory Tower Town, Oren Wasteland, Oren Forest, Forest of Dawn, Gypsy Town, Turtle Island |
Normal Drops:
Fur Meat |
Blessed Drops:
|
Cursed Drops:
|
Deer |
|
Level: 3
HP: 25
MP: 0
AC: 9
Experience: 10
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 5
CON: 12
DEX: 15
WIS: 0
INT: 1
MR: 0%
Fire resistance: 0
Water resistance: 0
Wind resistance: 0
Earth resistance: 0
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These silent creatures are great to attack when you are low level. |
Location:
Giran, Gludio, Hidden Valley, Kent, Singing Island, Talking Island, Windawood/Woodbec, Elven Forest, South Giran, Gludio/Woodbec Path, Gludio/Kent Path, Forest of Dawn, Gypsy Town, Turtle Island |
Normal Drops:
Meat Meat |
Blessed Drops:
|
Cursed Drops:
|
Kobold |
Concept Art
|
Level: 3
HP: 7
MP: 15
AC: 10
Experience: 10
Lawful Points: -3
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Earth, Fire
STR: 12
CON: 11
DEX: 12
WIS: 7
INT: 8
MR: 2%
Fire resistance: 145
Water resistance: 100
Wind resistance: 75
Earth resistance: 105
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A small monster with a relatively weak attack, kobolds are good monsters for beginners. They can give good experience to new players. |
Location:
Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Gludio/Woodbec Path, East of Small Wasteland, Turtle Island |
Orc Archer |
|
Level: 3
HP: 12
MP: 4
AC: 10
Experience: 10
Lawful Points: -3
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 6
CON: 12
DEX: 14
WIS: 7
INT: 10
MR: 0%
Fire resistance: 60
Water resistance: 280
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orc archers attack with flimsy arrows created by their orcish kin. Alone, an orc archer presents little threat - but orcs travel in groups, and thus attacks by orc archers should not be ignored. They may drop arrows, silver arrows, orcish bows, adena, and orcish helmets. |
Location:
Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Silence Ground, Turtle Island |
Beagle |
|
Level: 5
HP: 20
MP: 30
AC: 25
Experience: 26
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 11
CON: 10
DEX: 12
WIS: 13
INT: 14
MR: 15%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A hunting dog that will often stunlock the monster, although not a very good hunting dog. Has the ability to use magical attacks. You will need to use Floating Eye Meat to tame them. |
Location:
Talking Island, Windawood/Woodbec, Aden |
Doberman |
|
Level: 5
HP: 20
MP: 5
AC: 25
Experience: 26
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 16
CON: 10
DEX: 16
WIS: 6
INT: 8
MR: 1%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Dobermans are the best hunting dogs. To tame them, you will need to use Floating Eye Meat. |
Location:
Gludio, Talking Island, Gludio/Kent Path, Turtle Island |
Dwarf |
|
Level: 5
HP: 30
MP: 5
AC: 8
Experience: 26
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 10
CON: 12
DEX: 10
WIS: 7
INT: 10
MR: 2%
Fire resistance: 250
Water resistance: 100
Wind resistance: 80
Earth resistance: 50
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Short and bearded, Dwarves are known to attack by jumping high into the air wielding a large axe. They become aggressive if any dwarf or dwarf warrior is attacked nearby. |
Location:
Giran, Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Desert, Elven Forest, South Giran, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Ivory Tower Town, Dwarf Beach, Turtle Island |
Fox |
|
Level: 5
HP: 15
MP: 30
AC: 25
Experience: 26
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 10
CON: 10
DEX: 15
WIS: 10
INT: 15
MR: 15%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
You will need to use Floating Eye Meat to tame them. Has the ability to use magical attack Fire bolt. |
Location:
Heine, Talking Island, Oren Forest, Aden, Forest of Dawn, Gypsy Town, Turtle Island |
Shepherd |
|
Level: 5
HP: 30
MP: 5
AC: 23
Experience: 26
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Fire
STR: 15
CON: 12
DEX: 15
WIS: 7
INT: 7
MR: 1%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A good hunting dog. Doesn't bite as hard as a Doberman, but still a good hunting dog. You will need to use Floating Eye Meat to tame them. |
