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Talking Island  (TI)
Area Description
Talking Island is located south of Gludio.  You can teleport here from Gludio or from Singing Island if you are below level 10 or take the boat.  This island has a lot to offer, including some caves, Gereng, a Harbor Master, as well as a wide variety of monsters to fight.

Location Information:
Map of Talking Island:
  • View the Map

    Monsters that can be found in Talking Island:

    Drop Guide
  • Very Commonly Dropped
  • Commonly Dropped
  • Uncommonly Dropped
  • Rarely Dropped
  • Very Rarely Dropped
  • No Drop Frequency Known
  • Frog
    Level: 1
    HP: 1
    MP: 0
    AC: 10
    Experience: 2
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 5
    CON: 12
    DEX: 15
    WIS: 1
    INT: 1
    MR: 0%
    Fire resistance: 100
    Water resistance: 50
    Wind resistance: 150
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    These little frogs are great to attack if you are low level.
    Location: Giran, Gludio, Heine, Kent, Orc Town, Silver Knights Town, Talking Island, Windawood/Woodbec, Werldern, Elven Forest, Elven Village, South Giran, Northwest Giran, Turtle Island

    Normal Drops:
    Meat
    Blessed Drops:
    Cursed Drops:

    Goblin
    Level: 2
    HP: 9
    MP: 10
    AC: 10
    Experience: 5
    Lawful Points: -5
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness:
    STR: 10
    CON: 12
    DEX: 10
    WIS: 7
    INT: 7
    MR: 2%
    Fire resistance: 155
    Water resistance: 100
    Wind resistance: 75
    Earth resistance: 105
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Goblins can be found walking in groups outside of town. They may drop basic items that can be used by new players. Beware - they are small, fast, and can be dangerous in large numbers.
    Location: Giran, Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Fire Valley, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Broad Sword
    Lesser Healing Potion or Red Potion
    Blessed Drops:
    Cursed Drops:

    Orc
    Level: 2
    HP: 6
    MP: 4
    AC: 10
    Experience: 5
    Lawful Points: -2
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Air, Earth, Fire, Water
    STR: 6
    CON: 12
    DEX: 10
    WIS: 6
    INT: 10
    MR: 0%
    Fire resistance: 50
    Water resistance: 250
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Orcs are good targets for low level players. If you hit one orc all the nearby orcs will attack you, including Orc Archers and Orc Fighters.
    Location: Giran, Gludio, Kent, Orc Town, Silver Knights Town, Talking Island, Windawood/Woodbec, Werldern, Fire Valley, Orc Fire Field, Elven Forest, Elven Caves 1F, Gludio/Woodbec Path, Orc Forest, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Candle
    Fur
    Orcish Cloak
    Orcish Helmet
    Lump of Pure Mithril
    Orcish Spear
    Lump of Rough Mithril
    Orcish Dagger
    Orcish Short Sword
    Meat
    Scroll of Shape Change/Polymorph
    Wand of Create Monster (Pine)
    Dark Spirit Crystal: Shadow Armor (level 1)
    Blessed Drops:
    Cursed Drops:

    Rabbit
    Level: 2
    HP: 7
    MP: 0
    AC: 10
    Experience: 5
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness:
    STR: 5
    CON: 12
    DEX: 15
    WIS: 0
    INT: 1
    MR: 0%
    Fire resistance: 0
    Water resistance: 0
    Wind resistance: 0
    Earth resistance: 0
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    These tiny little creatures are great to kill when u are very low level, they will not attack you.
    Location: Giran, Gludio, Heine, Kent, Orc Town, Silver Knights Town, Talking Island, Windawood/Woodbec, East Giran, South Giran, Gludio/Woodbec Path, Gludio/Kent Path, Ivory Tower Town, Oren Wasteland, Oren Forest, Forest of Dawn, Gypsy Town, Turtle Island

    Normal Drops:
    Fur
    Meat
    Blessed Drops:
    Cursed Drops:

    Deer
    Level: 3
    HP: 25
    MP: 0
    AC: 9
    Experience: 10
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 5
    CON: 12
    DEX: 15
    WIS: 0
    INT: 1
    MR: 0%
    Fire resistance: 0
    Water resistance: 0
    Wind resistance: 0
    Earth resistance: 0
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    These silent creatures are great to attack when you are low level.
    Location: Giran, Gludio, Hidden Valley, Kent, Singing Island, Talking Island, Windawood/Woodbec, Elven Forest, South Giran, Gludio/Woodbec Path, Gludio/Kent Path, Forest of Dawn, Gypsy Town, Turtle Island

    Normal Drops:
    Meat
    Meat
    Blessed Drops:
    Cursed Drops:

    Kobold


    Concept Art
    Level: 3
    HP: 7
    MP: 15
    AC: 10
    Experience: 10
    Lawful Points: -3
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Earth, Fire
    STR: 12
    CON: 11
    DEX: 12
    WIS: 7
    INT: 8
    MR: 2%
    Fire resistance: 145
    Water resistance: 100
    Wind resistance: 75
    Earth resistance: 105
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    A small monster with a relatively weak attack, kobolds are good monsters for beginners. They can give good experience to new players.
    Location: Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Gludio/Woodbec Path, East of Small Wasteland, Turtle Island

    Normal Drops:
    Adena
    Club
    Fur
    Meat
    Broad Sword
    Lesser Healing Potion or Red Potion
    Blessed Drops:
    Cursed Drops:

    Orc Archer
    Level: 3
    HP: 12
    MP: 4
    AC: 10
    Experience: 10
    Lawful Points: -3
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 6
    CON: 12
    DEX: 14
    WIS: 7
    INT: 10
    MR: 0%
    Fire resistance: 60
    Water resistance: 280
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Orc archers attack with flimsy arrows created by their orcish kin. Alone, an orc archer presents little threat - but orcs travel in groups, and thus attacks by orc archers should not be ignored. They may drop arrows, silver arrows, orcish bows, adena, and orcish helmets.
    Location: Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Arrow
    Meat
    Candle
    Fur
    Orcish Bow
    Orcish Helmet
    Potion of Cure Poison or Cyan Potion
    Silver Arrow
    Lesser Healing Potion or Red Potion
    Orcish Cloak
    Ginseng
    Orcish Chain Mail
    Scroll of Shape Change/Polymorph
    Spellbook: Cure Poison (level 2)
    Spirit Crystal: Wind Shot (level 3)
    Elven Wafer
    Spirit Crystal: Teleport to Mother Tree (level 1)
    Spirit Crystal: Blood To Soul (level 3)
    Dark Gloves
    Spirit Crystal: Triple Arrow (level 3)
    Blessed Drops:
    Cursed Drops:

    Beagle
    Level: 5
    HP: 20
    MP: 30
    AC: 25
    Experience: 26
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class:
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 11
    CON: 10
    DEX: 12
    WIS: 13
    INT: 14
    MR: 15%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    A hunting dog that will often stunlock the monster, although not a very good hunting dog. Has the ability to use magical attacks. You will need to use Floating Eye Meat to tame them.
    Location: Talking Island, Windawood/Woodbec, Aden

    Normal Drops:
    Adena
    Fur
    Meat
    Blessed Drops:
    Cursed Drops:

    Doberman
    Level: 5
    HP: 20
    MP: 5
    AC: 25
    Experience: 26
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class:
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 16
    CON: 10
    DEX: 16
    WIS: 6
    INT: 8
    MR: 1%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Dobermans are the best hunting dogs. To tame them, you will need to use Floating Eye Meat.
    Location: Gludio, Talking Island, Gludio/Kent Path, Turtle Island

    Normal Drops:
    Adena
    Fur
    Meat
    Blessed Drops:
    Cursed Drops:

    Dwarf
    Level: 5
    HP: 30
    MP: 5
    AC: 8
    Experience: 26
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 10
    CON: 12
    DEX: 10
    WIS: 7
    INT: 10
    MR: 2%
    Fire resistance: 250
    Water resistance: 100
    Wind resistance: 80
    Earth resistance: 50
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Short and bearded, Dwarves are known to attack by jumping high into the air wielding a large axe. They become aggressive if any dwarf or dwarf warrior is attacked nearby.
    Location: Giran, Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Desert, Elven Forest, South Giran, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Ivory Tower Town, Dwarf Beach, Turtle Island

    Normal Drops:
    Adena
    Dwarvish Cloak
    Dwarvish Short Sword
    Lump of Iron
    Blinding Potion or Opaque Potion
    Lump of Pure Mithril
    Dwarvish Iron Helmet
    Dwarvish Round Shield
    Lump of Rough Mithril
    Scroll of Return to Singing Island
    Lump of Rough Iron
    Lesser Healing Potion or Red Potion
    Scroll of Shape Change/Polymorph
    Blank Scroll (Level 1)
    Blessed Drops:
    Cursed Drops:

    Fox
    Level: 5
    HP: 15
    MP: 30
    AC: 25
    Experience: 26
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class:
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 10
    CON: 10
    DEX: 15
    WIS: 10
    INT: 15
    MR: 15%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    You will need to use Floating Eye Meat to tame them. Has the ability to use magical attack Fire bolt.
    Location: Heine, Talking Island, Oren Forest, Aden, Forest of Dawn, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Fur
    Meat
    Blessed Drops:
    Cursed Drops:

    Shepherd
    Level: 5
    HP: 30
    MP: 5
    AC: 23
    Experience: 26
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class:
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Air
    Weakness: Fire
    STR: 15
    CON: 12
    DEX: 15
    WIS: 7
    INT: 7
    MR: 1%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    A good hunting dog. Doesn't bite as hard as a Doberman, but still a good hunting dog. You will need to use Floating Eye Meat to tame them.
    Location: Gludio, Talking Island, Windawood/Woodbec, Gludio/Woodbec Path, Gludio/Kent Path, Turtle Island

