|
Gludio Death Match |
Area Description
|
Arena Deathmatch
The monster spawn will be controlled by the arena, and could increase in difficulty as time passes. There is a level 25-45 limit for characters to participate and monsters will be appropriate for this level.
Admission fee is 1,000 adena.
Players will be able to purchase an entry ticket up to 5 minutes before the session starts. Players will be teleported outside of the arena 5 minutes after the last monster has spawned. Player self-teleportation will NOT be disabled during this, so do not leave the arena unless necessary as you will be unable to return.
Four times per day, the arena will be ready. The times are tentatively set to be 4am, 9am, 4pm and 10pm Central US time. This will allow for an evening event in both the US and Europe.
Spectator tickets will be sold to allow viewing the battles for 100 adena.
Resurrection is prohibited inside of the Arena. Potion usage is allowed inside of the Arena.
Hit point and mana points will not regenerate inside of the arena. Healing and mana potions are allowed. Mana potions used in the arena will cause mana to be regenerated at a normal rate instead of at the increased rate found outside the arena.
Players may NOT use summoned or tamed monsters inside of the Arena.
Player versus player combat is not allowed inside of the Arena.
Players will lose experience if killed by a monster when inside of the arena.
Players will gain experience and loot in the arena from the combating monsters.
Players can lose items upon death in the Arena. |
Location Information:
|
Gludio coliseum is located on the southeast side of town.
Round 1
*Special Mop #1*
Spartoi
Bear
Skeleton Axeman
Skeleton Soldier
Orc Fighter
Orc Scout
Orc Wizard
Ratman
Lizardman
Crabman
Vakuuk
Lycanthrope
Arachnevil
Arachnevil Elder
Undead Elmore Soldier
Undead Elmore Wizard
Undead Elmore General
Elder
Ghast
Bugbear | Round 2
Skeleton Guard
Skeleton Marksman
Skeleton Fighter
Fire Warrior
Fire Archer
Living Armour
Ogre
Troll
Dark Elf
Snow Tiger
Bugbear
King Bugbear
Yeti | Round 3
Salamander
Ghast Lord
Astagio
Dark Lord
Dark Elder
Beholder
Cockatrice
Fire Egg
Taurverus
Cyclops
Succubus
Drake
Round 4
Ifrit, Drake |
Monsters that can be found in Gludio Death Match:
Drop Guide |
Very Commonly Dropped | Commonly Dropped | Uncommonly Dropped |
Rarely Dropped | Very Rarely Dropped | No Drop Frequency Known |
Bear |
Concept Art
|
Level: 5
HP: 50
MP: 0
AC: 28
Experience: 26
Lawful Points: 0
Size: Large
Type:
Normal
Class:
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Fire
STR: 16
CON: 16
DEX: 8
WIS: 8
INT: 8
MR: 0%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These strong creatures can slash through low level armor with their great, powerful claws. You will need to use Floating Eye Meat to tame them. |
Location:
Heine, Orc Forest, Oren Wasteland, Oren Forest, Gludio Death Match, Werldern Death Match, Forest of Dawn, Turtle Island, Pirate Island |
Orc Fighter |
|
Level: 8
HP: 50
MP: 8
AC: 5
Experience: 65
Lawful Points: -8
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 14
CON: 14
DEX: 14
WIS: 8
INT: 10
MR: 5%
Fire resistance: 40
Water resistance: 300
Wind resistance: 90
Earth resistance: 95
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Among orcs, physical strength reigns supreme and thus the Orc Fighter is a privileged class of Orc. An Orc Fighter may be a tough opponent. Orc fighters may attack chaotic players on sight and will attack when nearby orcs of any kind are attacked. |
Location:
Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Elven Caves 2F, Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Gludio Death Match, Talking Island Death Match, Silence Ground, Turtle Island |
Orc Wizard/Mage |
Concept Art
|
Level: 12
HP: 80
MP: 50
AC: 0
Experience: 145
Lawful Points: -15
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 6
CON: 12
DEX: 10
WIS: 13
INT: 10
MR: 30%
Fire resistance: 45
Water resistance: 220
Wind resistance: 100
Earth resistance: 150
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orc mages use their powers of healing to tend to the wounds of other orcs, while opting to hurl destructive fireballs at opponents. |
Location:
Gludio, Orc Town, Silver Knights Town, Desert, Orc Beach, Orc Fire Field, Gludio/Woodbec Path, East of Small Wasteland, Orc Forest, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island |
