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Singing Island (SI) |
Area Description
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Singing Island is the starting place for Mages and Princes. Only characters level 1-12 are allowed on this island.
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Location Information:
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Map of Singing Island:
View the Map
Monsters that can be found in Singing Island:
Drop Guide |
Very Commonly Dropped | Commonly Dropped | Uncommonly Dropped |
Rarely Dropped | Very Rarely Dropped | No Drop Frequency Known |
Goblin |
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Level: 2
HP: 9
MP: 10
AC: 10
Experience: 5
Lawful Points: -5
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 10
CON: 12
DEX: 10
WIS: 7
INT: 7
MR: 2%
Fire resistance: 155
Water resistance: 100
Wind resistance: 75
Earth resistance: 105
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Goblins can be found walking in groups outside of town. They may drop basic items that can be used by new players. Beware - they are small, fast, and can be dangerous in large numbers. |
Location:
Giran, Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Fire Valley, South Giran, Gludio/Woodbec Path, East of Small Wasteland, Gypsy Town, Turtle Island |
Deer |
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Level: 3
HP: 25
MP: 0
AC: 9
Experience: 10
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 5
CON: 12
DEX: 15
WIS: 0
INT: 1
MR: 0%
Fire resistance: 0
Water resistance: 0
Wind resistance: 0
Earth resistance: 0
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These silent creatures are great to attack when you are low level. |
Location:
Giran, Gludio, Hidden Valley, Kent, Singing Island, Talking Island, Windawood/Woodbec, Elven Forest, South Giran, Gludio/Woodbec Path, Gludio/Kent Path, Forest of Dawn, Gypsy Town, Turtle Island |
Normal Drops:
Meat Meat |
Blessed Drops:
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Cursed Drops:
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Dwarven Miner |
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Level: 3
HP: 14
MP: 5
AC: 9
Experience: 10
Lawful Points: -22
Size: Small
Type:
Normal
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire, Water
STR: 15
CON: 13
DEX: 8
WIS: 9
INT: 2
MR: 1%
Fire resistance: 120
Water resistance: 125
Wind resistance: 80
Earth resistance: 70
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Dwarf Miners are an easier version of the Dwarf Warrior. |
Location:
Hidden Valley, Singing Island |
Kobold |
Concept Art
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Level: 3
HP: 7
MP: 15
AC: 10
Experience: 10
Lawful Points: -3
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Earth, Fire
STR: 12
CON: 11
DEX: 12
WIS: 7
INT: 8
MR: 2%
Fire resistance: 145
Water resistance: 100
Wind resistance: 75
Earth resistance: 105
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A small monster with a relatively weak attack, kobolds are good monsters for beginners. They can give good experience to new players. |
Location:
Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Gludio/Woodbec Path, East of Small Wasteland, Turtle Island |
Orc Archer |
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Level: 3
HP: 12
MP: 4
AC: 10
Experience: 10
Lawful Points: -3
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 6
CON: 12
DEX: 14
WIS: 7
INT: 10
MR: 0%
Fire resistance: 60
Water resistance: 280
Wind resistance: 100
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orc archers attack with flimsy arrows created by their orcish kin. Alone, an orc archer presents little threat - but orcs travel in groups, and thus attacks by orc archers should not be ignored. They may drop arrows, silver arrows, orcish bows, adena, and orcish helmets. |
Location:
Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Silence Ground, Turtle Island |
Elazar |
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Level: 4
HP: 45
MP: 50
AC: 7
Experience: 17
Lawful Points: -20
Size: Small
Type:
Undead
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 8
CON: 9
DEX: 8
WIS: 1
INT: 1
MR: 15%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Kill this skeleton to obtain a bone chip needed to make skeleton boots. It is my experience that you must be within 1 cell of him or you will not receive the bone chip. It will not drop on the ground |
Location:
Singing Island |
Normal Drops:
Bone Chip |
Blessed Drops:
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Cursed Drops:
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Mutated Alligator |
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Level: 4
HP: 25
MP: 10
AC: 8
