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Main Land Caves 4F  (MLC4F)
Area Description
The Main Land Caves (MLC) contain 7 floors of monsters. The difficulty of the levels increases as you get lower into the caves.  There are a few bosses that spawn within these caves.

The Main Land Caves (MLC) are located East of Gludio, Northwest of Windawood, and south of the Small Waste Land (SWL).

Directions from Gludio:
Follow the road east of Gludio until you come to a split in the road.  Follow the road north until you get to the ruins area.

Directions from Windawood:
Follow the road Northwest of Windawood until you come to a split in the road.  Follow the road north until you get to the ruins area.

The ruins indicate the entrance to the cave.  There is one "cell" in the middle of the ruins that you need to walk onto to enter the caves.

Location Information:
Map of Main Land Caves 4F:
  • View the Map

    There are four bosses that may spawn on this floor: Caspa, Baltuzar, Merkyor, and Sema. They come in a group so beware if you run into them.

    Monsters that can be found in Main Land Caves 4F:

    Drop Guide
  • Very Commonly Dropped
  • Commonly Dropped
  • Uncommonly Dropped
  • Rarely Dropped
  • Very Rarely Dropped
  • No Drop Frequency Known
  • Slime
    Level: 6
    HP: 60
    MP: 10
    AC: -10
    Experience: 37
    Lawful Points: -6
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air
    STR: 10
    CON: 16
    DEX: 10
    WIS: 7
    INT: 7
    MR: 10%
    Fire resistance: 100
    Water resistance: 70
    Wind resistance: 130
    Earth resistance: 95
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Slimes are slushy creatures that spend their lives sliding around Aden and absorbing dropped items into their bodies. Often drops items which it ate. You have 40 seconds to kill it before it digests the items.
    Location: Dragon Valley, Orc Town, Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Dragon Valley Caves 7F (Antharas' Lair), Desert, Orc Beach, Orc Fire Field, Elven Caves 1F, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Pirate Island

    Normal Drops:
    Blessed Drops:
    Cursed Drops:

    Zombie
    Level: 6
    HP: 45
    MP: 12
    AC: 8
    Experience: 37
    Lawful Points: -8
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Earth, Fire
    STR: 14
    CON: 16
    DEX: 6
    WIS: 5
    INT: 2
    MR: 5%
    Fire resistance: 150
    Water resistance: 100
    Wind resistance: 80
    Earth resistance: 75
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: Y
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Zombies are considered undead monsters. The product of evil experimentation, zombies are reanimated corpses with no will-power of their own. Infuriated, zombies attack all living beings. They are vulnerable to sunlight, however, and shun it completely.
    Location: Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 6F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Lump of Rough Mithril
    Scroll of Resurrection
    Dark Spirit Crystal: Blind Hiding (level 1)
    Dark Cloak
    Spellbook: Darkness (level 5)
    Spellbook: Vampiric Touch (level 4)
    Spirit Crystal: Blood To Soul (level 3)
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Skeleton
    Level: 10
    HP: 80
    MP: 30
    AC: 3
    Experience: 101
    Lawful Points: -12
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 16
    CON: 14
    DEX: 16
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeletons are considered undead monsters. Skeletons are the reanimated bones of soldiers who died upon the battlefield.
    Location: Silver Knights Town, Singing Island, Talking Island Caves 1F, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Skeleton Key
    Bone Piece
    Cloak of Magic Resistance
    Haste Potion or Green Potions
    Helmet
    Scimitar
    Spellbook: Enchant Dexterity (level 4)
    Dark Spirit Crystal: Enchant Venom (level 1)
    Greater Haste Potions
    Large Shield
    Skeleton Skull
    Spellbook: Tame Monster (level 5)
    Wand of Create Monster (Pine)
    Blessed Drops:
    Scimitar
    Cursed Drops:
    Cloak of Magic Resistance

    Skeleton Archer


    Concept Art
    Level: 13
    HP: 80
    MP: 25
    AC: 0
    Experience: 170
    Lawful Points: -12
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 16
    CON: 14
    DEX: 16
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 150
    Water resistance: 100
    Wind resistance: 120
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeleton Archers are considered undead monsters. Skeleton archers use a bow for long range attacks.
    Location: Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Giran Death Match, Talking Island Death Match, Werldern Death Match, Silence Ground, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Lesser Healing Potion or Red Potion
    Bow
    Cloak of Magic Resistance
    Haste Potion or Green Potions
    Helmet
    Spellbook: Enchant Dexterity (level 4)
    Bone Piece
    Ancient Healing Potion
    Dark Spirit Crystal: Enchant Venom (level 1)
    Greater Haste Potions
    Healing Potion or Orange Potion
    Elven Wafer
    Blessed Drops:
    Cursed Drops:

    Skeleton Axeman


    Concept Art
    Level: 13
    HP: 90
    MP: 20
    AC: 0
    Experience: 170
    Lawful Points: -13
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 18
    CON: 14
    DEX: 14
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeleton Axemen are considered undead monsters. Skeleton axeman uses an axe to inflict damage on opponents.
    Location: Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Gludio Death Match, Talking Island Death Match, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Cloak of Magic Resistance
    Helmet
    Axe
    Large Shield
    Bone Piece
    Greater Haste Potions
    Blessed Drops:
    Cursed Drops:

    Skeleton Soldier/Pike


    Concept Art
    Level: 13
    HP: 90
    MP: 15
    AC: 0
    Experience: 170
    Lawful Points: -13
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 16
    CON: 14
    DEX: 15
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Skeleton Pikes are considered undead monsters. A skeletal soldier equipped with a spear. Often found traveling with other skeletal soldiers.
    Location: Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Giran Death Match, Gludio Death Match, Talking Island Death Match

    Normal Drops:
    Adena
    Cloak of Magic Resistance
    Haste Potion or Green Potions
    Helmet
    Lesser Healing Potion or Red Potion
    Large Shield
    Bone Piece
    Spear
    Blessed Drops:
    Cursed Drops:

    Arachnevil/Shelob
    Level: 14
    HP: 100
    MP: 15
    AC: 0
    Experience: 197
    Lawful Points: -17
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 15
    CON: 13
    DEX: 17
    WIS: 6
    INT: 5
    MR: 12%
    Fire resistance: 200
    Water resistance: 100
    Wind resistance: 30
    Earth resistance: 75
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Arachnevils are known as the Children of the Arachnevil Elders, who are believed to have lived in the middle world long ago. This monster lives in deep mountains or caves and paralyzes passing animals with light emitted from its eyes and wraps them in thread to consume later. Arachnevils are very fast moving creatures. Will drop a nail of Arachnevil if you are trying to pass the Gunters test. [Gunter's test is no longer available.]
    Location: Giran, Gludio, Heine, Kent, Silver Knights Town, Talking Island, Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island

    Normal Drops:
    Adena
    Arachnevil's Nail
    Haste Potion or Green Potions
    Greater Haste Potions
    Spellbook: Slow (level 4)
    Wand of Call Lightning (Ebony)
    Sayha's Plume
    Spellbook: Eruption (level 6)
    Wand of Create Monster (Pine)
    Spellbook: Fog of Sleeping (level 9)
    Dark Spirit Crystal: Venom Resist (level 2)
    Scroll of Enchant Armor
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Ghoul
    Level: 16
    HP: 110
    MP: 30
    AC: -4
    Experience: 257
    Lawful Points: -19
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air, Fire
    STR: 16
    CON: 17
    DEX: 16
    WIS: 11
    INT: 4
    MR: 13%
    Fire resistance: 150
    Water resistance: 45
    Wind resistance: 120
    Earth resistance: 65
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: Y
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    Poison: Poisons target and paralyzes it after a few seconds. Target can still receive damage while paralyzed.
    Ghouls are born when an evil spirit enters a body lying peacefully underground in a grave. Ghouls will attack with poisonous fingernails and may freeze their attackers for a short time. The Ghoul is the only undead monster that is not affected by Silver.
    Location: Orc Town, Talking Island, Talking Island Caves 1F, Underwater Tunnel, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Elven Caves 3F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Orc Forest, Oren Wasteland, Dwarf Beach, Giran Death Match, Werldern Death Match, Turtle Island

    Normal Drops:
    Adena
    Scroll of Resurrection
    Ghoul Nail
    Ghoul Tooth
    Silver Throwing Knife
    Eva's Gift
    Dark Spirit Crystal: Burning Spirit (level 2)
    Scroll of Enchant Armor
    Spellbook: Vampiric Touch (level 4)
    Dice Dagger or Dagger of Good/Bad Luck
    Spellbook: Curse: Paralyze (level 5)
    Spellbook: Mass Slow (level 10)
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:
    Dice Dagger or Dagger of Good/Bad Luck