    Normal Drops:
    Adena
    Fur
    Meat
    Blessed Drops:
    Cursed Drops:

    Wolf
    Level: 5
    HP: 30
    MP: 5
    AC: 18
    Experience: 26
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class:
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 13
    CON: 13
    DEX: 16
    WIS: 8
    INT: 6
    MR: 1%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    A wolf chooses its prey wisely and will not attack first in most cases. Wolves will attack you if you hit a nearby Werewolf or Lycanthrope, You will need to use Floating Eye Meat to tame them.
    Location: Orc Town, Talking Island, Windawood/Woodbec, Desert, Orc Beach, Orc Fire Field, Elven Forest, DV Entrance (Lycanthrope Spot), Gludio/Woodbec Path, East of Small Wasteland, Orc Forest, Turtle Island

    Normal Drops:
    Adena
    Fur
    Meat
    Blessed Drops:
    Cursed Drops:

    Slime
    Level: 6
    HP: 60
    MP: 10
    AC: -10
    Experience: 37
    Lawful Points: -6
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air
    STR: 10
    CON: 16
    DEX: 10
    WIS: 7
    INT: 7
    MR: 10%
    Fire resistance: 100
    Water resistance: 70
    Wind resistance: 130
    Earth resistance: 95
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Slimes are slushy creatures that spend their lives sliding around Aden and absorbing dropped items into their bodies. Often drops items which it ate. You have 40 seconds to kill it before it digests the items.
    Location: Dragon Valley, Orc Town, Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Dragon Valley Caves 7F (Antharas' Lair), Desert, Orc Beach, Orc Fire Field, Elven Caves 1F, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Pirate Island

    Normal Drops:
    Blessed Drops:
    Cursed Drops:

    Wild Boar
    Level: 6
    HP: 20
    MP: 5
    AC: 7
    Experience: 37
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 11
    CON: 12
    DEX: 10
    WIS: 5
    INT: 6
    MR: 1%
    Fire resistance: 120
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 80
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Wild boars can be found running around in the forests. They are harmless, unless you attack them.
    Location: Gludio, Kent, Singing Island, Talking Island, Windawood/Woodbec, Elven Forest, Gludio/Woodbec Path, Gludio/Kent Path, Talking Island Death Match, Aden, Forest of Dawn, Gypsy Town

    Normal Drops:
    Fur
    Meat
    Adena
    Blessed Drops:
    Cursed Drops:

    Zombie
    Level: 6
    HP: 45
    MP: 12
    AC: 8
    Experience: 37
    Lawful Points: -8
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Earth, Fire
    STR: 14
    CON: 16
    DEX: 6
    WIS: 5
    INT: 2
    MR: 5%
    Fire resistance: 150
    Water resistance: 100
    Wind resistance: 80
    Earth resistance: 75
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: Y
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Zombies are considered undead monsters. The product of evil experimentation, zombies are reanimated corpses with no will-power of their own. Infuriated, zombies attack all living beings. They are vulnerable to sunlight, however, and shun it completely.
    Location: Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 6F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Lump of Rough Mithril
    Scroll of Resurrection
    Dark Spirit Crystal: Blind Hiding (level 1)
    Dark Cloak
    Spellbook: Darkness (level 5)
    Spellbook: Vampiric Touch (level 4)
    Spirit Crystal: Blood To Soul (level 3)
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Floating Eye
    Level: 7
    HP: 40
    MP: 30
    AC: 5
    Experience: 50
    Lawful Points: -8
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: None
    STR: 10
    CON: 13
    DEX: 12
    WIS: 7
    INT: 9
    MR: 20%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Paralyze: Paralyzes target after a few seconds. Target can still receive damage while paralyzed.
    Floating eyes are the product of magical experiences and possess no method of direct attack but to paralyze their victims. A floating eye can freeze an attacker unless he/she wields +5 or better Shield of Reflection.
    Location: Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Desert, Silver Knight Town Caves (Desert Caves) 1F, Talking Island Death Match, Turtle Island

    Normal Drops:
    Floating Eye Meat
    Spellbook: Curse: Paralyze (level 5)
    Potion of Mana
    Blessed Drops:
    Cursed Drops:

    Gnoll


    Concept Art
    Level: 8
    HP: 60
    MP: 5
    AC: 4
    Experience: 65
    Lawful Points: -6
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Earth, Fire
    STR: 18
    CON: 15
    DEX: 10
    WIS: 6
    INT: 8
    MR: 1%
    Fire resistance: 155
    Water resistance: 110
    Wind resistance: 85
    Earth resistance: 95
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Gnolls look like werewolves that wear white leather and wander around the area of the Ivory Tower Town. Their targets are clearly travelers heading out of the town on their way to somewhere else.
    Location: Silver Knights Town, Talking Island, Ivory Tower Town, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Forest of Dawn, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Diamond
    Emerald
    Lantern
    Lump of Rough Mithril
    Ruby
    Sapphire
    Lump of Metal
    Feather Quill Pen
    Lamp
    Spear
    Magic Crystal - Light
    Blessed Drops:
    Cursed Drops:

    Orc Fighter
    Level: 8
    HP: 50
    MP: 8
    AC: 5
    Experience: 65
    Lawful Points: -8
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 14
    CON: 14
    DEX: 14
    WIS: 8
    INT: 10
    MR: 5%
    Fire resistance: 40
    Water resistance: 300
    Wind resistance: 90
    Earth resistance: 95
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Among orcs, physical strength reigns supreme and thus the Orc Fighter is a privileged class of Orc. An Orc Fighter may be a tough opponent. Orc fighters may attack chaotic players on sight and will attack when nearby orcs of any kind are attacked.
    Location: Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Elven Caves 2F, Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Gludio Death Match, Talking Island Death Match, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Lamp
    Lesser Healing Potion or Red Potion
    Orcish Chain Mail
    Orcish Dagger
    Orcish Helmet
    Orcish Ring Mail
    Orcish Shield
    Orcish Short Sword
    Scroll of Return to Singing Island
    Lantern
    Orcish Cloak
    Ancient Healing Potion
    Chain Mail of Magic Resistance
    Dark Spirit Crystal: Shadow Armor (level 1)
    Dark Spirit Crystal: Blind Hiding (level 1)
    Blessed Drops:
    Cursed Drops:

    Dwarf Warrior


    Concept Art
    Level: 9
    HP: 70
    MP: 5
    AC: 5
    Experience: 82
    Lawful Points: -9
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire, Water
    STR: 15
    CON: 13
    DEX: 15
    WIS: 9
    INT: 9
    MR: 1%
    Fire resistance: 180
    Water resistance: 105
    Wind resistance: 80
    Earth resistance: 70
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Dwarf warriors are the elite fighting class of dwarves and have been known to wield a deadly axe at their opponents. They become aggressive if any dwarf or dwarf warrior is attacked nearby.
    Location: Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, Elven Forest, South Giran, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Ivory Tower Town, Dwarf Beach, Giran Death Match, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Dwarvish Iron Helmet
    Dwarvish Round Shield
    Lump of Iron
    Lump of Metal
    Healing Potion or Orange Potion
    Dwarvish Cloak
    Dwarvish Short Sword
    Greater Haste Potions
    Haste Potion or Green Potions
    Lump of Rough Iron
    Ancient Healing Potion
    Dwarvish Axe
    Blessed Drops:
    Cursed Drops:

    Werewolf
    Level: 9
    HP: 50
    MP: 20
    AC: 4
    Experience: 82
    Lawful Points: -39
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Air
    Weakness: Earth, Fire
    STR: 15
    CON: 15
    DEX: 12
    WIS: 10
    INT: 10
    MR: 10%
    Fire resistance: 145
    Water resistance: 60
    Wind resistance: 85
    Earth resistance: 120
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: No
    Werewolves are afraid of silver and are thus subject to the x2 damage of silver weapons. Human by day, but werewolf by the full moon, these creatures strike out at the humans they once were. Will attack you if you hit other werewolves or lycanthorpes.
    Location: Gludio, Talking Island, Talking Island Caves 2F, Elven Forest, Elven Caves 2F, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Gypsy Town, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Meat
    Low Boots
    Small Shield
    Studded Leather Armor
    Flail
    Feather Quill Pen
    Long Sword
    Scale Mail
    Spellbook: Enchant Dexterity (level 4)
    Spellbook: Vampiric Touch (level 4)
    Chain Mail
    Chain Mail of Magic Resistance
    Dark Headband
    Scroll of Enchant Weapon
    Dark Spirit Crystal: Shadow Armor (level 1)
    Blessed Drops:
    Cursed Drops:

    Stone Golem
    Level: 13
    HP: 150
    MP: 50
    AC: -1
    Experience: 170
    Lawful Points: -12
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 58
    CON: 16
    DEX: 10
    WIS: 6
    INT: 5
    MR: 5%
    Fire resistance: 120
    Water resistance: 100
    Wind resistance: 300
    Earth resistance: 15
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Stone golems are stones infused with magic power, created through dark magical art by long-dead wizards. An attack from a golems stone body has formidable force and may easily break the blade of a sword.
    Location: Silver Knights Town, Talking Island, Talking Island Caves 1F, Main Land Caves 3F, Desert, Desert Beach (Lizard Beach), Silver Knight Town Caves (Desert Caves) 1F, Ogre Beach, Giran Death Match, Talking Island Death Match, Silence Ground, Turtle Island

