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List of monsters by - [from category Tough-skinned]
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Drop Guide |
Very Commonly Dropped | Commonly Dropped | Uncommonly Dropped |
Rarely Dropped | Very Rarely Dropped | No Drop Frequency Known |
Rock Golem |
|
Level: 5
HP: 45
MP: 20
AC: 8
Experience: 26
Lawful Points: -60
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Earth, Fire
STR: 58
CON: 16
DEX: 10
WIS: 6
INT: 5
MR: 5%
Fire resistance: 125
Water resistance: 100
Wind resistance: 50
Earth resistance: 120
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
While these look like the stone golems you will run into throughout Aden, the rock golem is a little less powerful. |
Location:
Singing Island, Singing Island Caves |
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Island Crocodile |
|
Level: 9
HP: 90
MP: 20
AC: 6
Experience: 82
Lawful Points: -47
Size: Large
Type:
Normal
Class:
Beginner
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air
STR: 15
CON: 13
DEX: 13
WIS: 6
INT: 5
MR: 10%
Fire resistance: 70
Water resistance: 95
Wind resistance: 140
Earth resistance: 90
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The new player version of the crocodiles you find in Aden. You can defeat them on Singing Island, but can you match their strength elsewhere in Aden?? |
Location:
Singing Island |
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Silent Cavern Stone Golem |
|
Level: 13
HP: 150
MP: 50
AC: -1
Experience: 170
Lawful Points: 0
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Earth, Fire
STR: 18
CON: 16
DEX: 10
WIS: 6
INT: 10
MR: 5%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal:
Immune to Poison: N
Immune to Slow: N
Ranged Attack:
Two Cell Melee Attack:
Area Attack:
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Stone golems are stones infused with magic power, created through dark magical art by long-dead wizards. An attack from a golems stone body has formidable force and may easily break the blade of a sword. |
Location:
Silent Cavern |
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Stone Golem |
|
Level: 13
HP: 150
MP: 50
AC: -1
Experience: 170
Lawful Points: -12
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 58
CON: 16
DEX: 10
WIS: 6
INT: 5
MR: 5%
Fire resistance: 120
Water resistance: 100
Wind resistance: 300
Earth resistance: 15
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Stone golems are stones infused with magic power, created through dark magical art by long-dead wizards. An attack from a golems stone body has formidable force and may easily break the blade of a sword. |
Location:
Silver Knights Town, Talking Island, Talking Island Caves 1F, Main Land Caves 3F, Desert, Desert Beach (Lizard Beach), Silver Knight Town Caves (Desert Caves) 1F, Ogre Beach, Giran Death Match, Talking Island Death Match, Silence Ground, Turtle Island |
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Mimic |
Concept Art
|
Level: 15
HP: 120
MP: 20
AC: -2
Experience: 226
Lawful Points: -20
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 16
CON: 12
DEX: 14
WIS: 11
INT: 10
MR: 20%
Fire resistance: 50
Water resistance: 50
Wind resistance: 0
Earth resistance: 50
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Mimics look like treasure chests and attack victims approaching them thinking they are treasure. They will take their toll on folks that don't recognize real treasure in the Ivory Tower.
