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Hell 
Area Description
Hell is an area that is only located on the Lands of Aden (LoA) server.  Hell is an area that looks much like Fire Valley aside from the many bosses that spawn very regularly there.  Hell is a place for punishment and not a hunting ground.  Getting too much of a PK count will sentence you for time in Hell.
Location Information:

When you are sent to hell you will generally lose many of your items (as you are never full lawful when you go there) and possibly a few levels.  When you die in Hell, you will return there with 1 HP, over and over again until your time there is finished.  Completeing your stay in Hell, you will restart in Orc Town. The amount of time you have to stay in Hell depends on your PK Count.

Here are some general rules and info about Hell:
1. PK count will decrease by one when you die and lose experience.
2. You don't take a PK count in combat zone.
3. You don't take a PK count if the targe is flagged as "pink" or aggressive.
4. You don't take a PK count if you are full lawful, but you do go chaotic.
5. You have a minimum time of 1 mintue in Hell.
6. You will go to Hell after the 30th PK kill.
7. You must stay alive to finish your time in Hell.  It does not count if you are lieing there dead for 1 minute.
8. You will get warnings before you are sent to Hell.  Across your screen you will see in blue letters:  "Your PK count is 29 (what ever PK you are on)".  If your PK count reaches 30, you will be sent to Hell, so be careful. At the 30th PK you will see "Your PK count has reached 30.  Now you will be sent to Hell", you have to stay X minutes as punishment.
9. Your PK count never goes down (see #1)
10. Mops drop NOTHING!
11. Mops there  Drakes, Skeleton Marksman, Orc Scouts, Imp Elders, Cerberusus, Baphomet, Death Knight, Beleth, Demon, Cockatrice

Monsters that can be found in Hell:

Drop Guide
  • Very Commonly Dropped
  • Commonly Dropped
  • Uncommonly Dropped
  • Rarely Dropped
  • Very Rarely Dropped
  • No Drop Frequency Known
  • Imp Elder


    Concept Art
    Level: 6
    HP: 100
    MP: 50
    AC: 10
    Experience: 37
    Lawful Points: -10
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 9
    CON: 11
    DEX: 14
    WIS: 12
    INT: 12
    MR: 30%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 80
    Earth resistance: 120
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    The elder Imp wields magical power to collect rocks and drop them on the heads of opponents. Will attack if you attack another monster on the screen.
    Location: Giran, South Giran, Hell, Turtle Island

    Normal Drops:
    Adena
    Ruby
    Blessed Drops:
    Cursed Drops:

    Orc Scout
    Level: 14
    HP: 90
    MP: 15
    AC: -3
    Experience: 197
    Lawful Points: -12
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 14
    CON: 14
    DEX: 14
    WIS: 8
    INT: 10
    MR: 5%
    Fire resistance: 60
    Water resistance: 220
    Wind resistance: 90
    Earth resistance: 95
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Located in the orc fortress. Orc scouts protect the fortress from intruders and people who come too close to the fortress will be attacked by these agressive monsters.
    Location: Orc Town, Orc Forest, Giran Death Match, Gludio Death Match, Hell, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Gradius
    Haste Potion or Green Potions
    Plate Mail
    Ruby
    Blessed Drops:
    Cursed Drops:

    Cerberus
    Level: 24
    HP: 120
    MP: 60
    AC: -20
    Experience: 577
    Lawful Points: -27
    Size: Small
    Type: Demon
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 17
    CON: 18
    DEX: 15
    WIS: 12
    INT: 16
    MR: 25%
    Fire resistance: 20
    Water resistance: 300
    Wind resistance: 85
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    This three-headed canine attacks opponents with a fiery breath attack harming any who stand within the circle of fire.
    Location: Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Silver Knight Town Caves (Desert Caves) 3F, Silver Knight Town Caves (Desert Caves) 4F, Windawood Dungeon 1F, Windawood Dungeon 2F, Ivory Tower 8F, Giran Death Match, Hell

