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Silver Knights Town (SKT) |
Area Description
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This is a common town for newer knights to hunt around after leaving Hidden Valley. It contains many different merchants including an Inn Keeper, Bone Merchant, and Iron Smith.
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Location Information:
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Map of Silver Knights Town:
View the Map
Monsters that can be found in Silver Knights Town:
Drop Guide |
Very Commonly Dropped | Commonly Dropped | Uncommonly Dropped |
Rarely Dropped | Very Rarely Dropped | No Drop Frequency Known |
Frog |
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Level: 1
HP: 1
MP: 0
AC: 10
Experience: 2
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 5
CON: 12
DEX: 15
WIS: 1
INT: 1
MR: 0%
Fire resistance: 100
Water resistance: 50
Wind resistance: 150
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These little frogs are great to attack if you are low level. |
Location:
Giran, Gludio, Heine, Kent, Orc Town, Silver Knights Town, Talking Island, Windawood/Woodbec, Werldern, Elven Forest, Elven Village, South Giran, Northwest Giran, Turtle Island |
Normal Drops:
Meat |
Blessed Drops:
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Cursed Drops:
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Goblin |
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Level: 2
HP: 9
MP: 10
AC: 10
Experience: 5
Lawful Points: -5
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 10
CON: 12
DEX: 10
WIS: 7
INT: 7
MR: 2%
Fire resistance: 155
Water resistance: 100
Wind resistance: 75
Earth resistance: 105
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Goblins can be found walking in groups outside of town. They may drop basic items that can be used by new players. Beware - they are small, fast, and can be dangerous in large numbers. |
Location:
Giran, Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Fire Valley, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Gypsy Town, Turtle Island |
Orc |
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Level: 2
HP: 6
MP: 4
AC: 10
Experience: 5
Lawful Points: -2
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Air, Earth, Fire, Water
STR: 6
CON: 12
DEX: 10
WIS: 6
INT: 10
MR: 0%
Fire resistance: 50
Water resistance: 250
Wind resistance: 100
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orcs are good targets for low level players. If you hit one orc all the nearby orcs will attack you, including Orc Archers and Orc Fighters. |
Location:
Giran, Gludio, Kent, Orc Town, Silver Knights Town, Talking Island, Windawood/Woodbec, Werldern, Fire Valley, Orc Fire Field, Elven Forest, Elven Caves 1F, Gludio/Woodbec Path, Orc Forest, Silence Ground, Turtle Island |
Rabbit |
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Level: 2
HP: 7
MP: 0
AC: 10
Experience: 5
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 5
CON: 12
DEX: 15
WIS: 0
INT: 1
MR: 0%
Fire resistance: 0
Water resistance: 0
Wind resistance: 0
Earth resistance: 0
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These tiny little creatures are great to kill when u are very low level, they will not attack you. |
Location:
Giran, Gludio, Heine, Kent, Orc Town, Silver Knights Town, Talking Island, Windawood/Woodbec, East Giran, South Giran, Gludio/Woodbec Path, Gludio/Kent Path, Ivory Tower Town, Oren Wasteland, Oren Forest, Forest of Dawn, Gypsy Town, Turtle Island |
Normal Drops:
Fur Meat |
Blessed Drops:
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Cursed Drops:
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Kobold |
Concept Art
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Level: 3
HP: 7
MP: 15
AC: 10
Experience: 10
Lawful Points: -3
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Earth, Fire
STR: 12
CON: 11
DEX: 12
WIS: 7
INT: 8
MR: 2%
Fire resistance: 145
Water resistance: 100
Wind resistance: 75
Earth resistance: 105
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A small monster with a relatively weak attack, kobolds are good monsters for beginners. They can give good experience to new players. |
Location:
Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Gludio/Woodbec Path, East of Small Wasteland, Turtle Island |
Orc Archer |
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Level: 3
HP: 12
MP: 4
AC: 10
Experience: 10
Lawful Points: -3
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 6
CON: 12
DEX: 14
WIS: 7
INT: 10
MR: 0%
Fire resistance: 60
Water resistance: 280
Wind resistance: 100
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orc archers attack with flimsy arrows created by their orcish kin. Alone, an orc archer presents little threat - but orcs travel in groups, and thus attacks by orc archers should not be ignored. They may drop arrows, silver arrows, orcish bows, adena, and orcish helmets. |
Location:
Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Silence Ground, Turtle Island |
Collie |
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Level: 5
HP: 40