    Normal Drops:
    Adena
    Secret of Life
    Axe
    Broad Sword
    Flail
    Mace
    Athame
    Heavy Throwing Knife
    Lump of Rough Mithril
    Bill-guisarme
    Diamond
    Highest/Top Quality Ruby
    Lesser Healing Potion or Red Potion
    Morning Star
    Wand of Call Lightning (Ebony)
    War Hammer
    Dark Spirit Crystal: Blind Hiding (level 1)
    Potion of Mana
    Bronze Edoryu
    Dark Spirit Crystal: Shadow Armor (level 1)
    Blessed Drops:
    Cursed Drops:

    Arachnevil/Shelob
    Level: 14
    HP: 100
    MP: 15
    AC: 0
    Experience: 197
    Lawful Points: -17
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 15
    CON: 13
    DEX: 17
    WIS: 6
    INT: 5
    MR: 12%
    Fire resistance: 200
    Water resistance: 100
    Wind resistance: 30
    Earth resistance: 75
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Arachnevils are known as the Children of the Arachnevil Elders, who are believed to have lived in the middle world long ago. This monster lives in deep mountains or caves and paralyzes passing animals with light emitted from its eyes and wraps them in thread to consume later. Arachnevils are very fast moving creatures. Will drop a nail of Arachnevil if you are trying to pass the Gunters test. [Gunter's test is no longer available.]
    Location: Giran, Gludio, Heine, Kent, Silver Knights Town, Talking Island, Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Arachnevil's Nail
    Haste Potion or Green Potions
    Greater Haste Potions
    Spellbook: Slow (level 4)
    Wand of Call Lightning (Ebony)
    Sayha's Plume
    Spellbook: Eruption (level 6)
    Wand of Create Monster (Pine)
    Spellbook: Fog of Sleeping (level 9)
    Dark Spirit Crystal: Venom Resist (level 2)
    Scroll of Enchant Armor
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Hobgoblin


    Concept Art
    Level: 14
    HP: 90
    MP: 5
    AC: 1
    Experience: 197
    Lawful Points: -7
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 13
    CON: 13
    DEX: 13
    WIS: 9
    INT: 9
    MR: 1%
    Fire resistance: 180
    Water resistance: 85
    Wind resistance: 90
    Earth resistance: 55
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    This elder member of the goblin family is stronger than the normal goblins.
    Location: Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Ogre Beach, Giran Death Match, Talking Island Death Match, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Broad Sword
    Condensed Healing Potions
    Greater Haste Potions
    Haste Potion or Green Potions
    Helmet
    Lump of Iron
    Emerald
    Lump of Rough Iron
    Blessed Drops:
    Cursed Drops:

    Black Knight
    Level: 16
    HP: 100
    MP: 10
    AC: -10
    Experience: 257
    Lawful Points: -15
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: None
    STR: 16
    CON: 16
    DEX: 15
    WIS: 12
    INT: 12
    MR: 10%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    This servant of the anti-king Calawuhel boasts superb fighting skills and a violent nature. They usually appear in groups on the Wastelands of Mainland and sometimes come with Kurtz to the Talking Island.
    Location: Silver Knights Town, Talking Island, Small Waste Land, Giran Death Match, Forest of Dawn, Turtle Island

    Normal Drops:
    Adena
    Black Knight Pledge Document
    Old Trading Document
    Boots
    Diamond
    Emerald
    Halberd
    Helmet
    Lance
    Low Boots
    Partisan
    Potion of Bravery
    Ruby
    Sapphire
    Trident
    Large Shield
    Potion of Mana
    Leather Gloves
    Magic Crystal - Shield
    Cloak of Protection
    Plate Mail
    Spellbook: Enchant Dexterity (level 4)
    T-Shirt
    Two Handed Sword
    Katana
    Bronze Plate Mail
    Royal Nectar
    Troll Ring
    Blessed Drops:
    Halberd
    Lance
    Cursed Drops:

    Ghoul
    Level: 16
    HP: 110
    MP: 30
    AC: -4
    Experience: 257
    Lawful Points: -19
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air, Fire
    STR: 16
    CON: 17
    DEX: 16
    WIS: 11
    INT: 4
    MR: 13%
    Fire resistance: 150
    Water resistance: 45
    Wind resistance: 120
    Earth resistance: 65
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: Y
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    Poison: Poisons target and paralyzes it after a few seconds. Target can still receive damage while paralyzed.
    Ghouls are born when an evil spirit enters a body lying peacefully underground in a grave. Ghouls will attack with poisonous fingernails and may freeze their attackers for a short time. The Ghoul is the only undead monster that is not affected by Silver.
    Location: Orc Town, Talking Island, Talking Island Caves 1F, Underwater Tunnel, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Elven Caves 3F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Orc Forest, Oren Wasteland, Dwarf Beach, Giran Death Match, Werldern Death Match, Turtle Island