Vakuuk |
|
Level: 12
HP: 100
MP: 0
AC: -1
Experience: 145
Lawful Points: -12
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Earth, Fire
STR: 17
CON: 15
DEX: 16
WIS: 2
INT: 2
MR: 0%
Fire resistance: 180
Water resistance: 100
Wind resistance: 60
Earth resistance: 125
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This deadly and grotesque combination of a human and a cockroach lurks in the underwater tunnels of Heine. It inflicts a vile poison when biting its victims. |
Location:
Heine Caves 1F, Heine Caves 2F, Heine Caves 3F, Giran Death Match, Gludio Death Match, Talking Island Death Match, Aden Sewer |
Skeleton Axeman |
Concept Art
|
Level: 13
HP: 90
MP: 20
AC: 0
Experience: 170
Lawful Points: -13
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 18
CON: 14
DEX: 14
WIS: 12
INT: 10
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeleton Axemen are considered undead monsters. Skeleton axeman uses an axe to inflict damage on opponents. |
Location:
Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Gludio Death Match, Talking Island Death Match, Lastabad Dungeon 1F |
Skeleton Soldier/Pike |
Concept Art
|
Level: 13
HP: 90
MP: 15
AC: 0
Experience: 170
Lawful Points: -13
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 15
WIS: 12
INT: 10
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeleton Pikes are considered undead monsters. A skeletal soldier equipped with a spear. Often found traveling with other skeletal soldiers. |
Location:
Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Giran Death Match, Gludio Death Match, Talking Island Death Match |
Arachnevil/Shelob |
|
Level: 14
HP: 100
MP: 15
AC: 0
Experience: 197
Lawful Points: -17
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 15
CON: 13
DEX: 17
WIS: 6
INT: 5
MR: 12%
Fire resistance: 200
Water resistance: 100
Wind resistance: 30
Earth resistance: 75
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Arachnevils are known as the Children of the Arachnevil Elders, who are believed to have lived in the middle world long ago. This monster lives in deep mountains or caves and paralyzes passing animals with light emitted from its eyes and wraps them in thread to consume later. Arachnevils are very fast moving creatures. Will drop a nail of Arachnevil if you are trying to pass the Gunters test. [Gunter's test is no longer available.] |
Location:
Giran, Gludio, Heine, Kent, Silver Knights Town, Talking Island, Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island |
Orc Scout |
|
Level: 14
HP: 90
MP: 15
AC: -3
Experience: 197
Lawful Points: -12
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 14
CON: 14
DEX: 14
WIS: 8
INT: 10
MR: 5%
Fire resistance: 60
Water resistance: 220
Wind resistance: 90
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Located in the orc fortress. Orc scouts protect the fortress from intruders and people who come too close to the fortress will be attacked by these agressive monsters. |
Location:
Orc Town, Orc Forest, Giran Death Match, Gludio Death Match, Hell, Talking Island Death Match, Turtle Island |
Lizardman |
Concept Art
|
Level: 15
HP: 90
MP: 10
AC: -2
Experience: 226
Lawful Points: -14
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 15
CON: 13
DEX: 10
WIS: 5
INT: 5
MR: 5%
Fire resistance: 80
Water resistance: 80
Wind resistance: 160
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The result of melding lizards with humans through magical means. Lizardmen can be found along the shorelines of Aden. |
Location:
Heine, Silver Knights Town, Heine Caves 1F, Desert Beach (Lizard Beach), East Giran, Giran Death Match, Gludio Death Match, Talking Island Death Match, Forest of Dawn, Gypsy Town, Silence Ground |
Crabman |
Concept Art
|
Level: 16
HP: 200
MP: 0
AC: -10
Experience: 257
Lawful Points: -20
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air, Earth
STR: 18
CON: 15
DEX: 12
WIS: 6
INT: 5
MR: 1%
Fire resistance: 80
Water resistance: 50
Wind resistance: 180
Earth resistance: 150
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This crab-like humanoid is protected by a thick shell of armor and attacks with large pinchers. Fortunately, he is slow enough to be avoided by a nimble adventurer. |
Location:
Heine Caves 2F, Heine Caves 3F, Heine Caves 4F, Giran Death Match, Gludio Death Match, Turtle Island |
