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Main Land Caves 6F (MLC6F) |
Area Description
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The Main Land Caves (MLC) contain 7 floors of monsters. The difficulty of the levels increases as you get lower into the caves. There are a few bosses that spawn within these caves.
The Main Land Caves (MLC) are located East of Gludio, Northwest of Windawood, and south of the Small Waste Land (SWL).
Directions from Gludio:
Follow the road east of Gludio until you come to a split in the road. Follow the road north until you get to the ruins area.
Directions from Windawood:
Follow the road Northwest of Windawood until you come to a split in the road. Follow the road north until you get to the ruins area.
The ruins indicate the entrance to the cave. There is one "cell" in the middle of the ruins that you need to walk onto to enter the caves.
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Location Information:
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Map of Main Land Caves 6F:
View the Map
The Death Knight may spawn on this level so be on your guard. Also be on the lookout for the Necromenacer as he will spawn ghouls and floating eyes to help defend himself.
Monsters that can be found in Main Land Caves 6F:
Drop Guide |
Very Commonly Dropped | Commonly Dropped | Uncommonly Dropped |
Rarely Dropped | Very Rarely Dropped | No Drop Frequency Known |
Slime |
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Level: 6
HP: 60
MP: 10
AC: -10
Experience: 37
Lawful Points: -6
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Water
Weakness:
Air
STR: 10
CON: 16
DEX: 10
WIS: 7
INT: 7
MR: 10%
Fire resistance: 100
Water resistance: 70
Wind resistance: 130
Earth resistance: 95
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Slimes are slushy creatures that spend their lives sliding around Aden and absorbing dropped items into their bodies. Often drops items which it ate. You have 40 seconds to kill it before it digests the items. |
Location:
Dragon Valley, Orc Town, Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Dragon Valley Caves 7F (Antharas' Lair), Desert, Orc Beach, Orc Fire Field, Elven Caves 1F, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Pirate Island |
Normal Drops:
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Blessed Drops:
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Cursed Drops:
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Zombie |
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Level: 6
HP: 45
MP: 12
AC: 8
Experience: 37
Lawful Points: -8
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Earth
Weakness:
Earth, Fire
STR: 14
CON: 16
DEX: 6
WIS: 5
INT: 2
MR: 5%
Fire resistance: 150
Water resistance: 100
Wind resistance: 80
Earth resistance: 75
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Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: Y
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Zombies are considered undead monsters. The product of evil experimentation, zombies are reanimated corpses with no will-power of their own. Infuriated, zombies attack all living beings. They are vulnerable to sunlight, however, and shun it completely. |
Location:
Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 6F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F |
Crawling Claw |
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Level: 8
HP: 30
MP: 15
AC: 0
Experience: 65
Lawful Points: -10
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Earth
Weakness:
Earth, Fire
STR: 12
CON: 11
DEX: 17
WIS: 5
INT: 9
MR: 5%
Fire resistance: 180
Water resistance: 100
Wind resistance: 90
Earth resistance: 105
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Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Crawling Claws are created by cutting off the hand of one who has acquired wealth and power through unfair means, then reanimating the hand through magic. The claw continues to desire acquiring wealth and will form groups to attack that it desires. Crawling claws can do some damage even to strong players if in large numbers. |
Location:
Underwater Tunnel, Main Land Caves 6F, Windawood Dungeon 2F, Silence Ground |
Ghoul |
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Level: 16
HP: 110
MP: 30
AC: -4
Experience: 257
Lawful Points: -19
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Water
Weakness:
Air, Fire
STR: 16
CON: 17
DEX: 16
WIS: 11
INT: 4
MR: 13%
Fire resistance: 150
Water resistance: 45
Wind resistance: 120
Earth resistance: 65
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Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: Y
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes Poison: Poisons target and paralyzes it after a few seconds. Target can still receive damage while paralyzed. |
Ghouls are born when an evil spirit enters a body lying peacefully underground in a grave. Ghouls will attack with poisonous fingernails and may freeze their attackers for a short time. The Ghoul is the only undead monster that is not affected by Silver. |
Location:
Orc Town, Talking Island, Talking Island Caves 1F, Underwater Tunnel, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Elven Caves 3F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Orc Forest, Oren Wasteland, Dwarf Beach, Giran Death Match, Werldern Death Match, Turtle Island |
Spartoi |
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Level: 16
HP: 120
MP: 30
AC: -3
Experience: 257
Lawful Points: -18
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Weakness:
None
STR: 17
CON: 15
DEX: 16
WIS: 14
INT: 14
MR: 18%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Spartoi are considered undead monsters. The Spartoi are known as Children of the Dragon Teeth nad are born from one of the many dragon teeth scattered throughout Aden. Similar to skeletons, yet stronger, they will sometimes disappear for several minutes, often blocking dungeon hallways. |
Location:
Dragon Valley, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Desert, Elven Caves 3F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Talking Island Death Match, Silence Ground, Lastabad Dungeon 1F |
Arachnevil Elder / Ungoliant |
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Level: 18
HP: 200
MP: 30
AC: -5
Experience: 325
Lawful Points: -23
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Earth
Weakness:
Fire
STR: 18
CON: 16
DEX: 14
WIS: 6
INT: 5
MR: 10%
Fire resistance: 150
Water resistance: 90
Wind resistance: 40
Earth resistance: 95
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Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target and causes HP to decrease until it is cured. |