This monster can damage your weapon. |
Location:
Ivory Tower 4F, Ivory Tower 5F, Talking Island Death Match |
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Ice Golem |
Concept Art
|
Level: 18
HP: 220
MP: 0
AC: -8
Experience: 325
Lawful Points: -14
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 46
CON: 16
DEX: 10
WIS: 6
INT: 5
MR: 7%
Fire resistance: 280
Water resistance: 15
Wind resistance: 100
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Ice Golems are, as their name suggests, monsters with a bulky body composed of transparent ice. They're slow but one should be careful of their destructive power. |
Location:
Crystal Caves 1F, Crystal Caves 2F, Crystal Caves 3F, Ivory Tower Town, Border Fortress, Talking Island Death Match |
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Turtle Dragon (Water) |
|
Level: 24
HP: 280
MP: 10
AC: -15
Experience: 577
Lawful Points: -22
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Earth
STR: 16
CON: 18
DEX: 15
WIS: 12
INT: 12
MR: 5%
Fire resistance: 80
Water resistance: 60
Wind resistance: 160
Earth resistance: 190
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This huge turtle attacks with the sharp horn protruding from his skull, and defends against attacks by hiding beneath his armored shell. Will damage your sword. |
Location:
Heine Caves 4F |
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Turtle Dragon (Land) |
|
Level: 26
HP: 280
MP: 10
AC: -15
Experience: 677
Lawful Points: -22
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Earth
STR: 16
CON: 18
DEX: 15
WIS: 12
INT: 12
MR: 0%
Fire resistance: 80
Water resistance: 60
Wind resistance: 150
Earth resistance: 190
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This huge turtle attacks with the sharp horn protruding from his skull, and defends against attacks by hiding beneath his armored shell. Will damage your sword. |
Location:
Heine, Silver Knights Town, Turtle Island |
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GC Black Ent |
|
Level: 28
HP: 500
MP: 20
AC: -18
Experience: 785
Lawful Points: -34
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 20
CON: 18
DEX: 12
WIS: 12
INT: 8
MR: 20%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
Apparently weaker version of the Diad Cave Black Ent. |
Location:
Great Cavern, Ancient Giant Ruins - Northwest |
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Giran Stone Golem |
|
Level: 28
HP: 440
MP: 300
AC: -8
Experience: 785
Lawful Points: -30
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Air, Fire
STR: 58
CON: 16
DEX: 10
WIS: 6
INT: 11
MR: 30%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Giran Dungeoun version of the mainland Stone Golem (lvl 13). Capable of throwing rocks from a distance. |
Location:
Giran Caves 4F |
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Crustacean |
|
Level: 29
HP: 450
MP: 30
AC: -27
Experience: 842
Lawful Points: -40
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Earth
STR: 20
CON: 18
DEX: 16
WIS: 12
INT: 14
MR: 0%
Fire resistance: 60
Water resistance: 50
Wind resistance: 180
Earth resistance: 190
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This giant shell crab hides under his skull shell and attacks with a vicious pair of pinchers. |
Location:
Heine Caves 4F, Turtle Island |
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Crocodile |
|
Level: 32
HP: 400
MP: 20
AC: -23
Experience: 1025
Lawful Points: -15
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 15
CON: 13
DEX: 13
WIS: 6
INT: 5
MR: 10%
Fire resistance: 70
Water resistance: 95
Wind resistance: 190
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A large, aquatic reptile with armor-like skin, the crocodile is usually found near river banks and can be dangerous to passerby. There is a crocodile boss monster on Losus Island, north of Heine. Other crocs you see are not bosses.
He has tough skin and thus can damage your weapon. To prevent damaging your weapon, use a weapon that can not be damaged or use your pets.
The Crocodile will spawn once an hour somewhere on Losus Island. He spawns around the same time each hour. |
Crocodile is considered a Boss. Below is some additional information:
Spawn Times:
- The Crocodile spawns at least once an hour.
Spawn Locations:
- The Crocodile will spawn on Losus Island. This is the only location that it will spawn. The island is small so you should be able to find him if he is up.
Information:
- The Crocodile is a tough skinned monster and thus he can damage your weapons. I would suggest using a staff or other non-damageable weapon when fighting him. If your a mage or Elf you may want to slow him to make him even easier to kill.