    Normal Drops:
    Adena
    High Quality Ruby/Quality Ruby
    Potion of Bravery
    Ruby
    Spellbook: Fireball (level 4)
    Spellbook: Weapon Break (level 4)
    Staff of Sorcery
    Black Blood Stone
    Lesser Healing Potion or Red Potion
    Paagrio's Ash
    Spirit Crystal: Fire Weapon (level 3)
    Highest/Top Quality Ruby
    Relic of Paagrio
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Skeleton Marksman
    Level: 27
    HP: 250
    MP: 60
    AC: -15
    Experience: 730
    Lawful Points: -30
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 16
    CON: 14
    DEX: 16
    WIS: 16
    INT: 16
    MR: 25%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeleton Marksmen are considered undead monsters. Skeletal Marksmen are members of the upper class of skeletal soldiers patrolling the Dragon Valley.
    Location: Dragon Valley, Giran Caves 4F, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Ivory Tower 8F, Giran Death Match, Gludio Death Match, Hell

    Normal Drops:
    Adena
    Arrow
    Bow
    Greater Haste Potions
    Haste Potion or Green Potions
    Helmet
    Scroll of Teleportation
    Large Shield
    Dark Spirit Crystal: Burning Spirit (level 2)
    Emerald
    Spellbook: Enchant Dexterity (level 4)
    Dark Spirit Crystal: Venom Resist (level 2)
    Spirit Crystal: Wind Shot (level 3)
    Elven Wafer
    White Dragon Scales
    Scroll of Enchant Armor
    Blessed Drops:
    Cloak of Magic Resistance
    Cursed Drops:

    Cockatrice
    Level: 34
    HP: 500
    MP: 250
    AC: -20
    Experience: 1157
    Lawful Points: -36
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 25
    CON: 18
    DEX: 18
    WIS: 12
    INT: 12
    MR: 30%
    Fire resistance: 250
    Water resistance: 95
    Wind resistance: 60
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Paralyze: Paralyzes target instantly. Target will not receive damage for duration.
    The cockatrice is a lizard with the head of a rooster and the power to block opponents with a fossilizing ray of light.
    Location: Dragon Valley, Hell

    Normal Drops:
    Adena
    Greater Haste Potions
    Haste Potion or Green Potions
    Potion of Bravery
    Potion of Wisdom
    Spellbook: Curse: Paralyze (level 5)
    Spellbook: Earth Jail (level 4)
    Spellbook: Earthquake (level 8)
    Spellbook: Eruption (level 6)
    Spellbook: Greater Heal (level 5)
    Spellbook: Remove Curse (level 5)
    Spellbook: Slow (level 4)
    Wand of Call Lightning (Ebony)
    Relic of Sayha
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Greater Haste (level 7)
    Spellbook: Haste (level 6)
    Spirit Crystal: Entangle (level 3)
    Spirit Crystal: Triple Arrow (level 3)
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:
    Scroll of Enchant Armor

    Basilisk
    Level: 36
    HP: 800
    MP: 300
    AC: -20
    Experience: 1297
    Lawful Points: -38
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 30
    CON: 18
    DEX: 17
    WIS: 12
    INT: 12
    MR: 30%
    Fire resistance: 190
    Water resistance: 70
    Wind resistance: 90
    Earth resistance: 80
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Paralyze: Paralyzes target instantly. Target will not receive damage for duration.
    Basilisks are huge, intimidating monsters who may emit a fossilizing light from their mouths to inflict damage at a great distance. Running into this monster in the desert at night may be lethal.
    Location: Desert, Gludio Death Match, Hell, Werldern Death Match

    Normal Drops:
    Adena
    Potion of Bravery
    Diamond
    High Quality Diamond/Quality Diamond
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Eruption (level 6)
    Spellbook: Slow (level 4)
    Blank Scroll (Level 3)
    Spellbook: Earth Jail (level 4)
    Essence of Nobility
    Basilisk Horn
    Highest/Top Quality Diamond
    Spellbook: Cancel Magic (level 6)
    Spellbook: Curse: Paralyze (level 5)
    Spellbook: Greater Heal (level 5)
    Spellbook: Earthquake (level 8)
    Spirit Crystal: Nature's Blessing (level 5)
    Blessed Drops:
    Scroll of Enchant Armor
    Cursed Drops:

    Succubus


    Concept Art
    Level: 37
    HP: 400
    MP: 250
    AC: -25
    Experience: 1370
    Lawful Points: -40
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air
    STR: 15
    CON: 15
    DEX: 18
    WIS: 25
    INT: 18
    MR: 50%
    Fire resistance: 60
    Water resistance: 65
    Wind resistance: 140
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Succubi are powerful magical creatures that inhabit the lower levels of the Dragon Valley. Can teleport to or away from you.
    Location: Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Giran Death Match, Gludio Death Match, Hell, Werldern Death Match

    Normal Drops:
    Adena
    Potion of Wisdom
    Potion of Mana
    Dark Spirit Crystal: Double Break (level 3)
    Dark Boots
    Dark Robe
    Spirit Crystal: Nature's Touch (level 4)
    Dark Spirit Crystal: Shadow Fang (level 3)
    Spellbook: Create Zombie (level 6)
    Spellbook: Freeze / Ice Lance (level 7)
    Scroll of Enchant Weapon
    Spellbook: Summon Monster (level 7)
    Scroll of Enchant Armor
    Spirit Crystal: Triple Arrow (level 3)
    Essence of Nobility
    Ring of Polymorph Control
    Royal Nectar
    Spellbook: Blizzard (level 8)
    White Dragon Scales
    Blessed Drops:
    Scroll of Teleportation
    Scroll of Enchant Armor
    Cursed Drops:
    Scroll of Enchant Armor

    Drake
    Level: 48
    HP: 1200
    MP: 550
    AC: -48
    Experience: 2305
    Lawful Points: -43
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Air
    Weakness: Earth, Fire
    STR: 32
    CON: 18
    DEX: 18
    WIS: 15
    INT: 15
    MR: 70%
    Fire resistance: 195
    Water resistance: 50
    Wind resistance: 70
    Earth resistance: 160
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: Y
    Tribal: Y
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Drakes are powerful creatures capable of killing an inexperienced player. Drakes fly around the Dragon Valley area. Its fire-breathing attack can do 100+ damage.

    There are a total of 4 drakes that spawn in a day/night time period. In one complete lineage day, there would be 8 drakes total. There are two solo drakes and then there are the twins. All the drakes will spawn near entrances to the Dragon Valley Caves. The two solo drakes will spawn anytime within the first hour of daylight or sunset. The twins will spawn any time during the day and any time during the night. The process starts over it becomes daytime and nighttime.
    Drake is considered a Boss. Below is some additional information:

    Spawn Times:

    • Single Drakes: Anytime from the beginning of the nighttime to the middle of the night or the beginning of the daytime to the middle of the day. The drake may spawn anytime within this time period (1 hour in real life).
    • Twin Drakes: Anytime during a day or night period.

    Spawn Locations:

    • The Drakes all spawn at entrances to the Dragon Valley Caves. There are four entrances located in Dragon Valley.
    • The entrance farthest to the north and the entrance farthest to the left are the spawn locations for the Single Drakes.
    • The twins spawn at the other two entrances that are located farther to the right of the others.
    • View the Spawn Locations in DV.

    Information:

    • The Drakes are not necessarily easy to solo but their spawn times are fairly well known so you rarely get to 1:1 them.
    • Drakes are usually camped so for a better chance of getting a drop you may want to have a friend there helping who will split the drops with you.
    Location: Dragon Valley, Gludio Death Match, Hell, Werldern Death Match

    Normal Drops:
    Adena
    Diamond
    Emerald
    Potion of Bravery
    Potion of Wisdom
    Ruby
    Haste Potion or Green Potions
    High Quality Diamond/Quality Diamond
    High Quality Emerald/Quality Emerald
    High Quality Ruby/Quality Ruby
    High Quality Sapphire/Quality Sapphire
    Highest/Top Quality Emerald
    Highest/Top Quality Ruby
    Potion of Mana
    Sapphire
    Scroll of Shape Change/Polymorph
    Spellbook: Fireball (level 4)
    Spellbook: Enchant Mighty (level 6)
    Spellbook: Tame Monster (level 5)
    Spellbook: Weapon Break (level 4)
    Scroll of Resurrection
    Greater Haste Potions
    Spirit Crystal: Bless of Fire (level 4)
    Drake's Claw
    Highest/Top Quality Diamond
    Highest/Top Quality Sapphire
    Spellbook: Earthquake (level 8)
    Spellbook: Haste (level 6)
    Spellbook: Summon Monster (level 7)
    Spirit Crystal: Burning Weapon (level 5)
    Blank Scroll (Level 4)
    Relic of Sayha
    Spirit Crystal: Wind Shackle (level 5)
    Spellbook: Greater Haste (level 7)
    Spirit Crystal: Area of Silence
    Spellbook: Holy Walk (level 7)
    Blessed Drops:
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Scroll of Shape Change/Polymorph
    Cursed Drops:
    Scroll of Enchant Armor
    Scroll of Enchant Weapon