Spartoi |
|
Level: 16
HP: 120
MP: 30
AC: -3
Experience: 257
Lawful Points: -18
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 17
CON: 15
DEX: 16
WIS: 14
INT: 14
MR: 18%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Spartoi are considered undead monsters. The Spartoi are known as Children of the Dragon Teeth nad are born from one of the many dragon teeth scattered throughout Aden. Similar to skeletons, yet stronger, they will sometimes disappear for several minutes, often blocking dungeon hallways. |
Location:
Dragon Valley, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Desert, Elven Caves 3F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Talking Island Death Match, Silence Ground, Lastabad Dungeon 1F |
Lycanthrope |
Concept Art
|
Level: 17
HP: 120
MP: 60
AC: -4
Experience: 290
Lawful Points: -18
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Earth, Fire
STR: 16
CON: 16
DEX: 13
WIS: 10
INT: 10
MR: 25%
Fire resistance: 165
Water resistance: 60
Wind resistance: 100
Earth resistance: 140
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: No |
Lycanthropes are afraid of silver and are thus subject to the x2 damage of silver weapons. These powerful werewolves were once humans, yet only an impulse for destruction remains to guide them. More powerful than a werewolf and will usually have 3 werewolves with him. |
Location:
Gludio, Heine, Talking Island, Elven Forest, East Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Giran Death Match, Gludio Death Match, Gypsy Town, Turtle Island |
Arachnevil Elder / Ungoliant |
|
Level: 18
HP: 200
MP: 30
AC: -5
Experience: 325
Lawful Points: -23
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 18
CON: 16
DEX: 14
WIS: 6
INT: 5
MR: 10%
Fire resistance: 150
Water resistance: 90
Wind resistance: 40
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target and causes HP to decrease until it is cured. |
Arachnevil Elders are creatures of ancient times before the sun and moon. Might poison the attacker, use cyan potion/twig of ent to stop the poisoning, otherwise your HP will drop for a minute and you might die. |
Location:
Giran, Gludio, Heine, Kent, Talking Island, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Dragon Valley Caves 1F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Windawood Dungeon 1F, Windawood Dungeon 2F, Gludio/Woodbec Path, Gludio/Kent Path, Ogre Beach, Giran Death Match, Gludio Death Match, Werldern Death Match, Turtle Island |
Ratman |
|
Level: 20
HP: 150
MP: 10
AC: -5
Experience: 401
Lawful Points: -14
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 12
CON: 16
DEX: 12
WIS: 11
INT: 8
MR: 10%
Fire resistance: 160
Water resistance: 120
Wind resistance: 70
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This speedy rat-like monster wields a trident and makes up for his lack of strength with a very speedy attack. |
Location:
Heine Caves 1F, Heine Caves 2F, Heine Caves 3F, Giran Death Match, Gludio Death Match |
Elder |
|
Level: 21
HP: 250
MP: 60
AC: -5
Experience: 442
Lawful Points: 200
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Fire
STR: 10
CON: 14
DEX: 10
WIS: 16
INT: 16
MR: 30%
Fire resistance: 120
Water resistance: 50
Wind resistance: 90
Earth resistance: 115
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The wisemen of the forest, Elders travel the world teaching of a life in unison with nature. Elders are aggressive towards chaotic players. |
Location:
Gludio, Talking Island, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Turtle Island |
Ghast |
|
Level: 21
HP: 200
MP: 30
AC: -10
Experience: 442
Lawful Points: -23
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 17
CON: 18
DEX: 16
WIS: 8
INT: 8
MR: 10%
Fire resistance: 200
Water resistance: 90
Wind resistance: 80
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target so target can't talk aside from whispers. |
Ghasts are small creatures but they attack fast. Try to avoid being swarmed by a pack of these. |
Location:
Orc Town, Orc Beach, Elven Caves 3F, Northwest Giran, Orc Forest, Giran Death Match, Gludio Death Match, Werldern Death Match, Turtle Island |
Undead Elmore Soldier |
Concept Art
|
Level: 21
HP: 150
MP: 0
AC: -15
Experience: 442
Lawful Points: -20
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 16
DEX: 17
WIS: 8
INT: 8
MR: 0%
Fire resistance: 110
Water resistance: 110