- He doesn't drop that well, but you will get the occasional zel/dai from him.
|
Location:
Losus Island |
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Guardian Armor |
|
Level: 33
HP: 600
MP: 0
AC: -30
Experience: 1090
Lawful Points: -42
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 15
CON: 10
DEX: 6
WIS: 4
INT: 10
MR: 0%
Fire resistance: 200
Water resistance: 150
Wind resistance: 100
Earth resistance: 150
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These enchanted suits of armor roam the floors of the Tower of Insolence. Be warned, they are nearly impervious to physical attacks, and can only be readily defeated through the power of magic. |
Location:
Tower of Insolence 34F, Tower of Insolence 35F, Tower of Insolence 39F, Tower of Insolence 40F |
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Island of Dreams Guardian Armor |
|
Level: 33
HP: 600
MP: 0
AC: -30
Experience: 1090
Lawful Points: -42
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Fire, Water
STR: 15
CON: 10
DEX: 6
WIS: 4
INT: 10
MR: 0%
Fire resistance: 200
Water resistance: 150
Wind resistance: 100
Earth resistance: 150
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
You'll run into many levels of this monster. Beware - you can relly damage your sword trying to slay this beast, and it might just take more than brute force to topple this foe!
This mop is extra weak to MAGIC.
**This monster has a level range from 8 to 56, There name no longer indicates there level.** |
Location:
|
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Island of Dreams Ice Golem |
Concept Art
|
Level: 33
HP: 600
MP: 12
AC: -33
Experience: 1090
Lawful Points: -42
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Fire
STR: 15
CON: 12
DEX: 6
WIS: 6
INT: 10
MR: 12%
Fire resistance: 200
Water resistance: 25
Wind resistance: 100
Earth resistance: 70
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
On the Island of Dreams, many levels of the mighty ice golem wander.
**This monster has a level range from 8 to 56, Their name no longer indicates there level.** |
Location:
Island of Dreams - Water (A) |
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Diad Black Ent |
|
Level: 35
HP: 1000
MP: 50
AC: -15
Experience: 1226
Lawful Points: -50
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 13
CON: 20
DEX: 11
WIS: 11
INT: 13
MR: 65%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: -
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
|
Location:
Lastabad Dungeon 4F |
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Gargoyle |
Concept Art
|
Level: 35
HP: 550
MP: 0
AC: -30
Experience: 1226
Lawful Points: -30
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 22
CON: 20
DEX: 14
WIS: 6
INT: 6
MR: 25%
Fire resistance: 80
Water resistance: 70
Wind resistance: 200
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Gargoyles are winged demon-like creatures with a dark green, hard body. They possess strong resilience against physical.
Presently, they dont spawn anywhere in Aden, but can be summoned by lvl 48+ Mages wearing ROSC. |
Location:
|
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Giran Lava Golem |
|
Level: 35
HP: 500
MP: 300
AC: -15
Experience: 1226
Lawful Points: -40
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 65
CON: 18
DEX: 8
WIS: 5
INT: 11
MR: 50%
Fire resistance: 80
Water resistance: 120
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Giran Dungeoun version of the mainland Lava Golem (lvl 35).
Uses fireball spell! |
Location:
Giran Caves 4F |
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Iron Golem |
|
Level: 35
HP: 650
MP: 10
AC: -18
Experience: 1226
Lawful Points: -42
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Air
STR: 70
CON: 18
DEX: 8
WIS: 5
INT: 5
MR: 50%
Fire resistance: 70
Water resistance: 70
Wind resistance: 220
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Like its relatives, the stone and ice golems, the iron golem is slow but very powerful. A moving Iron Golem is aggressive, but a standing Iron Golem will attack you only if you attack another Golem. |
Location:
Ivory Tower 4F, Ivory Tower 5F, Ivory Tower 8F, Crystal Caves 1F, Crystal Caves 2F, Crystal Caves 3F, Ivory Tower Town, Border Fortress, Giran Death Match, Gludio Death Match, Werldern Death Match |
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Wicked Mimic |
Concept Art
|
Level: 38
HP: 500
MP: 30
AC: -20
Experience: 1445
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 16
CON: 12
DEX: 14
WIS: 11
INT: 10
MR: 40%
Fire resistance: 110
Water resistance: 85
Wind resistance: 70
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These "treasure chests" are usually found in the Tower of Insolence and are much more difficult than those in the Ivory Tower.