    Baphomet


    Concept Art
    Level: 51
    HP: 3000
    MP: 350
    AC: -65
    Experience: 2602
    Lawful Points: -100
    Size: Small
    Type: Demon
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 68
    CON: 20
    DEX: 18
    WIS: 17
    INT: 16
    MR: 80%
    Fire resistance: 110
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    Baphomet is a powerful beast that can be found on the second floor of the Talking Island dungeon. It uses long range magic spells and can summon skeletons to fight any intruders who wander into its chambers. Baphomet may drop two-handed swords, all kinds of enchant scrolls and a ring of teleport control.

    When he comes you will know because he will yell out:
    Hmph, do you think you can control me with this imprisonment! Stupid humans!
    Go away!
    You and everyone on the second floor of the talking island dungeon will then be teleported to the beginning of the floor.

    It uses long range magic spells and can summon skeletons to fight all intruders who wonder into his chambers.
    Baphomet is considered a Boss. Below is some additional information:

    Spawn Times:

    • Baphomet does not spawn on a regular basis, but somewhere around 2-3 times a day.

    Spawn Locations:

    • Baphomet will always spawn in his chambers in the Talking Island Caves 2F.
    • There are two ways to get into his chamber. The first is the long way which is running to the opposite end of the floor from the entrance and walking through the appropriate doors. You will need a silver key in order to do this. The other option requires a Gold Key and is a much shorter way into his chambers. The Gold Key gains you access directly into his chambers.

    Information:

    • To assist him, Baphomet will spawn Skeletons around him. Baphomet has an area attack as well as a ranged attack. The best way to kill him is to use 3-4 Knights with a +6 or better Mail Breaker and 1 or 2 Elf/Mage to kill the summoned monsters. Each Knight should bring 100+ clears with.
    • In terms of drops, Baphomet isn't always the best mop to kill, although the drops can be quite rewarding if you get some of the rare items. He is known to drop zels, dais, belts, ring of water, rotc, and a few other minor items.
    Location: Talking Island Caves 2F, Giran Death Match, Hell

    Normal Drops:
    Adena
    Golden Key
    Old Amulet of Charisma
    Amulet of Charisma
    Plate Mail
    Two Handed Sword
    Belt of Body
    Scroll of Resurrection
    High Quality Sapphire/Quality Sapphire
    Old Belt of Mind
    Old Belt of Soul
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Create Zombie (level 6)
    Spellbook: Eruption (level 6)
    Spellbook: Fireball (level 4)
    Spellbook: Vampiric Touch (level 4)
    Spellbook: Enchant Dexterity (level 4)
    Belt of Soul
    Spellbook: Earth Jail (level 4)
    Spellbook: Earthquake (level 8)
    Ring of Water
    Ring of Teleport Control
    Ring of Polymorph Control
    Blessed Drops:
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Cursed Drops:

    Beleth
    Level: 53
    HP: 2100
    MP: 350
    AC: -66
    Experience: 2810
    Lawful Points: -100
    Size: Small
    Type: Demon
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Fire, Water
    STR: 68
    CON: 20
    DEX: 18
    WIS: 18
    INT: 17
    MR: 80%
    Fire resistance: 110
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    Beleth is a strong monster that can be found in the dungeon beneath the windawood castle.

    Beleth can summon cerberuses which will help him fight anyone who dares to come close.
    Beleth is considered a Boss. Below is some additional information:

    Spawn Times:

    • Beleth does not spawn on a regular basis, but somewhere around 2-3 times a day.