    Normal Drops:
    Adena
    Scroll of Resurrection
    Ghoul Nail
    Ghoul Tooth
    Silver Throwing Knife
    Eva's Gift
    Dark Spirit Crystal: Burning Spirit (level 2)
    Scroll of Enchant Armor
    Spellbook: Vampiric Touch (level 4)
    Dice Dagger or Dagger of Good/Bad Luck
    Spellbook: Curse: Paralyze (level 5)
    Spellbook: Mass Slow (level 10)
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:
    Dice Dagger or Dagger of Good/Bad Luck

    Lycanthrope


    Concept Art
    Level: 17
    HP: 120
    MP: 60
    AC: -4
    Experience: 290
    Lawful Points: -18
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Air
    Weakness: Earth, Fire
    STR: 16
    CON: 16
    DEX: 13
    WIS: 10
    INT: 10
    MR: 25%
    Fire resistance: 165
    Water resistance: 60
    Wind resistance: 100
    Earth resistance: 140
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: No
    Lycanthropes are afraid of silver and are thus subject to the x2 damage of silver weapons. These powerful werewolves were once humans, yet only an impulse for destruction remains to guide them. More powerful than a werewolf and will usually have 3 werewolves with him.
    Location: Gludio, Heine, Talking Island, Elven Forest, East Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Giran Death Match, Gludio Death Match, Gypsy Town, Turtle Island

    Normal Drops:
    Adena
    Battle Axe
    Boots
    Studded Leather Armor
    Large Shield
    Feather Quill Pen
    Diamond
    Fauchard
    Scale Mail
    Spellbook: Slow (level 4)
    Spellbook: Vampiric Touch (level 4)
    Spellbook: Enchant Dexterity (level 4)
    Emerald
    Maphr's Pestilence
    Scroll of Enchant Weapon
    Scroll of Shape Change/Polymorph
    Fruit of Ent
    Blessed Drops:
    Cursed Drops:

    Arachnevil Elder / Ungoliant
    Level: 18
    HP: 200
    MP: 30
    AC: -5
    Experience: 325
    Lawful Points: -23
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 18
    CON: 16
    DEX: 14
    WIS: 6
    INT: 5
    MR: 10%
    Fire resistance: 150
    Water resistance: 90
    Wind resistance: 40
    Earth resistance: 95
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Poisons target and causes HP to decrease until it is cured.
    Arachnevil Elders are creatures of ancient times before the sun and moon. Might poison the attacker, use cyan potion/twig of ent to stop the poisoning, otherwise your HP will drop for a minute and you might die.
    Location: Giran, Gludio, Heine, Kent, Talking Island, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Dragon Valley Caves 1F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Windawood Dungeon 1F, Windawood Dungeon 2F, Gludio/Woodbec Path, Gludio/Kent Path, Ogre Beach, Giran Death Match, Gludio Death Match, Werldern Death Match, Turtle Island

    Normal Drops:
    Adena
    Potion of Cure Poison or Cyan Potion
    Haste Potion or Green Potions
    Wand of Call Lightning (Ebony)
    Arachnevil Elder's Claw
    Dark Spirit Crystal: Venom Resist (level 2)
    Greater Haste Potions
    Spellbook: Enchant Dexterity (level 4)
    Spellbook: Slow (level 4)
    Spellbook: Tame Monster (level 5)
    Spellbook: Vampiric Touch (level 4)
    Spellbook: Earth Jail (level 4)
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Fog of Sleeping (level 9)
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Elder
    Level: 21
    HP: 250
    MP: 60
    AC: -5
    Experience: 442
    Lawful Points: 200
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Air
    Weakness: Fire
    STR: 10
    CON: 14
    DEX: 10
    WIS: 16
    INT: 16
    MR: 30%
    Fire resistance: 120
    Water resistance: 50
    Wind resistance: 90
    Earth resistance: 115
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    The wisemen of the forest, Elders travel the world teaching of a life in unison with nature. Elders are aggressive towards chaotic players.
    Location: Gludio, Talking Island, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Turtle Island

    Normal Drops:
    Adena
    Scroll of Curse Removal
    Scroll of Identify
    Scroll of Teleportation
    Potion of Wisdom
    Spellbook: Greater Heal (level 5)
    Potion of Mana
    Cloak of Protection
    Spellbook: Call Lightning (level 5)
    Wand of Polymorph (Maple)
    Spellbook: Mass Teleport (level 9)
    Wand of Create Monster (Pine)
    Ring of Polymorph Control
    Blessed Drops:
    Cursed Drops:

    Kurtz
    Level: 55
    HP: 1900
    MP: 250
    AC: -67
    Experience: 3026
    Lawful Points: -120
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Water
    STR: 28
    CON: 18
    DEX: 17
    WIS: 15
    INT: 15
    MR: 30%
    Fire resistance:
    Water resistance:
    Wind resistance:
    Earth resistance:
    Aggressive: N
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Commissioned by the Pretender King to squelch all stirs of rebellion on Talking Island, the Black Knight Chief leads a party of several Black Knights in patrol around the island starting at the docks near Pandora's encampment. [Used to be called Black Knight Chief]
    Kurtz is considered a Boss. Below is some additional information:
    Location: Kent, Talking Island, Giran Death Match