Location:
Gludio, Talking Island, Windawood/Woodbec, Gludio/Woodbec Path, Gludio/Kent Path, Turtle Island |
Wolf |
|
Level: 5
HP: 30
MP: 5
AC: 18
Experience: 26
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 13
CON: 13
DEX: 16
WIS: 8
INT: 6
MR: 1%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A wolf chooses its prey wisely and will not attack first in most cases. Wolves will attack you if you hit a nearby Werewolf or Lycanthrope, You will need to use Floating Eye Meat to tame them. |
Location:
Orc Town, Talking Island, Windawood/Woodbec, Desert, Orc Beach, Orc Fire Field, Elven Forest, DV Entrance (Lycanthrope Spot), Gludio/Woodbec Path, East of Small Wasteland, Orc Forest, Turtle Island |
Slime |
|
Level: 6
HP: 60
MP: 10
AC: -10
Experience: 37
Lawful Points: -6
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 10
CON: 16
DEX: 10
WIS: 7
INT: 7
MR: 10%
Fire resistance: 100
Water resistance: 70
Wind resistance: 130
Earth resistance: 95
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Slimes are slushy creatures that spend their lives sliding around Aden and absorbing dropped items into their bodies. Often drops items which it ate. You have 40 seconds to kill it before it digests the items. |
Location:
Dragon Valley, Orc Town, Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Dragon Valley Caves 7F (Antharas' Lair), Desert, Orc Beach, Orc Fire Field, Elven Caves 1F, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Pirate Island |
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
Wild Boar |
|
Level: 6
HP: 20
MP: 5
AC: 7
Experience: 37
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 11
CON: 12
DEX: 10
WIS: 5
INT: 6
MR: 1%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Wild boars can be found running around in the forests. They are harmless, unless you attack them. |
Location:
Gludio, Kent, Singing Island, Talking Island, Windawood/Woodbec, Elven Forest, Gludio/Woodbec Path, Gludio/Kent Path, Talking Island Death Match, Aden, Forest of Dawn, Gypsy Town |
Zombie |
|
Level: 6
HP: 45
MP: 12
AC: 8
Experience: 37
Lawful Points: -8
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Earth, Fire
STR: 14
CON: 16
DEX: 6
WIS: 5
INT: 2
MR: 5%
Fire resistance: 150
Water resistance: 100
Wind resistance: 80
Earth resistance: 75
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: Y
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Zombies are considered undead monsters. The product of evil experimentation, zombies are reanimated corpses with no will-power of their own. Infuriated, zombies attack all living beings. They are vulnerable to sunlight, however, and shun it completely. |
Location:
Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 6F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F |
Floating Eye |
|
Level: 7
HP: 40
MP: 30
AC: 5
Experience: 50
Lawful Points: -8
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
None
STR: 10
CON: 13
DEX: 12
WIS: 7
INT: 9
MR: 20%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Paralyze: Paralyzes target after a few seconds. Target can still receive damage while paralyzed. |
Floating eyes are the product of magical experiences and possess no method of direct attack but to paralyze their victims. A floating eye can freeze an attacker unless he/she wields +5 or better Shield of Reflection. |
Location:
Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Desert, Silver Knight Town Caves (Desert Caves) 1F, Talking Island Death Match, Turtle Island |
Gnoll |
Concept Art
|
Level: 8
HP: 60
MP: 5
AC: 4
Experience: 65
Lawful Points: -6
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Fire
STR: 18
CON: 15
DEX: 10
WIS: 6
INT: 8
MR: 1%
Fire resistance: 155
Water resistance: 110
Wind resistance: 85
Earth resistance: 95
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Gnolls look like werewolves that wear white leather and wander around the area of the Ivory Tower Town. Their targets are clearly travelers heading out of the town on their way to somewhere else. |
Location:
Silver Knights Town, Talking Island, Ivory Tower Town, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Forest of Dawn, Gypsy Town, Turtle Island |
Orc Fighter |
|
Level: 8
HP: 50
MP: 8
AC: 5
Experience: 65
Lawful Points: -8
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 14
CON: 14
DEX: 14
WIS: 8
INT: 10
MR: 5%
Fire resistance: 40
Water resistance: 300
Wind resistance: 90
Earth resistance: 95
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Among orcs, physical strength reigns supreme and thus the Orc Fighter is a privileged class of Orc. An Orc Fighter may be a tough opponent. Orc fighters may attack chaotic players on sight and will attack when nearby orcs of any kind are attacked. |
Location:
Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Elven Caves 2F, Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Gludio Death Match, Talking Island Death Match, Silence Ground, Turtle Island |
Dwarf Warrior |
Concept Art
|
Level: 9
HP: 70
MP: 5
AC: 5
Experience: 82
Lawful Points: -9
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire, Water
STR: 15
CON: 13
DEX: 15
WIS: 9
INT: 9
MR: 1%
Fire resistance: 180
Water resistance: 105
Wind resistance: 80
Earth resistance: 70
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Dwarf warriors are the elite fighting class of dwarves and have been known to wield a deadly axe at their opponents. They become aggressive if any dwarf or dwarf warrior is attacked nearby. |
Location:
Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, Elven Forest, South Giran, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Ivory Tower Town, Dwarf Beach, Giran Death Match, Talking Island Death Match, Turtle Island |
Werewolf |
|
Level: 9
HP: 50
MP: 20
AC: 4
Experience: 82
Lawful Points: -39
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Earth, Fire
STR: 15
CON: 15
DEX: 12
WIS: 10
INT: 10
MR: 10%
Fire resistance: 145
Water resistance: 60
Wind resistance: 85
Earth resistance: 120
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: No |
Werewolves are afraid of silver and are thus subject to the x2 damage of silver weapons. Human by day, but werewolf by the full moon, these creatures strike out at the humans they once were. Will attack you if you hit other werewolves or lycanthorpes. |
Location:
Gludio, Talking Island, Talking Island Caves 2F, Elven Forest, Elven Caves 2F, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Gypsy Town, Silence Ground, Turtle Island |
Stone Golem |
|
Level: 13
HP: 150
MP: 50
AC: -1
Experience: 170
Lawful Points: -12
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 58
CON: 16
DEX: 10
WIS: 6
INT: 5
MR: 5%
Fire resistance: 120
Water resistance: 100
Wind resistance: 300
Earth resistance: 15
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Stone golems are stones infused with magic power, created through dark magical art by long-dead wizards. An attack from a golems stone body has formidable force and may easily break the blade of a sword. |
Location:
Silver Knights Town, Talking Island, Talking Island Caves 1F, Main Land Caves 3F, Desert, Desert Beach (Lizard Beach), Silver Knight Town Caves (Desert Caves) 1F, Ogre Beach, Giran Death Match, Talking Island Death Match, Silence Ground, Turtle Island |
Arachnevil/Shelob |
|
Level: 14
HP: 100
MP: 15
AC: 0
Experience: 197
Lawful Points: -17
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 15
CON: 13
DEX: 17
WIS: 6
INT: 5
MR: 12%
Fire resistance: 200
Water resistance: 100
Wind resistance: 30
Earth resistance: 75
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Arachnevils are known as the Children of the Arachnevil Elders, who are believed to have lived in the middle world long ago. This monster lives in deep mountains or caves and paralyzes passing animals with light emitted from its eyes and wraps them in thread to consume later. Arachnevils are very fast moving creatures. Will drop a nail of Arachnevil if you are trying to pass the Gunters test. [Gunter's test is no longer available.] |
Location:
Giran, Gludio, Heine, Kent, Silver Knights Town, Talking Island, Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island |