Wind resistance: 110
Earth resistance: 110
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
These undead monsters are ordinary soldiers whose deaths were forgotten. The solder's level is lower than that of a general but its spear is sharper than anything. |
Location:
Ivory Tower Town, Oren Wasteland, Dwarf Beach, Border Fortress, Giran Death Match, Gludio Death Match |
Bugbear |
|
Level: 22
HP: 250
MP: 30
AC: -6
Experience: 485
Lawful Points: -25
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Water
STR: 19
CON: 18
DEX: 12
WIS: 12
INT: 10
MR: 10%
Fire resistance: 30
Water resistance: 180
Wind resistance: 90
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Bugbears are violent creatures of lore, legends of which are used to scare disobedient children. Wielding a club, the Bugbear is a violent creature. |
Location:
Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Waste Land, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Silver Knight Town Caves (Desert Caves) 4F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Werldern Death Match |
Undead Elmore Wizard |
Concept Art
|
Level: 22
HP: 130
MP: 100
AC: -10
Experience: 485
Lawful Points: -20
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 15
CON: 17
DEX: 10
WIS: 10
INT: 7
MR: 50%
Fire resistance: 150
Water resistance: 150
Wind resistance: 150
Earth resistance: 150
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
These monsters can attack using powerful magic. They frequently come to the aid of their Elmore soldier and general brothers. |
Location:
Ivory Tower Town, Oren Wasteland, Dwarf Beach, Border Fortress, Giran Death Match, Gludio Death Match |
Undead Elmore General |
Concept Art
|
Level: 25
HP: 180
MP: 0
AC: -18
Experience: 626
Lawful Points: -25
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 17
CON: 18
DEX: 15
WIS: 12
INT: 10
MR: 10%
Fire resistance: 150
Water resistance: 150
Wind resistance: 150
Earth resistance: 150
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
On the battlefield of ruins in Oren, these monsters suffer from their wounds of fierce war and wander around the present world as they did before. They attack as if the only instinct they have left is aggression. |
Location:
Ivory Tower Town, Oren Wasteland, Dwarf Beach, Border Fortress, Giran Death Match, Gludio Death Match |
Dark Elf |
|
Level: 27
HP: 350
MP: 110
AC: -24
Experience: 730
Lawful Points: -35
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Fire
STR: 16
CON: 14
DEX: 16
WIS: 16
INT: 16
MR: 30%
Fire resistance: 180
Water resistance: 50
Wind resistance: 60
Earth resistance: 115
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The evil nature of these elves has turned their skin to black. They attack at a distance using bows and closeup using Tornado. |
Location:
Giran, Heine, Orc Town, Orc Beach, East Giran, South Giran, DV Entrance (Lycanthrope Spot), Orc Forest, Giran Death Match, Gludio Death Match, Darkmar's Dungeon, Werldern Death Match, Forest of Dawn |
Skeleton Guard |
|
Level: 27
HP: 270
MP: 60
AC: -15
Experience: 730
Lawful Points: -30
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 15
WIS: 14
INT: 14
MR: 25%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeleton Guards are considered undead monsters. This spear-wielding skeleton is a member of the elite skeletal forces that patrol the Dragon Valley. |
Location:
Dragon Valley, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Giran Death Match, Gludio Death Match |
Skeleton Marksman |
|
Level: 27
HP: 250
MP: 60
AC: -15
Experience: 730
Lawful Points: -30
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 16
WIS: 16
INT: 16
MR: 25%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeleton Marksmen are considered undead monsters. Skeletal Marksmen are members of the upper class of skeletal soldiers patrolling the Dragon Valley. |
Location:
Dragon Valley, Giran Caves 4F, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Ivory Tower 8F, Giran Death Match, Gludio Death Match, Hell |
Snow Tiger |
Concept Art
|
Level: 27
HP: 270
MP: 0
AC: -18
Experience: 730
Lawful Points: -25
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 19
CON: 18
DEX: 16
WIS: 12
INT: 10
MR: 0%
Fire resistance: 190
Water resistance: 70
Wind resistance: 110
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This is a white tiger with large fangs that hang down. Beware of the snow tiger's attack! |