    Spartoi
    Level: 16
    HP: 120
    MP: 30
    AC: -3
    Experience: 257
    Lawful Points: -18
    Size: Small
    Type: Undead
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 17
    CON: 15
    DEX: 16
    WIS: 14
    INT: 14
    MR: 18%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Spartoi are considered undead monsters. The Spartoi are known as Children of the Dragon Teeth nad are born from one of the many dragon teeth scattered throughout Aden. Similar to skeletons, yet stronger, they will sometimes disappear for several minutes, often blocking dungeon hallways.
    Location: Dragon Valley, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Desert, Elven Caves 3F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Talking Island Death Match, Silence Ground, Lastabad Dungeon 1F

    Normal Drops:
    Adena
    Bone Piece of Spartoi
    Haste Potion or Green Potions
    Spellbook: Enchant Dexterity (level 4)
    Large Shield
    Dark Robe
    Greater Haste Potions
    Helmet
    Scimitar
    Dark Cloak
    Spellbook: Enchant Mighty (level 6)
    Wand of Polymorph (Maple)
    Bronze Plate Mail
    Eva's Gift
    Silver Throwing Knife
    Paagrio's Ash
    Stone of Maphr
    Blessed Drops:
    Cursed Drops:

    Arachnevil Elder / Ungoliant
    Level: 18
    HP: 200
    MP: 30
    AC: -5
    Experience: 325
    Lawful Points: -23
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 18
    CON: 16
    DEX: 14
    WIS: 6
    INT: 5
    MR: 10%
    Fire resistance: 150
    Water resistance: 90
    Wind resistance: 40
    Earth resistance: 95
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Poisons target and causes HP to decrease until it is cured.
    Arachnevil Elders are creatures of ancient times before the sun and moon. Might poison the attacker, use cyan potion/twig of ent to stop the poisoning, otherwise your HP will drop for a minute and you might die.
    Location: Giran, Gludio, Heine, Kent, Talking Island, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Dragon Valley Caves 1F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Windawood Dungeon 1F, Windawood Dungeon 2F, Gludio/Woodbec Path, Gludio/Kent Path, Ogre Beach, Giran Death Match, Gludio Death Match, Werldern Death Match, Turtle Island

    Normal Drops:
    Adena
    Potion of Cure Poison or Cyan Potion
    Haste Potion or Green Potions
    Wand of Call Lightning (Ebony)
    Arachnevil Elder's Claw
    Dark Spirit Crystal: Venom Resist (level 2)
    Greater Haste Potions
    Spellbook: Enchant Dexterity (level 4)
    Spellbook: Slow (level 4)
    Spellbook: Tame Monster (level 5)
    Spellbook: Vampiric Touch (level 4)
    Spellbook: Earth Jail (level 4)
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Fog of Sleeping (level 9)
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Bugbear
    Level: 22
    HP: 250
    MP: 30
    AC: -6
    Experience: 485
    Lawful Points: -25
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Water
    STR: 19
    CON: 18
    DEX: 12
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 30
    Water resistance: 180
    Wind resistance: 90
    Earth resistance: 95
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Bugbears are violent creatures of lore, legends of which are used to scare disobedient children. Wielding a club, the Bugbear is a violent creature.
    Location: Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Waste Land, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Silver Knight Town Caves (Desert Caves) 4F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Werldern Death Match

    Normal Drops:
    Adena
    Battle Axe
    Secret Room Key
    Dark Spirit Crystal: Burning Spirit (level 2)
    Great Axe
    Spellbook: Fireball (level 4)
    Spellbook: Weapon Break (level 4)
    Splint Mail
    Spellbook: Sunburst (level 6)
    Paagrio's Ash
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Maphr's Strife
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Cerberus
    Level: 24
    HP: 120
    MP: 60
    AC: -20
    Experience: 577
    Lawful Points: -27
    Size: Small
    Type: Demon
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 17
    CON: 18
    DEX: 15
    WIS: 12
    INT: 16
    MR: 25%
    Fire resistance: 20
    Water resistance: 300
    Wind resistance: 85
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    This three-headed canine attacks opponents with a fiery breath attack harming any who stand within the circle of fire.
    Location: Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Silver Knight Town Caves (Desert Caves) 3F, Silver Knight Town Caves (Desert Caves) 4F, Windawood Dungeon 1F, Windawood Dungeon 2F, Ivory Tower 8F, Giran Death Match, Hell