Hobgoblin |
Concept Art
|
Level: 14
HP: 90
MP: 5
AC: 1
Experience: 197
Lawful Points: -7
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 13
CON: 13
DEX: 13
WIS: 9
INT: 9
MR: 1%
Fire resistance: 180
Water resistance: 85
Wind resistance: 90
Earth resistance: 55
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This elder member of the goblin family is stronger than the normal goblins. |
Location:
Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Ogre Beach, Giran Death Match, Talking Island Death Match, Gypsy Town, Turtle Island |
Black Knight |
|
Level: 16
HP: 100
MP: 10
AC: -10
Experience: 257
Lawful Points: -15
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
None
STR: 16
CON: 16
DEX: 15
WIS: 12
INT: 12
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This servant of the anti-king Calawuhel boasts superb fighting skills and a violent nature. They usually appear in groups on the Wastelands of Mainland and sometimes come with Kurtz to the Talking Island. |
Location:
Silver Knights Town, Talking Island, Small Waste Land, Giran Death Match, Forest of Dawn, Turtle Island |
Ghoul |
|
Level: 16
HP: 110
MP: 30
AC: -4
Experience: 257
Lawful Points: -19
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air, Fire
STR: 16
CON: 17
DEX: 16
WIS: 11
INT: 4
MR: 13%
Fire resistance: 150
Water resistance: 45
Wind resistance: 120
Earth resistance: 65
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: Y
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes Poison: Poisons target and paralyzes it after a few seconds. Target can still receive damage while paralyzed. |
Ghouls are born when an evil spirit enters a body lying peacefully underground in a grave. Ghouls will attack with poisonous fingernails and may freeze their attackers for a short time. The Ghoul is the only undead monster that is not affected by Silver. |
Location:
Orc Town, Talking Island, Talking Island Caves 1F, Underwater Tunnel, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Elven Caves 3F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Orc Forest, Oren Wasteland, Dwarf Beach, Giran Death Match, Werldern Death Match, Turtle Island |
Lycanthrope |
Concept Art
|
Level: 17
HP: 120
MP: 60
AC: -4
Experience: 290
Lawful Points: -18
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Earth, Fire
STR: 16
CON: 16
DEX: 13
WIS: 10
INT: 10
MR: 25%
Fire resistance: 165
Water resistance: 60
Wind resistance: 100
Earth resistance: 140
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: No |
Lycanthropes are afraid of silver and are thus subject to the x2 damage of silver weapons. These powerful werewolves were once humans, yet only an impulse for destruction remains to guide them. More powerful than a werewolf and will usually have 3 werewolves with him. |
Location:
Gludio, Heine, Talking Island, Elven Forest, East Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Giran Death Match, Gludio Death Match, Gypsy Town, Turtle Island |
Arachnevil Elder / Ungoliant |
|
Level: 18
HP: 200
MP: 30
AC: -5
Experience: 325
Lawful Points: -23
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 18
CON: 16
DEX: 14
WIS: 6
INT: 5
MR: 10%
Fire resistance: 150
Water resistance: 90
Wind resistance: 40
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target and causes HP to decrease until it is cured. |
Arachnevil Elders are creatures of ancient times before the sun and moon. Might poison the attacker, use cyan potion/twig of ent to stop the poisoning, otherwise your HP will drop for a minute and you might die. |
Location:
Giran, Gludio, Heine, Kent, Talking Island, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Dragon Valley Caves 1F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Windawood Dungeon 1F, Windawood Dungeon 2F, Gludio/Woodbec Path, Gludio/Kent Path, Ogre Beach, Giran Death Match, Gludio Death Match, Werldern Death Match, Turtle Island |
Elder |
|
Level: 21
HP: 250
MP: 60
AC: -5
Experience: 442
Lawful Points: 200
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Fire
STR: 10
CON: 14
DEX: 10
WIS: 16
INT: 16
MR: 30%
Fire resistance: 120
Water resistance: 50