Experience: 17
Lawful Points: -54
Size: Small
Type:
Normal
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 15
CON: 13
DEX: 13
WIS: 6
INT: 5
MR: 60%
Fire resistance: 70
Water resistance: 90
Wind resistance: 130
Earth resistance: 95
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This monster may be seen in Hidden Valley or Singing Island -- or the dungeons that connect these two training grounds. If you see them outside of these areas, beware! The alligators in Aden are much stronger than those you see in new player zones. The mutated alligators will give you a good idea about how their more powerful cousins attack. |
Location:
Singing Island, Hidden Valley Caves |
Skeleton Mage |
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Level: 4
HP: 28
MP: 60
AC: 5
Experience: 17
Lawful Points: -25
Size: Small
Type:
Undead
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 8
CON: 14
DEX: 14
WIS: 14
INT: 4
MR: 25%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Careful as you approach, this skeleton will cast call lightning on you. |
Location:
Singing Island |
Bryzak |
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Level: 5
HP: 0
MP: 0
AC: 0
Experience: 26
Lawful Points: 0
Size: Small
Type:
Undead
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 0
CON: 0
DEX: 0
WIS: 0
INT: 0
MR: 0%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: N
Immune to Slow: N
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Bryzak is accompanied by 2 Rotting Skeleton Marksman. He can drop some decent items for a new player...but beware...they hurt. |
Location:
Singing Island |
Normal Drops:
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Blessed Drops:
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Cursed Drops:
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Dwarf |
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Level: 5
HP: 30
MP: 5
AC: 8
Experience: 26
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 10
CON: 12
DEX: 10
WIS: 7
INT: 10
MR: 2%
Fire resistance: 250
Water resistance: 100
Wind resistance: 80
Earth resistance: 50
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Short and bearded, Dwarves are known to attack by jumping high into the air wielding a large axe. They become aggressive if any dwarf or dwarf warrior is attacked nearby. |
Location:
Giran, Gludio, Kent, Silver Knights Town, Singing Island, Talking Island, Desert, Elven Forest, South Giran, Gludio/Kent Path, East of Small Wasteland, Ogre Beach, Ivory Tower Town, Dwarf Beach, Turtle Island |
Fatigued Ratman |
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Level: 5
HP: 30
MP: 10
AC: 6
Experience: 26
Lawful Points: -26
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Fire
STR: 12
CON: 16
DEX: 12
WIS: 11
INT: 6
MR: 10%
Fire resistance: 130
Water resistance: 100
Wind resistance: 70
Earth resistance: 90
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These rodents are definitely more dangerous than the rats you see at the dump! |
Location:
Singing Island, Singing Island Caves, Hidden Valley Caves |
Rock Golem |
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Level: 5
HP: 45
MP: 20
AC: 8
Experience: 26
Lawful Points: -60
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Earth, Fire
STR: 58
CON: 16
DEX: 10
WIS: 6
INT: 5
MR: 5%
Fire resistance: 125
Water resistance: 100
Wind resistance: 50
Earth resistance: 120
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
While these look like the stone golems you will run into throughout Aden, the rock golem is a little less powerful. |
Location:
Singing Island, Singing Island Caves |
Skeleton Wizard |
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Level: 5
HP: 15
MP: 30
AC: 8
Experience: 26
Lawful Points: -28
Size: Small
Type:
Undead
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 16
WIS: 12
INT: 5
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Careful as you approach this skeleton, it has a tendency to cast lightning on you. |
Location:
Singing Island |
Mutated Lizard |
Concept Art
|
Level: 6
HP: 35
MP: 10
AC: 7
Experience: 37
Lawful Points: -47
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air
STR: 15
CON: 13
DEX: 10
WIS: 5
INT: 5
MR: 5%
Fire resistance: 85
Water resistance: 80
Wind resistance: 130
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The result of melding lizards with humans through magical means, the mutated lizardmen have come to settle in the new player zones Hidden Valley and Singing Island. They are good training monsters for new adventurers, but if you see one outside the gates of a new player zone, beware! Those are much more powerful and aggressive. |
Location:
Singing Island, Hidden Valley Caves |
Rotting Skeleton Guard |