    Normal Drops:
    Adena
    Shield of Reflection
    Helmet of Kurtz
    Armor of Kurtz
    Gloves of Kurtz
    Boots of Kurtz
    Blessed Drops:
    Cursed Drops:

    NPC's that can be found in Talking Island:

    Balsim - Orcish Merchant
    Location/Town: Talking Island
    Loc (/loc): 32435, 32983
    Description: Buys and sells most Orcish items.
    Balsim sells/creates the following items:
    Arrow, Axe, Greater Haste Potions, Haste Potion or Green Potions (GREENS), Lamp, Lesser Healing Potion or Red Potion (REDS), Mace, Meat, Orcish Bow, Orcish Chain Mail (OCM), Orcish Cloak, Orcish Dagger, Orcish Helmet, Orcish Ring Mail, Orcish Shield, Orcish Short Sword, Orcish Spear

    Blood Pledge Administrator - Blood Pledge Administrator
    Location/Town: Talking Island
    Loc (/loc): 32579, 32923
    Description: A Prince/ss will need to speak to this NPC before creating a pledge. There will be a fee of 30,000 adena to create a pledge.

    Cole - Fireworks Vendor
    Location/Town: Talking Island
    Loc (/loc): Unknown
    Description: Cole will sell various types of fireworks. He is located left of Pandora and above the TI Docks.
    Cole sells/creates the following items:
    3 Shot Firework, 6 Shot Mega Bam Firework, Blue Circle Firework, Blue Firework, Blue Heart Firework, Blue Level 2 Circle Firework, Blue Level 2 Firework, Blue Snow Flower Firework, Blue Sparkler, Deep Blue Firework, Deep Blue Heart Firework, Deep Blue Level 2 Firework, Deep Blue Sparkler, High Quality 3 Shot Firework, Red Firework, Red Heart Firework, Red Level 2 Firework, Red Sparkler, Yellow Circle Firework, Yellow Firework, Yellow Heart Firework, Yellow Level 2 Circle Firework, Yellow Level 2 Firework, Yellow Snow Flower Firework, Yellow Sparkler

    Dorin - Storage Dwarf
    Location/Town: Talking Island
    Loc (/loc): 32575, 32947
    Description: Dorin will store your items for free but will charge 30 adena for each item you take out. You can store 100 items in storage and can retrieve them from any of the storage dwarves throughout Aden.

    Farlin - Blacksmith's Assistant
    Location/Town: Talking Island
    Loc (/loc): Unknown
    Description: Will buy your lumps of metal and makes Studded Leather Items.
    Farlin sells/creates the following items:
    Studded Leather Cap, Studded Leather Sandals, Studded Leather Shield, Studded Leather Vest

    Gereng - Wizard
    Location/Town: Talking Island
    Loc (/loc): Unknown
    Description: As a magician (Mage) you can talk to Gereng to learn levels 1, 2, and 3 magic spells. You can also talk to him about doing the Magician's quest to get the Staff of Mana.
    Gereng sells/creates the following items:
    Spellbook: Blessed Armor (level 3), Spellbook: Chill Touch (level 2), Spellbook: Cure Poison (level 2), Spellbook: Curse: Blind (level 3), Spellbook: Curse: Poison (level 2), Spellbook: Decrease Weight (level 2), Spellbook: Detection (level 2), Spellbook: Enchant Weapon (level 2), Spellbook: Energy Bolt (level 1), Spellbook: Fire Arrow (level 2), Spellbook: Frozen Cloud (level 3), Spellbook: Heal (level 3), Spellbook: Holy Weapon (level 1), Spellbook: Ice Dagger (level 1), Spellbook: Lesser Heal (level 1), Spellbook: Light (level 1), Spellbook: Lightning (level 3), Spellbook: Reveal Weakness (level 3), Spellbook: Shield (level 1), Spellbook: Stalac (level 2), Spellbook: Teleport (level 1), Spellbook: Turn Undead (level 3), Spellbook: Wind Shuriken (level 1)

    Gunter - Quest NPC
    Location/Town: Talking Island
    Loc (/loc): Unknown
    Description: As a Knight you will receive the Red Knight's Sword after passing Gunter's Quest.
    Gunter sells/creates the following items:
    Red Knights Sword (RKS), Spellbook: True Target

    Harbor Master - Harbor Master
    Location/Town: Talking Island
    Loc (/loc): 32632, 32968
    Description: This is who you talk to if you want to buy a ticket to ride the boat to the Main Land (Gludio).

    The ticket costs about 300a and the ride takes about 10 minutes. You will arrive just outside Gludio.