Arachnevil Elders are creatures of ancient times before the sun and moon. Might poison the attacker, use cyan potion/twig of ent to stop the poisoning, otherwise your HP will drop for a minute and you might die. |
Location:
Giran, Gludio, Heine, Kent, Talking Island, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Dragon Valley Caves 1F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Windawood Dungeon 1F, Windawood Dungeon 2F, Gludio/Woodbec Path, Gludio/Kent Path, Ogre Beach, Giran Death Match, Gludio Death Match, Werldern Death Match, Turtle Island |
Bugbear |
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Level: 22
HP: 250
MP: 30
AC: -6
Experience: 485
Lawful Points: -25
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Earth
Weakness:
Water
STR: 19
CON: 18
DEX: 12
WIS: 12
INT: 10
MR: 10%
Fire resistance: 30
Water resistance: 180
Wind resistance: 90
Earth resistance: 95
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Bugbears are violent creatures of lore, legends of which are used to scare disobedient children. Wielding a club, the Bugbear is a violent creature. |
Location:
Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Waste Land, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Silver Knight Town Caves (Desert Caves) 4F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Werldern Death Match |
Cerberus |
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Level: 24
HP: 120
MP: 60
AC: -20
Experience: 577
Lawful Points: -27
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Fire
Weakness:
Water
STR: 17
CON: 18
DEX: 15
WIS: 12
INT: 16
MR: 25%
Fire resistance: 20
Water resistance: 300
Wind resistance: 85
Earth resistance: 90
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
This three-headed canine attacks opponents with a fiery breath attack harming any who stand within the circle of fire. |
Location:
Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Silver Knight Town Caves (Desert Caves) 3F, Silver Knight Town Caves (Desert Caves) 4F, Windawood Dungeon 1F, Windawood Dungeon 2F, Ivory Tower 8F, Giran Death Match, Hell |
King Bugbear (KBB) |
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Level: 30
HP: 400
MP: 30
AC: -13
Experience: 901
Lawful Points: -32
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Fire
Weakness:
Water
STR: 21
CON: 18
DEX: 12
WIS: 12
INT: 10
MR: 20%
Fire resistance: 5
Water resistance: 290
Wind resistance: 90
Earth resistance: 180
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
King Bugbears are smaller, yet tougher, than Bugbears and can be found around the desert and in the dungeons. |
Location:
Main Land Caves 6F, Main Land Caves 7F, Silver Knight Town Caves (Desert Caves) 4F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Werldern Death Match |
Necromancer |
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Level: 43
HP: 450
MP: 250
AC: -32
Experience: 1850
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Weakness:
Earth
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance: 130
Water resistance: 40
Wind resistance: 90
Earth resistance: 85
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Necromancers can be found deep in the Gludin dungeon. He is occompanied by floating eyes and ghouls.
It is a good idea to have a +5 shield of reflection to prevent the eyes from freezing you, and cyan potions or preferably twigs of ent to cure the ghoul poisoning, before you even attemp necromancer. Try to use a narrow pathway or a doorway so you can take the group one by one as they come through.
His spawn rate is somewhat random, although it is usually around the 6th floor. |
Location:
Main Land Caves 6F |
Death Knight |
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Level: 55
HP: 4000
MP: 250
AC: -67
Experience: 3026
Lawful Points: -120
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Fire
Weakness:
Water
STR: 75
CON: 18
DEX: 17
WIS: 15
INT: 17
MR: 65%
Fire resistance: 100
Water resistance: 90
Wind resistance: 90
Earth resistance: 90
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
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Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Covered with the cursed blood of slain dragons, Death Knights know only the madness of killing. Calling upon Spartoi and powers of magic, Death Knights are formidable foes.
They spawn anywhere on the 5-7th floors of MLC and their spawn time is random. As for the frequency of its spawn times, it is usually at least once or twice a day. |
Death Knight is considered a Boss. Below is some additional information:
Spawn Times:
- There is not a set time that the Death Knight will spawn. It isn't really common though. Maybe a few times in a real life day.
Spawn Locations:
- The Death Knight spawns on floors 5, 6, or 7 of the Main Land Caves. Which floor he spawns on is completely random.
Information:
- Take about 100 clears each with you to fight the Death Knight. When the Death Knight spawns, he will summon 6-10 spartoi every few minutes and thus if noone has found him, there could be a hundred sparoi around him. The best way to hunt him is to use a COI. The Death Knight will see the COI, while the spartoi won't. This allows you to lure the Death Knight away from all the spartoi.
- It takes about 3-4 level 45+ knights with a +6 or better Mail Breaker to kill him in 1 to 2 minutes. Using Strength and Dexterity spells should help a lot. The best way to find him is to hunt Main Land Caves 5-7F with a elf or mage and random teleport every few seconds.
- The Death Knights drops are always decent, usually consisting of at least 30K adena, some belts, n/bdais, n/bzels, and other very rare items including items for the Death Knight Set.
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Location:
Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Hell |
NPC's that can be found in Main Land Caves 6F:
Fettered Soul - Quest NPC |
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Location/Town:
Main Land Caves 6F
Loc (/loc):
Unknown
Description: Sells the Scroll of Demons at a price of 100,000 adena for the Alter Ego of the Shadow of Flame Quest. Stands right next to the Pseudo Shadow of Flame NPC. |
Fettered Soul sells/creates the following items:
Scroll of Demon Tribe |
Pseudo Shadow of Flame - Quest NPC |
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Location/Town:
Main Land Caves 6F
Loc (/loc):
Unknown
Description: Stands in the 6th floor of the Mainland Caves. Talk to him to start the quest to obtain either the Staff of Baphomet, Staff of Beleth, or Staff of Demon. |
Pseudo Shadow of Flame sells/creates the following items:
Staff of Baphomet, Staff of Beleth, Staff of Demon |
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Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.
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