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Level: 6
HP: 45
MP: 10
AC: 7
Experience: 37
Lawful Points: -18
Size: Small
Type:
Undead
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 15
WIS: 14
INT: 6
MR: 25%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Because they are rotting, these skeleton guards are easier to dominate than those elsewhere in Aden. Still, they are good monsters for new players to train on. |
Location:
Singing Island |
Rotting Skeleton Marksman |
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Level: 6
HP: 40
MP: 10
AC: 7
Experience: 37
Lawful Points: -18
Size: Small
Type:
Undead
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 16
WIS: 16
INT: 6
MR: 25%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Like the rotting guards and fighters, the rotting skeleton marksman is an easier target than its counterparts in Dragon Valley. They still can get the best of a new player, though! |
Location:
Singing Island, Singing Island Caves |
Slime |
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Level: 6
HP: 60
MP: 10
AC: -10
Experience: 37
Lawful Points: -6
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 10
CON: 16
DEX: 10
WIS: 7
INT: 7
MR: 10%
Fire resistance: 100
Water resistance: 70
Wind resistance: 130
Earth resistance: 95
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Slimes are slushy creatures that spend their lives sliding around Aden and absorbing dropped items into their bodies. Often drops items which it ate. You have 40 seconds to kill it before it digests the items. |
Location:
Dragon Valley, Orc Town, Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Small Waste Land, Waste Land, Dragon Valley Caves 1F, Dragon Valley Caves 2F, Dragon Valley Caves 3F, Dragon Valley Caves 4F, Dragon Valley Caves 5F, Dragon Valley Caves 6F, Dragon Valley Caves 7F (Antharas' Lair), Desert, Orc Beach, Orc Fire Field, Elven Caves 1F, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Pirate Island |
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
Wild Boar |
|
Level: 6
HP: 20
MP: 5
AC: 7
Experience: 37
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 11
CON: 12
DEX: 10
WIS: 5
INT: 6
MR: 1%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Wild boars can be found running around in the forests. They are harmless, unless you attack them. |
Location:
Gludio, Kent, Singing Island, Talking Island, Windawood/Woodbec, Elven Forest, Gludio/Woodbec Path, Gludio/Kent Path, Talking Island Death Match, Aden, Forest of Dawn, Gypsy Town |
Zombie |
|
Level: 6
HP: 45
MP: 12
AC: 8
Experience: 37
Lawful Points: -8
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Earth, Fire
STR: 14
CON: 16
DEX: 6
WIS: 5
INT: 2
MR: 5%
Fire resistance: 150
Water resistance: 100
Wind resistance: 80
Earth resistance: 75
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: Y
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Zombies are considered undead monsters. The product of evil experimentation, zombies are reanimated corpses with no will-power of their own. Infuriated, zombies attack all living beings. They are vulnerable to sunlight, however, and shun it completely. |
Location:
Singing Island, Talking Island, Talking Island Caves 1F, Talking Island Caves 2F, Underwater Tunnel, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 6F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Windawood Dungeon 2F, Oren Wasteland, Dwarf Beach, Talking Island Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F |
Island Ghast |
|
Level: 7
HP: 40
MP: 15
AC: 6
Experience: 50
Lawful Points: -59
Size: Small
Type:
Normal
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 17
CON: 18
DEX: 16
WIS: 8
INT: 6
MR: 10%
Fire resistance: 130
Water resistance: 90
Wind resistance: 80
Earth resistance: 95
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New players should beware of these creepy creatures -- they tend to poison their victims, so be prepared when taking one on. |
Location:
Singing Island |
Rotting Skeleton Fighter |
|
Level: 7
HP: 50
MP: 10
AC: 6
Experience: 50
Lawful Points: -19
Size: Small
Type:
Undead
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 18
CON: 14
DEX: 14
WIS: 14
INT: 6
MR: 25%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Like the rotting guards, these fighters are much easier to kill than their cousins found in Dragon Valley. |
Location:
Singing Island |
Dark Mage |
|
Level: 8
HP: 50
MP: 25
AC: 6
Experience: 65
Lawful Points: -15
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance: 0
Water resistance: 0
Wind resistance: 150
Earth resistance: 0
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This Dark Mage shouts "Death finds us all". |
Location:
Singing Island |