    Jem - Mage Quest NPC
    Location/Town: Talking Island
    Loc (/loc): 32586, 32928
    Description: Talk to Jem to learn about the Mage Quest.
    Jem sells/creates the following items:
    Book of Magical Powers, Cursed Spellbook

    Johnson - Dog Kennel
    Location/Town: Talking Island
    Loc (/loc): 32447, 32992
    Description: This is one of hte dog kennels in Aden. Use this kennel to store and retrieve your dogs.

    It is free to store our dog, but costs 70 adena to get it out. You can retrieve your dog at any kennel in Aden.

    Ladar - Fur Merchant
    Location/Town: Talking Island
    Loc (/loc): 32588, 32957
    Description: She will buy furs and she makes fur/leather items.
    Ladar sells/creates the following items:
    Belt, Hard Leather, Hard Leather Vest, Leather Boots, Leather Cap, Leather Helmet, Leather Sandals, Leather Shield, Leather Vest, Leather Vest with Belt

    Lavienue - Crafter
    Location/Town: Talking Island
    Loc (/loc): 32558, 32966
    Description: Crafts Tear of Gran Kain, Spell Book Life Stream and the 3 Royal Aura Spellbooks. Lavienue stands in a small cottage straight downwards from TI towns storage dwarf.
    Lavienue sells/creates the following items:
    Spellbook: Life Stream (level 8), Tear of Gran Kain, Spellbook: Glowing Aura, Spellbook: Brave Aura, Spellbook: Shining Aura

    Lien - Bone Merchant
    Location/Town: Talking Island
    Loc (/loc): 32575, 32921
    Description: He will buy and sell bone items.
    Lien sells/creates the following items:
    Bone Armor, Bone Shield, Skull Helmet

    Lucas - Teleportation NPC
    Location/Town: Talking Island
    Loc (/loc): 32583, 32923
    Description: Lucas will teleport you to the Mainland (Gludio).

    Approximate Price
    Main Land (Gludin Town) = 1500a

    Old - Fireworks Vendor
    Location/Town: Talking Island
    Loc (/loc): Unknown
    Description: Old will sell various types of fireworks.

    Pandora - The Peddler
    Location/Town: Talking Island
    Loc (/loc): 32647, 32951
    Description: She buys and sell most of you basic items such as potions, scrolls, food, armor, and weapons.
    Pandora sells/creates the following items:
    Arrow, Athame, Axe, Bardiche, Bow, Broad Sword, Candy, Chain Mail (CM), Cotton Robe, Dagger, Healing Potion or Orange Potion (ORANGES), Lamp, Large Shield (LS), Leather Armor, Leather Jacket, Lesser Healing Potion or Red Potion (REDS), Long Sword, Mace, Map, Meat, Pet Whistle, Potion of Cure Poison or Cyan Potion, Ring Mail, Scale Mail, Scimitar, Scroll of Curse Removal (PRAT), Scroll of Escape (Esc), Scroll of Identify, Scroll of Resurrection (REZ), Scroll of Teleportation, Scroll of Teleportation - Turtle Island, Short Sword, Small Shield, Spear, Stationary or Mail Paper, Studded Leather Armor, Wand of Blink, Whetstone

    Raidar - Adventurer
    Location/Town: Talking Island
    Loc (/loc): 32592, 32932
    Description: The NPC stands in the Talking Island inn in front of the inn's desk. If you give him 20 Tears of Moonlight, he will give you a Fruit of Evolution.
    Raidar sells/creates the following items:
    Fruit of Evolution

    Rastian - Quest NPC
    No Image Available Location/Town: Talking Island
    Loc (/loc): Unknown
    Description: He provides a mage quest. He is a house located near the east gate. He will create Elindare's Staff which is very similar to the Staff of Mana. You will need to bring him the right components to make the staff with include: Silver Serpant Scale, Crooked Staff, and Elindare's Orb.
    Rastian sells/creates the following items:
    Elindaire's Staff

    Secretary to the Mayor - Mayor's Town Secretary
    Location/Town: Talking Island
    Loc (/loc): 32587, 32952
    Description: This Secretary is used by the Mayor of the town. He has no use for "common" people.

    Touma - Blacksmith
    Location/Town: Talking Island
    Loc (/loc): Unknown
    Description: Touma is the local blacksmith. He can check and repair your damaged weapons and explain how your weapons get damaged.

    Village Manager - Village Manager
    Location/Town: Talking Island
    Loc (/loc): 32587, 32952
    Description: This Manager that is located in each town is used to Register with the town, Cancel your registration, receive compensation, and to ask who the Mayor is.

    Zeno - Teleportation NPC
    Location/Town: Talking Island
    Loc (/loc): Unknown
    Description: Zeno will teleport you to Singing Island for Free. On Singing Island you can talk to Ishtar to come back to Talking Island.

  • Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.

        
     
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