MP: 5
AC: 25
Experience: 26
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 10
CON: 16
DEX: 14
WIS: 10
INT: 6
MR: 1%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
You must use floating eye meat to tame them. |
Location:
Silver Knights Town, Elven Forest, Oren Forest, Forest of Dawn |
Normal Drops:
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Blessed Drops:
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Cursed Drops:
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Dwarf |
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Level: 5
HP: 30
MP: 5
AC: 8
Experience: 26
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 10
CON: 12
DEX: 10
WIS: 7
INT: 10
MR: 2%
Fire resistance: 250
Water resistance: 100
Wind resistance: 80
Earth resistance: 50
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Short and bearded, Dwarves are known to attack by jumping high into the air wielding a large axe. They become aggressive if any dwarf or dwarf warrior is attacked nearby. |
Location:
Giran, Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Desert, Elven Forest, South Giran, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Ivory Tower Town, Dwarf Beach, Turtle Island |
Killer Rabbit |
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Level: 5
HP: 20
MP: 30
AC: 20
Experience: 26
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 9
CON: 10
DEX: 9
WIS: 16
INT: 16
MR: 15%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
You must use carrots to tame them. Has the ability to use magical attack Cone of Cold. The rabbits on Dream Island cannot be tamed. |
Location:
Dragon Valley, Silver Knights Town, Waste Land, Fire Valley, Desert Beach (Lizard Beach), Oren Wasteland, Pirate Island |
Normal Drops:
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Blessed Drops:
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Cursed Drops:
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Gnoll |
Concept Art
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Level: 8
HP: 60
MP: 5
AC: 4
Experience: 65
Lawful Points: -6
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Fire
STR: 18
CON: 15
DEX: 10
WIS: 6
INT: 8
MR: 1%
Fire resistance: 155
Water resistance: 110
Wind resistance: 85
Earth resistance: 95
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Gnolls look like werewolves that wear white leather and wander around the area of the Ivory Tower Town. Their targets are clearly travelers heading out of the town on their way to somewhere else. |
Location:
Silver Knights Town, Talking Island, Ivory Tower Town, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Forest of Dawn, Gypsy Town, Turtle Island |
Orc Fighter |
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Level: 8
HP: 50
MP: 8
AC: 5
Experience: 65
Lawful Points: -8
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 14
CON: 14
DEX: 14
WIS: 8
INT: 10
MR: 5%
Fire resistance: 40
Water resistance: 300
Wind resistance: 90
Earth resistance: 95
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Among orcs, physical strength reigns supreme and thus the Orc Fighter is a privileged class of Orc. An Orc Fighter may be a tough opponent. Orc fighters may attack chaotic players on sight and will attack when nearby orcs of any kind are attacked. |
Location:
Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Elven Caves 2F, Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Gludio Death Match, Talking Island Death Match, Silence Ground, Turtle Island |
Dwarf Warrior |
Concept Art
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Level: 9
HP: 70
MP: 5
AC: 5
Experience: 82
Lawful Points: -9
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire, Water
STR: 15
CON: 13
DEX: 15
WIS: 9
INT: 9
MR: 1%
Fire resistance: 180
Water resistance: 105
Wind resistance: 80
Earth resistance: 70
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Dwarf warriors are the elite fighting class of dwarves and have been known to wield a deadly axe at their opponents. They become aggressive if any dwarf or dwarf warrior is attacked nearby. |
Location:
Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, Elven Forest, South Giran, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Ivory Tower Town, Dwarf Beach, Giran Death Match, Talking Island Death Match, Turtle Island |
Skeleton |
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Level: 10
HP: 80
MP: 30
AC: 3
Experience: 101
Lawful Points: -12
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 16
WIS: 12
INT: 10
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeletons are considered undead monsters. Skeletons are the reanimated bones of soldiers who died upon the battlefield. |
Location:
Silver Knights Town, Singing Island, Talking Island Caves 1F, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F |
Orc Wizard/Mage |
Concept Art
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Level: 12
HP: 80
MP: 50
AC: 0
Experience: 145
Lawful Points: -15
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 6
CON: 12
DEX: 10
WIS: 13
INT: 10
MR: 30%
Fire resistance: 45
Water resistance: 220
Wind resistance: 100