Location:
Crystal Caves 1F, Crystal Caves 2F, Crystal Caves 3F, Ivory Tower Town, Oren Forest, Border Fortress, Giran Death Match, Gludio Death Match, Werldern Death Match |
Ogre |
|
Level: 28
HP: 500
MP: 20
AC: -18
Experience: 785
Lawful Points: -34
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 20
CON: 18
DEX: 12
WIS: 12
INT: 8
MR: 20%
Fire resistance: 200
Water resistance: 80
Wind resistance: 90
Earth resistance: 45
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Ogres are giant monsters found in and around the mainland forests and in Dragon Valley. Huge and slow, the ogres are hunted for their blood, which is used to create Elven power gloves. |
Location:
Kent, Dragon Valley, Orc Town, Orc Beach, Gludio/Woodbec Path, Orc Forest, Ogre Beach, Giran Death Match, Gludio Death Match, Werldern Death Match, Forest of Dawn, Turtle Island |
Troll |
|
Level: 28
HP: 270
MP: 30
AC: -15
Experience: 785
Lawful Points: -20
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 18
CON: 16
DEX: 16
WIS: 8
INT: 8
MR: 20%
Fire resistance: 260
Water resistance: 50
Wind resistance: 60
Earth resistance: 55
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Trolls are large, plodding creatures with regenerative powers and some magic resistance. They can be found in the Dragon Valley dungeon and in the Forest of Dawn. After being killed first time, they will revive once after a short time. |
Location:
Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Giran Death Match, Gludio Death Match, Werldern Death Match, Forest of Dawn |
Fire Warrior |
|
Level: 29
HP: 280
MP: 20
AC: -11
Experience: 842
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 15
CON: 10
DEX: 11
WIS: 9
INT: 9
MR: 20%
Fire resistance: 40
Water resistance: 200
Wind resistance: 95
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The Fire Warriors of Valakas are doomed to forever pace the volcanic plains ablaze in searing and agonizing flames. The reason behind their horrific fate is yet unknown. Found in the Werldern Volcanic Area. |
Location:
Fire Valley, Giran Death Match, Gludio Death Match |
Skeleton Fighter |
|
Level: 29
HP: 280
MP: 60
AC: -15
Experience: 842
Lawful Points: -30
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 18
CON: 14
DEX: 14
WIS: 14
INT: 14
MR: 25%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeleton Fighters are considered undead monsters. The Skeleton Fighter is a member of the upper class of skeletal soldiers that guard the Dragon Valley. |
Location:
Dragon Valley, Giran Caves 4F, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Ivory Tower 8F, Giran Death Match, Gludio Death Match, Werldern Death Match |
Fire Archer |
|
Level: 30
HP: 230
MP: 20
AC: -5
Experience: 901
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 13
CON: 10
DEX: 16
WIS: 9
INT: 9
MR: 20%
Fire resistance: 20
Water resistance: 250
Wind resistance: 95
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Like the Fire Warriors, the Fire Archers stalk the lava flows in a constant state of burning horror, firing jagged arrows of flame at any who dare cross their path. Found in the Werldern Volcanic Area. |
Location:
Fire Valley, Giran Death Match, Gludio Death Match, Werldern Death Match |
King Bugbear (KBB) |
|
Level: 30
HP: 400
MP: 30
AC: -13
Experience: 901
Lawful Points: -32
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 21
CON: 18
DEX: 12
WIS: 12
INT: 10
MR: 20%
Fire resistance: 5
Water resistance: 290
Wind resistance: 90
Earth resistance: 180
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
King Bugbears are smaller, yet tougher, than Bugbears and can be found around the desert and in the dungeons. |
Location:
Main Land Caves 6F, Main Land Caves 7F, Silver Knight Town Caves (Desert Caves) 4F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Werldern Death Match |
Yeti |
Concept Art
|
Level: 30
HP: 400
MP: 10
AC: -18
Experience: 901
Lawful Points: -26
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 22
CON: 20
DEX: 10
WIS: 9
INT: 6
MR: 0%
Fire resistance: 150
Water resistance: 90
Wind resistance: 95
Earth resistance: 0
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This is a large creature that lives in the snow fields. The entire body is covered in fur and though it is even difficult to distinguish its face, the yeti's eyes shine eerily.