Degenerated Beholder |
|
Level: 8
HP: 45
MP: 20
AC: 6
Experience: 65
Lawful Points: -20
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 10
CON: 13
DEX: 12
WIS: 18
INT: 18
MR: 50%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A generated beholder is one that is not quite what it is meant to be -- a beholder that is somehow less capable of killing than their cousins. Because they found it difficult to survive in Aden, they have come to live in Hidden Valley and Singing Island. Although they aren't as strong as other beholders in the world, they are good practice for new adventurers. |
Location:
Singing Island, Singing Island Caves, Hidden Valley Caves |
Island Ghast Lord |
|
Level: 8
HP: 55
MP: 25
AC: 4
Experience: 65
Lawful Points: -72
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 18
CON: 18
DEX: 16
WIS: 12
INT: 6
MR: 20%
Fire resistance: 120
Water resistance: 85
Wind resistance: 80
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target so target can't talk aside from whispers. |
Like ghasts, ghast lords may poison you. However, these monsters are not nearly as powerful as those you will find in orcish territory... |
Location:
Singing Island |
Orc Fighter |
|
Level: 8
HP: 50
MP: 8
AC: 5
Experience: 65
Lawful Points: -8
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 14
CON: 14
DEX: 14
WIS: 8
INT: 10
MR: 5%
Fire resistance: 40
Water resistance: 300
Wind resistance: 90
Earth resistance: 95
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Among orcs, physical strength reigns supreme and thus the Orc Fighter is a privileged class of Orc. An Orc Fighter may be a tough opponent. Orc fighters may attack chaotic players on sight and will attack when nearby orcs of any kind are attacked. |
Location:
Gludio, Kent, Orc Town, Silver Knights Town, Singing Island, Talking Island, Windawood/Woodbec, Main Land Caves 1F, Desert, Orc Beach, Orc Fire Field, Elven Forest, Elven Caves 1F, Elven Caves 2F, Silver Knight Town Caves (Desert Caves) 1F, Gludio/Woodbec Path, Gludio/Kent Path, East of Small Wasteland, Orc Forest, Gludio Death Match, Talking Island Death Match, Silence Ground, Turtle Island |
Skeleton Sorcerer |
|
Level: 8
HP: 52
MP: 40
AC: 0
Experience: 65
Lawful Points: -23
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 18
CON: 14
DEX: 14
WIS: 12
INT: 5
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Careful as you approach to attack, this skeleton will cast fire arrow on you. |
Location:
Singing Island |
Island Cockatrice |
|
Level: 9
HP: 80
MP: 40
AC: 5
Experience: 82
Lawful Points: -28
Size: Large
Type:
Normal
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 25
CON: 18
DEX: 18
WIS: 12
INT: 8
MR: 30%
Fire resistance: 110
Water resistance: 95
Wind resistance: 70
Earth resistance: 90
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Don't laugh at these lizard/roosters -- they can really do some damage to new players! The cockatrices on Singing Island are not as harmful as those you will find elsewhere in Aden. |
Location:
Singing Island |
Island Crocodile |
|
Level: 9
HP: 90
MP: 20
AC: 6
Experience: 82
Lawful Points: -47
Size: Large
Type:
Normal
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air
STR: 15
CON: 13
DEX: 13
WIS: 6
INT: 5
MR: 10%
Fire resistance: 70
Water resistance: 95
Wind resistance: 140
Earth resistance: 90
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The new player version of the crocodiles you find in Aden. You can defeat them on Singing Island, but can you match their strength elsewhere in Aden?? |
Location:
Singing Island |
Island Werewolf |
|
Level: 9
HP: 20
MP: 10
AC: 8
Experience: 82
Lawful Points: -9
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Fire
STR:
CON:
DEX:
WIS:
INT:
MR:
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These half man, half wolf creatures can only be seen in Singing Island. Unlike their counterparts throughout Aden, they are not tribal. |
Location:
Singing Island |
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
Skeleton |
|
Level: 10
HP: 80
MP: 30
AC: 3
Experience: 101
Lawful Points: -12
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 14
DEX: 16
WIS: 12
INT: 10
MR: 10%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Skeletons are considered undead monsters. Skeletons are the reanimated bones of soldiers who died upon the battlefield. |
Location:
Silver Knights Town, Singing Island, Talking Island Caves 1F, Talking Island Caves 2F, Main Land Caves 1F, Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Small Waste Land, Waste Land, Silver Knight Town Caves (Desert Caves) 1F, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Windawood Dungeon 1F, Talking Island Death Match, Werldern Death Match, Silence Ground, Turtle Island, Lastabad Dungeon 1F |