Wind resistance: 90
Earth resistance: 115
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The wisemen of the forest, Elders travel the world teaching of a life in unison with nature. Elders are aggressive towards chaotic players. |
Location:
Gludio, Talking Island, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Turtle Island |
Kurtz |
|
Level: 55
HP: 1900
MP: 250
AC: -67
Experience: 3026
Lawful Points: -120
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Water
STR: 28
CON: 18
DEX: 17
WIS: 15
INT: 15
MR: 30%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: N
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Commissioned by the Pretender King to squelch all stirs of rebellion on Talking Island, the Black Knight Chief leads a party of several Black Knights in patrol around the island starting at the docks near Pandora's encampment. [Used to be called Black Knight Chief] |
Kurtz is considered a Boss. Below is some additional information:
|
Location:
Kent, Talking Island, Giran Death Match |
NPC's that can be found in Talking Island:
Balsim - Orcish Merchant |
|
Location/Town:
Talking Island
Loc (/loc):
32435, 32983
Description: Buys and sells most Orcish items. |
Balsim sells/creates the following items:
Arrow, Axe, Greater Haste Potions, Haste Potion or Green Potions (GREENS), Lamp, Lesser Healing Potion or Red Potion (REDS), Mace, Meat, Orcish Bow, Orcish Chain Mail (OCM), Orcish Cloak, Orcish Dagger, Orcish Helmet, Orcish Ring Mail, Orcish Shield, Orcish Short Sword, Orcish Spear |
Blood Pledge Administrator - Blood Pledge Administrator |
|
Location/Town:
Talking Island
Loc (/loc):
32579, 32923
Description: A Prince/ss will need to speak to this NPC before creating a pledge. There will be a fee of 30,000 adena to create a pledge. |
Cole - Fireworks Vendor |
|
Location/Town:
Talking Island
Loc (/loc):
Unknown
Description: Cole will sell various types of fireworks. He is located left of Pandora and above the TI Docks. |
Cole sells/creates the following items:
3 Shot Firework, 6 Shot Mega Bam Firework, Blue Circle Firework, Blue Firework, Blue Heart Firework, Blue Level 2 Circle Firework, Blue Level 2 Firework, Blue Snow Flower Firework, Blue Sparkler, Deep Blue Firework, Deep Blue Heart Firework, Deep Blue Level 2 Firework, Deep Blue Sparkler, High Quality 3 Shot Firework, Red Firework, Red Heart Firework, Red Level 2 Firework, Red Sparkler, Yellow Circle Firework, Yellow Firework, Yellow Heart Firework, Yellow Level 2 Circle Firework, Yellow Level 2 Firework, Yellow Snow Flower Firework, Yellow Sparkler |
Dorin - Storage Dwarf |
|
Location/Town:
Talking Island
Loc (/loc):
32575, 32947
Description: Dorin will store your items for free but will charge 30 adena for each item you take out. You can store 100 items in storage and can retrieve them from any of the storage dwarves throughout Aden. |
Gereng - Wizard |
|
Location/Town:
Talking Island
Loc (/loc):
Unknown
Description: As a magician (Mage) you can talk to Gereng to learn levels 1, 2, and 3 magic spells. You can also talk to him about doing the Magician's quest to get the Staff of Mana. |
Gereng sells/creates the following items:
Spellbook: Blessed Armor (level 3), Spellbook: Chill Touch (level 2), Spellbook: Cure Poison (level 2), Spellbook: Curse: Blind (level 3), Spellbook: Curse: Poison (level 2), Spellbook: Decrease Weight (level 2), Spellbook: Detection (level 2), Spellbook: Enchant Weapon (level 2), Spellbook: Energy Bolt (level 1), Spellbook: Fire Arrow (level 2), Spellbook: Frozen Cloud (level 3), Spellbook: Heal (level 3), Spellbook: Holy Weapon (level 1), Spellbook: Ice Dagger (level 1), Spellbook: Lesser Heal (level 1), Spellbook: Light (level 1), Spellbook: Lightning (level 3), Spellbook: Reveal Weakness (level 3), Spellbook: Shield (level 1), Spellbook: Stalac (level 2), Spellbook: Teleport (level 1), Spellbook: Turn Undead (level 3), Spellbook: Wind Shuriken (level 1) |
Harbor Master - Harbor Master |
|
Location/Town:
Talking Island
Loc (/loc):
32632, 32968
Description: This is who you talk to if you want to buy a ticket to ride the boat to the Main Land (Gludio).