    Normal Drops:
    Adena
    High Quality Ruby/Quality Ruby
    Potion of Bravery
    Ruby
    Spellbook: Fireball (level 4)
    Spellbook: Weapon Break (level 4)
    Staff of Sorcery
    Black Blood Stone
    Lesser Healing Potion or Red Potion
    Paagrio's Ash
    Spirit Crystal: Fire Weapon (level 3)
    Highest/Top Quality Ruby
    Relic of Paagrio
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:

    Sema
    Level: 42
    HP: 450
    MP: 250
    AC: -32
    Experience: 1765
    Lawful Points: -50
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Air
    Weakness: Earth, Fire
    STR: 12
    CON: 15
    DEX: 12
    WIS: 17
    INT: 17
    MR: 45%
    Fire resistance: 130
    Water resistance: 50
    Wind resistance: 60
    Earth resistance: 135
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Sema can be found on the 3rd or 4th floors of the mainland dungeon following Caspa in search of Orim by order of Hardin to kill the betrayer.

    You will hear Sema yell out to Orim:
    He is generous and will surely forgive you...come out!

    He his still friends with Orim and would like to talk to him again like old times, but because he is pressured by Caspa, Baltuzar, and Merkyor, he is forced to pretend that he has forgetten about being friends with Orim, and must hunt and kill him.

    Sema uses the Lightning spell to inflict damage to opponents, damage depending on each targets Magic Resistance.
    Sema is considered a Boss. Below is some additional information:
    Location: Main Land Caves 3F, Main Land Caves 4F

    Normal Drops:
    Diamond
    Greater Haste Potions
    Haste Potion or Green Potions
    High Quality Diamond/Quality Diamond
    Scroll of Curse Removal
    Adena
    Gloves
    Spirit Crystal: Body to Mind (level 1)
    Cloak of Protection
    Spellbook: Call Lightning (level 5)
    Spellbook: Enchant Dexterity (level 4)
    Wand of Polymorph (Maple)
    Wand of Create Monster (Pine)
    Highest/Top Quality Diamond
    Crystal Ball of Necromaner
    Spellbook: Haste (level 6)
    Amulet of Dexterity
    Blessed Drops:
    Scroll of Teleportation
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Cursed Drops:

    Baltuzar
    Level: 43
    HP: 800
    MP: 250
    AC: -32
    Experience: 1850
    Lawful Points: -50
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 12
    CON: 15
    DEX: 12
    WIS: 17
    INT: 17
    MR: 45%
    Fire resistance:
    Water resistance:
    Wind resistance:
    Earth resistance:
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Baltuzar can be found on the 3rd or 4th floors of the mainland dungeon following Caspa in search of Orim by order of Hardin to kill the betrayer.

    You will hear Baltuzar yell out to Orim: Where are you! Orim, the betrayer!

    Baltuzar uses the Eruption spell to inflict damage to opponents, damage depending on the targets Magic Resistance.
    Baltuzar is considered a Boss. Below is some additional information:
    Location: Main Land Caves 3F, Main Land Caves 4F

    Normal Drops:
    Emerald
    High Quality Emerald/Quality Emerald
    Highest/Top Quality Emerald
    Scroll of Curse Removal
    Spellbook: Curse: Paralyze (level 5)
    Spellbook: Earth Jail (level 4)
    Potion of Mana
    Boots
    Spirit Crystal: Clear Mind (level 2)
    Cloak of Protection
    Spellbook: Cancel Magic (level 6)
    Spellbook: Earthquake (level 8)
    Spellbook: Eruption (level 6)
    Wand of Create Monster (Pine)
    Amulet of Intelligence
    Crystal Ball of Necromaner
    Wand of Polymorph (Maple)
    Blessed Drops:
    Scroll of Teleportation
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Cursed Drops:

    Caspa
    Level: 44
    HP: 450
    MP: 250
    AC: -32
    Experience: 1937
    Lawful Points: -50
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: None
    STR: 12
    CON: 15
    DEX: 12
    WIS: 17
    INT: 17
    MR: 45%
    Fire resistance: 10
    Water resistance: 180
    Wind resistance: 70
    Earth resistance: 75
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Caspa can be found on the 3rd or 4th floors of the mainland dungeon. He is occompanied by Baltuzar, Merkyor, and Sema in search of Orim by order of Hardin to kill the betrayer.
    AggressiveHardin was acknowledged as the most brilliant wizard of his age. Orim alone knows Hardins secret to success. That is why orim is called the betrayer and must die.