When you attack one, any others on the screen will attack you. |
Location:
Crystal Caves 1F, Crystal Caves 2F, Crystal Caves 3F, Ivory Tower Town, Oren Forest, Border Fortress, Giran Death Match, Gludio Death Match, Werldern Death Match |
Living Armor |
Concept Art
|
Level: 31
HP: 300
MP: 50
AC: -25
Experience: 962
Lawful Points: -35
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Fire
STR: 18
CON: 15
DEX: 12
WIS: 12
INT: 10
MR: 40%
Fire resistance: 155
Water resistance: 160
Wind resistance: 70
Earth resistance: 190
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
This monster, appearing equipped with a strong shell, blocks the way of players in the Ivory Tower. |
Location:
Ivory Tower 4F, Ivory Tower 5F, Ivory Tower 8F, Giran Death Match, Gludio Death Match |
Ghast Lord |
|
Level: 33
HP: 300
MP: 50
AC: -13
Experience: 1090
Lawful Points: -30
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 18
CON: 18
DEX: 16
WIS: 12
INT: 11
MR: 20%
Fire resistance: 200
Water resistance: 85
Wind resistance: 50
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target so target can't talk aside from whispers. |
Ghast Lords are located in the Orc Forest in the Orc territory and accompanied by 3 normal Ghasts. |
Location:
Orc Town, Orc Beach, Orc Forest, Giran Death Match, Gludio Death Match, Werldern Death Match |
Astagio |
|
Level: 34
HP: 500
MP: 30
AC: -18
Experience: 1157
Lawful Points: -30
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 22
CON: 18
DEX: 22
WIS: 11
INT: 7
MR: 30%
Fire resistance: 20
Water resistance: 220
Wind resistance: 90
Earth resistance: 95
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Astagios attack with fists of pure fire, yet many have braved their wrath in search of the ash left behind at their death - a component in the mighty tsurugi. Found in the Werldern Volcanic Area. |
Location:
Fire Valley, Giran Death Match, Gludio Death Match, Werldern Death Match |
Ettin |
|
Level: 35
HP: 500
MP: 70
AC: -22
Experience: 1226
Lawful Points: -40
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 20
CON: 18
DEX: 16
WIS: 18
INT: 16
MR: 50%
Fire resistance: 180
Water resistance: 80
Wind resistance: 70
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Ettins are powerful two-headed creatures that live in the Dragon Valley dungeon and in the Forest of Dawn. Has the ability to haste itself. |
Location:
Dragon Valley Caves 3F, Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Ivory Tower 8F, Giran Death Match, Gludio Death Match, Werldern Death Match, Forest of Dawn |
Iron Golem |
|
Level: 35
HP: 650
MP: 10
AC: -18
Experience: 1226
Lawful Points: -42
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Air
STR: 70
CON: 18
DEX: 8
WIS: 5
INT: 5
MR: 50%
Fire resistance: 70
Water resistance: 70
Wind resistance: 220
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Like its relatives, the stone and ice golems, the iron golem is slow but very powerful. A moving Iron Golem is aggressive, but a standing Iron Golem will attack you only if you attack another Golem. |
Location:
Ivory Tower 4F, Ivory Tower 5F, Ivory Tower 8F, Crystal Caves 1F, Crystal Caves 2F, Crystal Caves 3F, Ivory Tower Town, Border Fortress, Giran Death Match, Gludio Death Match, Werldern Death Match |
Lava Golem |
|
Level: 35
HP: 600
MP: 10
AC: -15
Experience: 1226
Lawful Points: -40
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 65
CON: 18
DEX: 8
WIS: 5
INT: 5
MR: 50%
Fire resistance: 10
Water resistance: 250
Wind resistance: 90
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Lava Golems are pure lava animated through powers of blackest magic. They guard Valakas' Lair mindlessly but fiercely, for strong as they are, they have no will but that of their master's wishes. Found in the Werldern Volcanic Area. |
Location:
Fire Valley, Ivory Tower 8F, Giran Death Match, Gludio Death Match |
Basilisk |
|
Level: 36
HP: 800
MP: 300
AC: -20
Experience: 1297
Lawful Points: -38
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 30
CON: 18
DEX: 17
WIS: 12
INT: 12
MR: 30%
Fire resistance: 190
Water resistance: 70
Wind resistance: 90
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Paralyze: Paralyzes target instantly. Target will not receive damage for duration. |
Basilisks are huge, intimidating monsters who may emit a fossilizing light from their mouths to inflict damage at a great distance. Running into this monster in the desert at night may be lethal. |
Location:
Desert, Gludio Death Match, Hell, Werldern Death Match |
Succubus |
Concept Art
|
Level: 37
HP: 400
MP: 250
AC: -25
Experience: 1370
Lawful Points: -40
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 15
CON: 15
DEX: 18
WIS: 25
INT: 18
MR: 50%
Fire resistance: 60
Water resistance: 65
Wind resistance: 140