    Spawn Locations:

    • Beleth will always spawn in his chambers in the Windawood Caves 2F. The only way to enter these caves is through the entrance inside the Windawood castle.
    • There are two ways to get into his chamber. The first is to random teleport into his chamber. The second is to rub against the walls of his chamber where one of the wals will let you in (much like when you go to visit Orim in MLC 7f).

    Information:

    • To assist him, Beleth will spawn Cereberus around him. Beleth has an area attack as well as a ranged attack. The best way to kill him is to use 3-4 Knights with a +6 or better Mail Breaker and 1 or 2 Elf/Mage to kill the summoned monsters. Each Knight should bring 100+ clears with.
    • In terms of drops, Beleth isn't always the best mop to kill. He is known to drop zels, dais, belts, ring of air, rotc, and a few other minor items.
    Location: Windawood Dungeon 2F, Giran Death Match, Hell

    Normal Drops:
    Adena
    Potion of Wisdom
    Old Amulet of Wisdom
    Potion of Bravery
    Potion of Mana
    Spellbook: Eruption (level 6)
    Spellbook: Fireball (level 4)
    Spellbook: Enchant Dexterity (level 4)
    Spellbook: Vampiric Touch (level 4)
    Two Handed Sword
    Scroll of Resurrection
    Diamond
    Haste Potion or Green Potions
    Ruby
    Amulet of Wisdom
    Belt of Body
    Gloves
    Highest/Top Quality Diamond
    Plate Mail
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Full Heal (level 8)
    Highest/Top Quality Ruby
    Katana
    Spellbook: Create Zombie (level 6)
    Spellbook: Greater Heal (level 5)
    High Quality Ruby/Quality Ruby
    Belt of Soul
    Ring of Air
    Ring of Teleport Control
    Ring of Summons Control
    Blessed Drops:
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Katana
    Cursed Drops:
    Two Handed Sword

    Death Knight
    Level: 55
    HP: 4000
    MP: 250
    AC: -67
    Experience: 3026
    Lawful Points: -120
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 75
    CON: 18
    DEX: 17
    WIS: 15
    INT: 17
    MR: 65%
    Fire resistance: 100
    Water resistance: 90
    Wind resistance: 90
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Covered with the cursed blood of slain dragons, Death Knights know only the madness of killing. Calling upon Spartoi and powers of magic, Death Knights are formidable foes.

    They spawn anywhere on the 5-7th floors of MLC and their spawn time is random. As for the frequency of its spawn times, it is usually at least once or twice a day.
    Death Knight is considered a Boss. Below is some additional information:

    Spawn Times:

    • There is not a set time that the Death Knight will spawn. It isn't really common though. Maybe a few times in a real life day.

    Spawn Locations:

    • The Death Knight spawns on floors 5, 6, or 7 of the Main Land Caves. Which floor he spawns on is completely random.

    Information:

    • Take about 100 clears each with you to fight the Death Knight. When the Death Knight spawns, he will summon 6-10 spartoi every few minutes and thus if noone has found him, there could be a hundred sparoi around him. The best way to hunt him is to use a COI. The Death Knight will see the COI, while the spartoi won't. This allows you to lure the Death Knight away from all the spartoi.
    • It takes about 3-4 level 45+ knights with a +6 or better Mail Breaker to kill him in 1 to 2 minutes. Using Strength and Dexterity spells should help a lot. The best way to find him is to hunt Main Land Caves 5-7F with a elf or mage and random teleport every few seconds.
    • The Death Knights drops are always decent, usually consisting of at least 30K adena, some belts, n/bdais, n/bzels, and other very rare items including items for the Death Knight Set.
    Location: Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Hell