Earth resistance: 150
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orc mages use their powers of healing to tend to the wounds of other orcs, while opting to hurl destructive fireballs at opponents. |
Location:
Gludio, Orc Town, Silver Knights Town, Desert, Orc Beach, Orc Fire Field, Gludio/Woodbec Path, East of Small Wasteland, Orc Forest, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island |
Stone Golem |
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Level: 13
HP: 150
MP: 50
AC: -1
Experience: 170
Lawful Points: -12
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 58
CON: 16
DEX: 10
WIS: 6
INT: 5
MR: 5%
Fire resistance: 120
Water resistance: 100
Wind resistance: 300
Earth resistance: 15
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Stone golems are stones infused with magic power, created through dark magical art by long-dead wizards. An attack from a golems stone body has formidable force and may easily break the blade of a sword. |
Location:
Silver Knights Town, Talking Island, Talking Island Caves 1F, Main Land Caves 3F, Desert, Desert Beach (Lizard Beach), Silver Knight Town Caves (Desert Caves) 1F, Ogre Beach, Giran Death Match, Talking Island Death Match, Silence Ground, Turtle Island |
Arachnevil/Shelob |
|
Level: 14
HP: 100
MP: 15
AC: 0
Experience: 197
Lawful Points: -17
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 15
CON: 13
DEX: 17
WIS: 6
INT: 5
MR: 12%
Fire resistance: 200
Water resistance: 100
Wind resistance: 30
Earth resistance: 75
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Arachnevils are known as the Children of the Arachnevil Elders, who are believed to have lived in the middle world long ago. This monster lives in deep mountains or caves and paralyzes passing animals with light emitted from its eyes and wraps them in thread to consume later. Arachnevils are very fast moving creatures. Will drop a nail of Arachnevil if you are trying to pass the Gunters test. [Gunter's test is no longer available.] |
Location:
Giran, Gludio, Heine, Kent, Silver Knights Town, Talking Island, Talking Island Caves 2F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, East Giran, South Giran, Northwest Giran, DV Entrance (Lycanthrope Spot), Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island |
Hobgoblin |
Concept Art
|
Level: 14
HP: 90
MP: 5
AC: 1
Experience: 197
Lawful Points: -7
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 13
CON: 13
DEX: 13
WIS: 9
INT: 9
MR: 1%
Fire resistance: 180
Water resistance: 85
Wind resistance: 90
Earth resistance: 55
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This elder member of the goblin family is stronger than the normal goblins. |
Location:
Giran, Kent, Silver Knights Town, Talking Island, Windawood/Woodbec, Desert, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Ogre Beach, Giran Death Match, Talking Island Death Match, Gypsy Town, Turtle Island |
Lizardman |
Concept Art
|
Level: 15
HP: 90
MP: 10
AC: -2
Experience: 226
Lawful Points: -14
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 15
CON: 13
DEX: 10
WIS: 5
INT: 5
MR: 5%
Fire resistance: 80
Water resistance: 80
Wind resistance: 160
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The result of melding lizards with humans through magical means. Lizardmen can be found along the shorelines of Aden. |
Location:
Heine, Silver Knights Town, Heine Caves 1F, Desert Beach (Lizard Beach), East Giran, Giran Death Match, Gludio Death Match, Talking Island Death Match, Forest of Dawn, Gypsy Town, Silence Ground |
Troglodyte |
|
Level: 15
HP: 60
MP: 30
AC: -4
Experience: 226
Lawful Points: -10
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Air
STR: 16
CON: 18
DEX: 17
WIS: 12
INT: 12
MR: 10%
Fire resistance: 80
Water resistance: 75
Wind resistance: 155
Earth resistance: 130
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The small troglodyte uses a long spear to attack its prey and moves with quick speed. |
Location:
Heine, Silver Knights Town, Heine Caves 1F, Heine Caves 2F, Ivory Tower Town, Dwarf Beach, Talking Island Death Match, Turtle Island |
Black Knight |
|
Level: 16
HP: 100
MP: 10
AC: -10
Experience: 257
Lawful Points: -15
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
None
STR: 16
CON: 16
DEX: 15
WIS: 12
INT: 12
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This servant of the anti-king Calawuhel boasts superb fighting skills and a violent nature. They usually appear in groups on the Wastelands of Mainland and sometimes come with Kurtz to the Talking Island. |
Location:
Silver Knights Town, Talking Island, Small Waste Land, Giran Death Match, Forest of Dawn, Turtle Island |
Ramia |
Concept Art
|
Level: 22
HP: 200
MP: 30
AC: -6
Experience: 485
Lawful Points: -25
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Air
STR: 15
CON: 15
DEX: 12
WIS: 12
INT: 10
MR: 10%
Fire resistance: 70
Water resistance: 50
Wind resistance: 190
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target and causes HP to decrease until it is cured. |