    You will hear Caspa yell out to Orim:
    You can not hide from us, Orim!

    Caspa uses the Fireball spell to inflict damage to the target and surrounding players/pets, damage depending on each targets Magic Resistance.
    Caspa is considered a Boss. Below is some additional information:

    Spawn Times:

    • Caspa and his friends (Merkyor, Sema, Baltuzar) all spawn at the same time. They spawn once every hour. In real life time, they spawn in the last 30 minutes of the hour and sometimes a little into the next hour. So for example, they would spawn between 9:30 and 10:10.

    Spawn Locations:

    • This group of bosses spawn anywhere in MLC 3F or 4F.

    Information:

    • Caspa and friends will yell when they spawn. Once they yell the best tactic is to random tele around the floor until you find them. As a group they can hurt so be careful. It would be wise to have someone on both of the floors so you can find out when they spawn.
    • Sometimes they don't seem to yell. This could be a couple of items. For one, they might be too far away or on the other floor and thus you don't hear them yell. Secondly, they may spawn on the same screen as someone and thus don't ever yell. Just cause you don't hear him, doesn't mean he didn't spawn.
    Location: Main Land Caves 3F, Main Land Caves 4F

    Normal Drops:
    Haste Potion or Green Potions
    High Quality Ruby/Quality Ruby
    Highest/Top Quality Ruby
    Ruby
    Scroll of Curse Removal
    Spellbook: Fireball (level 4)
    Spellbook: Weapon Break (level 4)
    Blank Scroll (Level 4)
    Greater Haste Potions
    Spellbook: Full Heal (level 8)
    Potion of Mana
    Spellbook: Mana Drain (level 5)
    Spirit Crystal: Blood To Soul (level 3)
    Spellbook: Sunburst (level 6)
    Wand of Create Monster (Pine)
    Wand of Polymorph (Maple)
    Amulet of Strength
    Cap of Caspa
    Crystal Ball of Necromaner
    Ring of Polymorph Control
    Blessed Drops:
    Scroll of Teleportation
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Cursed Drops:

    Merkyor
    Level: 45
    HP: 450
    MP: 250
    AC: -32
    Experience: 2026
    Lawful Points: -50
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: None
    STR: 12
    CON: 15
    DEX: 12
    WIS: 17
    INT: 17
    MR: 45%
    Fire resistance: 60
    Water resistance: 65
    Wind resistance: 140
    Earth resistance: 75
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Merkyor can be found on the 3rd or 4th floors of the mainland dungeon following Caspa in search of Orim by order of Hardin to kill the betrayer.

    You will hear Merkyor yell out to Orim:
    Come out and beg your pardon to the great wizard!

    Merkyor uses the Energy Bolt spell to inflict small amounts of damage to opponents, damage depending on the targets Magic Resistance.
    Merkyor is considered a Boss. Below is some additional information:
    Location: Main Land Caves 3F, Main Land Caves 4F

    Normal Drops:
    Haste Potion or Green Potions
    High Quality Sapphire/Quality Sapphire
    Highest/Top Quality Sapphire
    Sapphire
    Scroll of Curse Removal
    Potion of Mana
    Adena
    Greater Haste Potions
    Spellbook: Create Zombie (level 6)
    Spellbook: Greater Heal (level 5)
    Spellbook: Vampiric Touch (level 4)
    Wand of Polymorph (Maple)
    Spellbook: Cone of Cold (level 5)
    Blank Scroll (Level 4)
    Spirit Crystal: Blood To Soul (level 3)
    Wand of Create Monster (Pine)
    Amulet of Wisdom
    Crystal Ball of Necromaner
    Ring of Teleport Control
    Spellbook: Mass Teleport (level 9)
    Cap of Merkyor
    Greater Potion of Mana
    Blessed Drops:
    Scroll of Teleportation
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Cursed Drops:

    NPC's that can be found in Main Land Caves 4F:

  • Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.

        
     
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