    Normal Drops:
    Adena
    Blinding Potion or Opaque Potion
    Chain Mail of Magic Resistance
    Diamond
    Dice Dagger or Dagger of Good/Bad Luck
    Greater Haste Potions
    Greater Healing Potion or Clear Potion
    Haste Potion or Green Potions
    High Quality Diamond/Quality Diamond
    High Quality Ruby/Quality Ruby
    Highest/Top Quality Ruby
    Katana
    Plate Mail
    Potion of Bravery
    Potion of Wisdom
    Ruby
    Spellbook: Weapon Break (level 4)
    Two Handed Sword
    Potion of Mana
    Belt of Mind
    Belt of Soul
    Gloves
    Old Belt of Mind
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Decay Potion (level 9)
    Spellbook: Earthquake (level 8)
    Spellbook: Enchant Mighty (level 6)
    Spellbook: Sunburst (level 6)
    Spellbook: Tornado (level 7)
    Spellbook: Vampiric Touch (level 4)
    Scroll of Resurrection
    Amulet of Strength
    Highest/Top Quality Diamond
    Spellbook: Resurrection (level 8)
    Amulet of Intelligence
    Cloak of Invisibility
    Ring of Air
    Ring of Summons Control
    Ring of Teleport Control
    Death Knight Armor
    Death Knight Boots
    Death Knight Gloves
    Death Knight Helmet
    Blessed Drops:
    Plate Mail
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Two Handed Sword
    Cursed Drops:

    Demon
    Level: 61
    HP: 6000
    MP: 250
    AC: -68
    Experience: 3722
    Lawful Points: -150
    Size: Large
    Type: Demon
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 25
    CON: 20
    DEX: 18
    WIS: 20
    INT: 20
    MR: 75%
    Fire resistance: 110
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: Y
    Two Cell Melee Attack: Y
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    Evil, chaos, and disorder in one package - that is the Demon. His fierce fire attacks can wreak havoc on even the most skilled opponent. May drop magical amulets, adena, crystal plate mail, and spellbooks.
    Demon is considered a Boss. Below is some additional information:

    Spawn Times:

    • There is not a set time that the Demon will spawn. It isn't really common though. Maybe once or twice in a real life day.

    Spawn Locations:

    • The Demon always spawns on the 8th floor of the Ivory Tower.

    Information:

    • When the demon spawns, he summons other monsters for help. Some of the monsters he spawns are Cyclops, Taurverus, Lava Golem, Skeleton Guard, Skeleton Archer, Skeleton Fighter, Ettins, and any other monster located in the IT.
    • When attacking the Demon it is best to use 6+ knights using +6 Mail Breaker or BTsu with Strength and Dexterity spells cast. Each knight should have around 100+ clears. The Demon hits extremely hard and no knight can take very many of his hits even with 2 ROF and clears. It would be wise to party with a mage or elf to help heal you while you are fighting him. The best spot to fight the demon is at the stairs to 7F as there aren't as many monsters around.
    • As for drops, the Demon can drop B-Katana, Tsurugi, Ring of Fire, all kinds of belts, Crystal Plate Mail, Zels, Dais, various ammulets, and other items including items for the Demon Set.
    Location: Ivory Tower 8F, Giran Death Match, Hell

    Normal Drops:
    Adena
    Blinding Potion or Opaque Potion
    Haste Potion or Green Potions
    Potion of Bravery
    Potion of Wisdom
    Potion of Mana
    Spellbook: Fireball (level 4)
    Scroll of Resurrection
    Chain Mail of Magic Resistance
    High Quality Diamond/Quality Diamond
    Highest/Top Quality Ruby
    Katana
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Sunburst (level 6)
    Spellbook: Vampiric Touch (level 4)
    Two Handed Sword
    Wand of Create Monster (Pine)
    Greater Haste Potions
    Spellbook: Tame Monster (level 5)
    Black Blood Stone
    Amulet of Intelligence
    Amulet of Strength
    Blank Scroll (Level 4)
    Blank Scroll (Level 5)
    Crystal Plate Mail
    Dice Dagger or Dagger of Good/Bad Luck
    Old Belt of Mind
    Plate Mail
    Belt of Soul
    Demon Boots
    Demon Gloves
    Demon Helmet
    Power Gloves
    Ring of Fire
    Demon Armor
    Highest/Top Quality Diamond
    Ring of Polymorph Control
    Tsurugi
    Spellbook: Meteor Strike (level 10)
    Spellbook: Resurrection (level 8)
    Blessed Drops:
    Scroll of Resurrection
    Katana
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Cursed Drops:
    Dice Dagger or Dagger of Good/Bad Luck

    NPC's that can be found in Hell:

    Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.

        
     
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