Island Drake |
|
Level: 11
HP: 100
MP: 50
AC: -8
Experience: 122
Lawful Points: -85
Size: Large
Type:
Normal
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Fire
STR: 32
CON: 18
DEX: 18
WIS: 15
INT: 15
MR: 36%
Fire resistance: 185
Water resistance: 150
Wind resistance: 170
Earth resistance: 180
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The drakes you see in Singing Island attack from the air. However, if you run into one in other part of Aden, like Dragon Valley or Forgotten Island, make sure you are prepared! They are very strong. |
Location:
Singing Island |
NPC's that can be found in Singing Island:
Aamir - Jeweler |
|
Location/Town:
Singing Island
Loc (/loc):
32813, 32780
Description: Aamir is the Jeweler in SI. She will create the Ruby, Sapphire, Moonstone, and Carnelian rings if you return the required components to her. |
Aamir sells/creates the following items:
Carnelian Ring, Moonstone Ring, Ruby Ring, Sapphire Ring |
Amy - Sorceress |
|
Location/Town:
Singing Island
Loc (/loc):
32771, 32778
Description: Amy will trade a dagger for a Mage Cap or a Mage Cap for a dagger. This is important for a mage to get the Mage Cap which allows them to ebolt for only 1mp. |
Armor Strengthener - Armor Enchanter |
|
Location/Town:
Singing Island
Loc (/loc):
32819, 32738
Description: He will use a spell to strenghen your armor. He charges a small fee of 100a. |
Carmelia - Metal Smith |
|
Location/Town:
Singing Island
Loc (/loc):
Unknown
Description: Carmelia will create a plain ring if you return the required components to her. |
Carmelia sells/creates the following items:
Ring |
Esmerelda - Fortune Teller |
|
Location/Town:
Singing Island
Loc (/loc):
32802, 32777
Description: Esmerelda allows you to preview certain areas of the game. She will cycle through these areas but you will not be able to do anything but walk around for a brief moment. |
Evilman - Chaotic Character |
|
Location/Town:
Singing Island
Loc (/loc):
32818, 32758
Description: Evilman represents a chaotic character in the game. Their name will appear Red. Talk to Evilman to learn more about being chaotic. |
Galiene - Skeleton Boot Quest NPC |
|
Location/Town:
Singing Island
Loc (/loc):
32809, 32718
Description: Talk to Galiene to find out information regarding the Skeleton Boot quest as well as to make the Skeleton Boots.
|
Galiene sells/creates the following items:
Skeleton Boots |
Garret - Garret the Hunter |
|
Location/Town:
Singing Island
Loc (/loc):
Unknown
Description: Garret provides free information on the hunting aspects of the game. He will explain how to consider Monsters, the different hunting zones in the game, and Monster Aggression. |
Goodman - Lawful Character |
|
Location/Town:
Singing Island
Loc (/loc):
32819, 32754
Description: Goodman represents a Lawful Character in the game. Their name will appear Blue. Talk to Goodman to learn more about being Lawful. |
Haste Master - Haste Master |
|
Location/Town:
Singing Island
Loc (/loc):
32814, 32744
Description: This NPC can be found near the weapon/armor enchanters in Singing Island. If you talk to him he will enchant you with haste. This haste is stackable, so you can use him more than once at a time. |
Healer - Healer |
|
Location/Town:
Singing Island
Loc (/loc):
Unknown
Description: There are a few Healers in town. Most can be found by the gates. If you are low on Hit Points(HP) or Mana Points (MP) talk to them and they will restore your HP and MP to full capacity. |
Heather - Inn Keeper |
|
Location/Town:
Singing Island, Hidden Valley
Loc (/loc):
32686, 32891
Description: Heather is the HV inn keeper. She will not help you as the healers in town have taken away from their business. She does provide some general information regarding the inn. |
Ishtar - Teleportation NPC |
|
Location/Town:
Singing Island
Loc (/loc):
32795, 32774
Description: Ishtar will teleport you to Talking Island for free. In Talking Island you can talk to Zeno to come back to Singing Island. |
Jane - Leather Craftsman |
|
Location/Town:
Singing Island
Loc (/loc):
32764, 32757
Description: Jane deals with fur and leather items. You can sell you extra furs to her or make leather items. She is near the norther gate of Singing Island. |
Jane sells/creates the following items:
Belt, Hard Leather, Hard Leather Vest, Leather Boots, Leather Cap, Leather Helmet, Leather Sandals, Leather Shield, Leather Vest, Leather Vest with Belt |
Johan - General Item Merchant |
|
Location/Town:
Singing Island
Loc (/loc):
32757, 32758
Description: He buys and sells most of your basic items. |
Johan sells/creates the following items:
Arrow, Athame, Axe, Bardiche, Bow, Broad Sword, Candy, Chain Mail (CM), Cotton Robe, Dagger, Greater Healing Potion or Clear Potion (CLEARS), Haste Potion or Green Potions (GREENS), Healing Potion or Orange Potion (ORANGES), Lamp, Large Shield (LS), Leather Armor, Leather Jacket, Lesser Healing Potion or Red Potion (REDS), Long Sword, Mace, Meat, Ring Mail, Scale Mail, Scimitar, Scroll of Identify, Short Sword, Small Shield, Spear, Studded Leather Armor |
Kohath - Fur Merchant |
|
Location/Town:
Singing Island
Loc (/loc):
32819, 32773
Description: Kohath will trade you 2 Hard Leather for 1 Lesser Healing Potion. |
Kun - SI Dungeon Keeper |
|
Location/Town:
Singing Island
Loc (/loc):
32784, 32851
Description: Kun will allow you into the SI Caves. Talk to her to gain access. |
Luder - Singing Island Guardian |
|
Location/Town:
Singing Island
Loc (/loc):
32780, 32785
Description: Luder provides all sorts of game information. He is one of the first people you will want to talk to after creating your character. When you talk to him he explains how the party system works. If you create a party, you can "collect the reward" from him, which is a small sheild (-1AC). |
Manfred the Tutor - The Tutor |
|
Location/Town:
Singing Island
Loc (/loc):
32781, 32779
Description: Manfred allows you to take the Tutorial in which you can learn about a lot of the basics of the game. |
Neutralman - Neutral Character |
|
Location/Town:
Singing Island
Loc (/loc):
32818, 32756
Description: Neutralman represents a neutral character in the game. Their name will appear White. Talk to Neutralman to learn more about being neutral. |
Novice Teleporter - Teleporter |
|
Location/Town:
Singing Island
Loc (/loc):
Unknown
Description: There teleporters are located all around Singing Island. You can locate anyone of them to be teleported to Talking Island for free. |
Peria |
No Image Available |
Location/Town:
Singing Island, Hidden Valley
Loc (/loc):
32812, 32733 (SI) and 32672, 32841 (HV)
Description: Will give you an apple juice in exchange for one dagger, one leather jacket, and 20 adena. |
Polymorph Magician - Polymorph Magician |
|
Location/Town:
Hidden Valley, Singing Island
Loc (/loc):
32817, 32738
Description: The Polymorph Magician can morph you into either a Skeleton, Lycanthrope, Arachnevil, Ghoul, Ghast, Atuba Orc, Skeleton Axeman, or a Troll. The morph will last 30 minutes and costs 100 adena. |
Rachel - Armor Information |
|
Location/Town:
Singing Island
Loc (/loc):
32790, 32752
Description: Rachel provides some information regarding armor. |
Rion - Blacksmith |
|
Location/Town:
Singing Island
Loc (/loc):
32738, 32760
Description: Rion will fix any broken weapons you might have for a fee. |
Rose - Fireworks Vendor |
|
Location/Town:
Singing Island
Loc (/loc):
Unknown
Description: Rose will sell various types of fireworks. |
Ruba - Quest NPC |
|
Location/Town:
Singing Island
Loc (/loc):
32777, 32779
Description: Ruba teaches you about the quest in the underground dungeon. She repeats "When will that person come who is mentioned in the prophecy..." and "If the seal on the underground dungeon is broken...." |
Ruba sells/creates the following items:
Amulet of Singing Island (SI Ammy) |
Sasha - Wandering Merchant |
|
Location/Town:
Singing Island
Loc (/loc):
Unknown
Description: Sasha can be found walking around Singing Island. She sells various potions. |
Siriss - Magician |
|
Location/Town:
Singing Island
Loc (/loc):
32825, 32722
Description: Siriss tells you about magic and spellbooks. You can learn the first 2 levels of magic from her once you get to the appropriate level. |
Siriss sells/creates the following items:
Spellbook: Blessed Armor (level 3), Spellbook: Chill Touch (level 2), Spellbook: Cure Poison (level 2), Spellbook: Curse: Blind (level 3), Spellbook: Curse: Poison (level 2), Spellbook: Decrease Weight (level 2), Spellbook: Detection (level 2), Spellbook: Enchant Weapon (level 2), Spellbook: Energy Bolt (level 1), Spellbook: Fire Arrow (level 2), Spellbook: Heal (level 3), Spellbook: Holy Weapon (level 1), Spellbook: Ice Dagger (level 1), Spellbook: Lesser Heal (level 1), Spellbook: Light (level 1), Spellbook: Lightning (level 3), Spellbook: Shield (level 1), Spellbook: Stalac (level 2), Spellbook: Teleport (level 1), Spellbook: Turn Undead (level 3), Spellbook: Wind Shuriken (level 1) |
Toby - Kennel Master |
|
Location/Town:
Singing Island
Loc (/loc):
32803, 32741
Description: One of the Kennel Masters in Aden. Talk to Toby to store or retrieve your pets. |
Weapon Enchanter - Weapon Enchanter |
|
Location/Town:
Singing Island
Loc (/loc):
32821, 32738
Description: He will enchant the weapon you are equipped with. This lasts a short period of time. The cost is 100 adena. |
|
Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.
|