The ticket costs about 300a and the ride takes about 10 minutes. You will arrive just outside Gludio. |
Johnson - Dog Kennel |
|
Location/Town:
Talking Island
Loc (/loc):
32447, 32992
Description: This is one of hte dog kennels in Aden. Use this kennel to store and retrieve your dogs.
It is free to store our dog, but costs 70 adena to get it out. You can retrieve your dog at any kennel in Aden. |
Ladar - Fur Merchant |
|
Location/Town:
Talking Island
Loc (/loc):
32588, 32957
Description: She will buy furs and she makes fur/leather items. |
Ladar sells/creates the following items:
Belt, Hard Leather, Hard Leather Vest, Leather Boots, Leather Cap, Leather Helmet, Leather Sandals, Leather Shield, Leather Vest, Leather Vest with Belt |
Lucas - Teleportation NPC |
|
Location/Town:
Talking Island
Loc (/loc):
32583, 32923
Description: Lucas will teleport you to the Mainland (Gludio).
Approximate Price
Main Land (Gludin Town) = 1500a |
Old - Fireworks Vendor |
|
Location/Town:
Talking Island
Loc (/loc):
Unknown
Description: Old will sell various types of fireworks. |
Pandora - The Peddler |
|
Location/Town:
Talking Island
Loc (/loc):
32647, 32951
Description: She buys and sell most of you basic items such as potions, scrolls, food, armor, and weapons. |
Pandora sells/creates the following items:
Arrow, Athame, Axe, Bardiche, Bow, Broad Sword, Candy, Chain Mail (CM), Cotton Robe, Dagger, Healing Potion or Orange Potion (ORANGES), Lamp, Large Shield (LS), Leather Armor, Leather Jacket, Lesser Healing Potion or Red Potion (REDS), Long Sword, Mace, Map, Meat, Pet Whistle, Potion of Cure Poison or Cyan Potion, Ring Mail, Scale Mail, Scimitar, Scroll of Curse Removal (PRAT), Scroll of Escape (Esc), Scroll of Identify, Scroll of Resurrection (REZ), Scroll of Teleportation, Scroll of Teleportation - Turtle Island, Short Sword, Small Shield, Spear, Stationary or Mail Paper, Studded Leather Armor, Wand of Blink, Whetstone |
Raidar - Adventurer |
|
Location/Town:
Talking Island
Loc (/loc):
32592, 32932
Description: The NPC stands in the Talking Island inn in front of the inn's desk. If you give him 20 Tears of Moonlight, he will give you a Fruit of Evolution. |
Raidar sells/creates the following items:
Fruit of Evolution |
Rastian - Quest NPC |
No Image Available |
Location/Town:
Talking Island
Loc (/loc):
Unknown
Description: He provides a mage quest. He is a house located near the east gate. He will create Elindare's Staff which is very similar to the Staff of Mana. You will need to bring him the right components to make the staff with include: Silver Serpant Scale, Crooked Staff, and Elindare's Orb. |
Rastian sells/creates the following items:
Elindaire's Staff |
Secretary to the Mayor - Mayor's Town Secretary |
|
Location/Town:
Talking Island
Loc (/loc):
32587, 32952
Description: This Secretary is used by the Mayor of the town. He has no use for "common" people. |
Touma - Blacksmith |
|
Location/Town:
Talking Island
Loc (/loc):
Unknown
Description: Touma is the local blacksmith. He can check and repair your damaged weapons and explain how your weapons get damaged. |
Village Manager - Village Manager |
|
Location/Town:
Talking Island
Loc (/loc):
32587, 32952
Description: This Manager that is located in each town is used to Register with the town, Cancel your registration, receive compensation, and to ask who the Mayor is. |
Zeno - Teleportation NPC |
|
Location/Town:
Talking Island
Loc (/loc):
Unknown
Description: Zeno will teleport you to Singing Island for Free. On Singing Island you can talk to Ishtar to come back to Talking Island. |
|
Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.
|