With the body of a human female and the long tail of a snake, the Ramia attacks by wrapping her tail around her victims to immobilize them as she moves in for the kill. There are two colored Ramias, one is blue and one is green. |
Location:
Heine, Silver Knights Town, Heine Caves 1F, Heine Caves 2F, Heine Caves 3F, Talking Island Death Match, Aden Sewer |
Turtle Dragon (Land) |
|
Level: 26
HP: 280
MP: 10
AC: -15
Experience: 677
Lawful Points: -22
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Earth
STR: 16
CON: 18
DEX: 15
WIS: 12
INT: 12
MR: 0%
Fire resistance: 80
Water resistance: 60
Wind resistance: 150
Earth resistance: 190
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This huge turtle attacks with the sharp horn protruding from his skull, and defends against attacks by hiding beneath his armored shell. Will damage your sword. |
Location:
Heine, Silver Knights Town, Turtle Island |
NPC's that can be found in Silver Knights Town:
Aanon - Blacksmith |
|
Location/Town:
Silver Knights Town
Loc (/loc):
33067, 33383
Description: Aanon is one of the blacksmiths of Aden. If you have a broken or damaged weapon, he will repair it for you for a small fee. |
Aanon sells/creates the following items:
Red Knight's Hood (RKH) |
Drist - Teleportation NPC |
|
Location/Town:
Silver Knights Town
Loc (/loc):
33086, 33389
Description: Drist will tele you to Hidden Valley for Free. On Hidden Valley you can talk to Illdrath to come back to Silver Knights Town. You must be less than level 10 to enter Hidden Valley. |
Edward - Kennel Master |
No Image Available |
Location/Town:
Silver Knights Town
Loc (/loc):
Unknown
Description: Edward is the dog keeper. If you wish to receive or store your dog while in SKT, talk to him. |
Glen - Armor/Weapon Merchant |
|
Location/Town:
Silver Knights Town
Loc (/loc):
33095, 33404
Description: Glen buys and sells your basic armor and weapons. He will often have a better buying price than some other merchants in Aden. |
Glen sells/creates the following items:
Arrow, Battle Axe, Bow, Broad Sword, Helmet, Large Shield (LS), Leather Armor, Ring Mail, Scale Mail, Short Sword, Silver Arrow, Small Shield, Studded Leather Armor, War Hammer |
Gotham - Storage Dwarf |
|
Location/Town:
Silver Knights Town
Loc (/loc):
33078, 33396
Description: Gotham will store your items for free but will charge 30 adena for each item you take out. You can store 100 items in storage and can retrieve them from any of the storage dwarves throughout Aden. |
Julie - Fur Merchant |
|
Location/Town:
Silver Knights Town
Loc (/loc):
33111, 33358
Description: Julie buys and sells furs and leather items. She can be found near the northern exit of town. |
Julie sells/creates the following items:
Belt, Hard Leather, Hard Leather Vest, Leather Boots, Leather Cap, Leather Helmet, Leather Sandals, Leather Shield, Leather Vest, Leather Vest with Belt |
Mark - Quest NPC |
No Image Available |
Location/Town:
Silver Knights Town
Loc (/loc):
Unknown
Description: Visit Mark for your first clue to the Level 30 Knight's Quest. |
Matt - Teleportation NPC |
|
Location/Town:
Silver Knights Town
Loc (/loc):
33079, 33386
Description: Matt will teleport you to Woodbec, Kent, Aden or Heine.
Approximate Prices:
Woodbec Town = 400a
Kent Village = 500a
Heine City = 450a
Aden City = 500a |
Mellin - General Item Merchant |
|
Location/Town:
Silver Knights Town
Loc (/loc):
Unknown
Description: Mellin buys and sells your basic items such as potions, scrolls and food. |
Mellin sells/creates the following items:
Arrow, Bow, Candy, Dagger, Greater Haste Potions, Haste Potion or Green Potions (GREENS), Healing Potion or Orange Potion (ORANGES), Lamp, Lantern, Lantern Oil, Lesser Healing Potion or Red Potion (REDS), Low Boots, Map, Meat, Pet Whistle, Potion of Cure Poison or Cyan Potion, Scroll of Curse Removal (PRAT), Scroll of Escape (Esc), Scroll of Identify, Scroll of Resurrection (REZ), Scroll of Teleportation, Scroll of Teleportation - Turtle Island, Stationary or Mail Paper, Wand of Blink, Whetstone |
Miranda - Inn Keeper |
|
Location/Town:
Silver Knights Town
Loc (/loc):
33105, 33379
Description: Miranda will rent you a room or hall that is good for 1 complete lineage day (4 real life hours). If you return the key, you can get some of your money back. |
Miranda sells/creates the following items:
Inn Key |
Ricky - Knight Quest NPC |
|
Location/Town:
Silver Knights Town
Loc (/loc):
33126, 33367
Description: Ricky is the person you need to talk to about the Knight Quest. |
Ricky sells/creates the following items:
Knight's Hood |
Secretary to the Mayor - Mayor's Town Secretary |
|
Location/Town:
Silver Knights Town
Loc (/loc):
33102, 33358
Description: This secretary is used by the mayor of the town. He has no use for "common" people. |
Village Manager - Village Manager |
|
Location/Town:
Silver Knights Town
Loc (/loc):
33101, 33358
Description: This Manager that is located in each town is used to Register with the town, Cancel your registration, receive compensation, and to ask who the Mayor is. |
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Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.
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