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Succubi are powerful magical creatures that inhabit the lower levels of the Dragon Valley. Can teleport to or away from you. |
Location:
Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Giran Death Match, Gludio Death Match, Hell, Werldern Death Match |
Taurverus |
|
Level: 39
HP: 600
MP: 80
AC: -28
Experience: 1522
Lawful Points: -50
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 20
CON: 20
DEX: 18
WIS: 18
INT: 18
MR: 35%
Fire resistance: 40
Water resistance: 200
Wind resistance: 90
Earth resistance: 95
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
This frenzied beast attacks by impaling enemies upon the sharp, spiked horn protruding from its flaming skull. Found in the Werldern Volcanic Area. |
Location:
Fire Valley, Ivory Tower 8F, Giran Death Match, Gludio Death Match, Werldern Death Match |
Cyclops |
|
Level: 40
HP: 800
MP: 50
AC: -23
Experience: 1601
Lawful Points: -37
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 20
CON: 18
DEX: 7
WIS: 5
INT: 5
MR: 30%
Fire resistance: 180
Water resistance: 100
Wind resistance: 50
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This tremendous one-eyed giant swings a mighty stone club at his enemies. |
Location:
East Giran, Ivory Tower 8F, Giran Death Match, Gludio Death Match, Werldern Death Match |
Ifrit |
|
Level: 46
HP: 1100
MP: 300
AC: -28
Experience: 2117
Lawful Points: -55
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 20
CON: 18
DEX: 18
WIS: 18
INT: 18
MR: 40%
Fire resistance: 5
Water resistance: 240
Wind resistance: 80
Earth resistance: 85
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
The Ifrit brandishes a spear of flame and floats just out of reach atop a column of heated air. Swirling in fire, this relative of legendary genies is unlikely to grant your wish - unless perhaps you wish for death.
The Ifrit spawns at random times and locations within the northern part of Fire Valley. Multiple Ifrits can be out at a time. |
Ifrit is considered a Boss. Below is some additional information:
Spawn Times:
- Ifrits spawn a lot more frequently than a Phoenix and sometimes multiple will spawn at a time.
Spawn Locations:
- The Ifrit will spawn anywhere in the upper and middle areas of Fire Valley. There is no specific spot that he spawns...it is purely random.
- View the Spawn Area in FV.
Information:
- The Ifrit is a tough monster and you will want to hunt him without other monsters attacking you. This will make it much easier. His distance attack hurts the worst so get close to him as soon as you can.
|
Location:
Fire Valley, Gludio Death Match |
Drake |
|
Level: 48
HP: 1200
MP: 550
AC: -48
Experience: 2305
Lawful Points: -43
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Earth, Fire
STR: 32
CON: 18
DEX: 18
WIS: 15
INT: 15
MR: 70%
Fire resistance: 195
Water resistance: 50
Wind resistance: 70
Earth resistance: 160
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: Y
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Drakes are powerful creatures capable of killing an inexperienced player. Drakes fly around the Dragon Valley area. Its fire-breathing attack can do 100+ damage.
There are a total of 4 drakes that spawn in a day/night time period. In one complete lineage day, there would be 8 drakes total. There are two solo drakes and then there are the twins. All the drakes will spawn near entrances to the Dragon Valley Caves. The two solo drakes will spawn anytime within the first hour of daylight or sunset. The twins will spawn any time during the day and any time during the night. The process starts over it becomes daytime and nighttime. |
Drake is considered a Boss. Below is some additional information:
Spawn Times:
- Single Drakes: Anytime from the beginning of the nighttime to the middle of the night or the beginning of the daytime to the middle of the day. The drake may spawn anytime within this time period (1 hour in real life).
- Twin Drakes: Anytime during a day or night period.
Spawn Locations:
- The Drakes all spawn at entrances to the Dragon Valley Caves. There are four entrances located in Dragon Valley.
- The entrance farthest to the north and the entrance farthest to the left are the spawn locations for the Single Drakes.
- The twins spawn at the other two entrances that are located farther to the right of the others.
- View the Spawn Locations in DV.
Information:
- The Drakes are not necessarily easy to solo but their spawn times are fairly well known so you rarely get to 1:1 them.
- Drakes are usually camped so for a better chance of getting a drop you may want to have a friend there helping who will split the drops with you.
|
Location:
Dragon Valley, Gludio Death Match, Hell, Werldern Death Match |
NPC's that can be found in Gludio Death Match:
|
Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.
|