This monster can damage your weapon. |
Location:
Tower of Insolence 12F, Tower of Insolence 13F, Tower of Insolence 14F, Tower of Insolence 15F |
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Forgotten Island Crocodile |
|
Level: 42
HP: 440
MP: 30
AC: -28
Experience: 1765
Lawful Points: -15
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air
STR: 15
CON: 13
DEX: 13
WIS: 6
INT: 5
MR: 10%
Fire resistance: 240
Water resistance: 100
Wind resistance: 140
Earth resistance: 130
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These beefed up crocs use their powerful jaws and teeth to rip you to shreds! |
Location:
Forgotten Island |
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Oum Warrior |
No Image Available
|
Level: 42
HP: 928
MP: 0
AC: -50
Experience: 1765
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma:
|
Attribute:
Weakness:
STR: 15
CON: 14
DEX: 14
WIS: 10
INT: 8
MR: 40%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Location:
1B Underground Passageway, 1B Underground Duel Area |
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Baltuzar |
|
Level: 43
HP: 800
MP: 250
AC: -32
Experience: 1850
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Baltuzar can be found on the 3rd or 4th floors of the mainland dungeon following Caspa in search of Orim by order of Hardin to kill the betrayer.
You will hear Baltuzar yell out to Orim: Where are you! Orim, the betrayer!
Baltuzar uses the Eruption spell to inflict damage to opponents, damage depending on the targets Magic Resistance. |
Baltuzar is considered a Boss. Below is some additional information:
|
Location:
Main Land Caves 3F, Main Land Caves 4F |
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Caspa |
|
Level: 44
HP: 450
MP: 250
AC: -32
Experience: 1937
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
None
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance: 10
Water resistance: 180
Wind resistance: 70
Earth resistance: 75
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Caspa can be found on the 3rd or 4th floors of the mainland dungeon. He is occompanied by Baltuzar, Merkyor, and Sema in search of Orim by order of Hardin to kill the betrayer.
AggressiveHardin was acknowledged as the most brilliant wizard of his age. Orim alone knows Hardins secret to success. That is why orim is called the betrayer and must die.
You will hear Caspa yell out to Orim:
You can not hide from us, Orim!
Caspa uses the Fireball spell to inflict damage to the target and surrounding players/pets, damage depending on each targets Magic Resistance. |
Caspa is considered a Boss. Below is some additional information:
Spawn Times:
- Caspa and his friends (Merkyor, Sema, Baltuzar) all spawn at the same time. They spawn once every hour. In real life time, they spawn in the last 30 minutes of the hour and sometimes a little into the next hour. So for example, they would spawn between 9:30 and 10:10.
Spawn Locations:
- This group of bosses spawn anywhere in MLC 3F or 4F.
Information:
- Caspa and friends will yell when they spawn. Once they yell the best tactic is to random tele around the floor until you find them. As a group they can hurt so be careful. It would be wise to have someone on both of the floors so you can find out when they spawn.
- Sometimes they don't seem to yell. This could be a couple of items. For one, they might be too far away or on the other floor and thus you don't hear them yell. Secondly, they may spawn on the same screen as someone and thus don't ever yell. Just cause you don't hear him, doesn't mean he didn't spawn.
|
Location:
Main Land Caves 3F, Main Land Caves 4F |
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Darkness Avenger |
No Image Available
|
Level: 44
HP: 1056
MP: 0
AC: -52
Experience: 1937
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma:
|
Attribute:
Weakness:
STR: 17
CON: 18
DEX: 15
WIS: 13
INT: 16
MR: 55%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Location:
|
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Horrific Iron Golem |
Concept Art
|
Level: 44
HP: 800
MP: 20
AC: -37
Experience: 1937
Lawful Points: -90
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air
STR: 70
CON: 18
DEX: 18
WIS: 10
INT: 10
MR: 35%
Fire resistance: 75
Water resistance: 70
Wind resistance: 200
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The iron golems found in the Tower of Insolence are similar to their cousins in other parts of Aden. However, it will take more work to conquer an horrific iron golem. |
Location:
Tower of Insolence 42F |
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Black Knight of Darkness |
|
Level: 45
HP: 900
MP: 10
AC: -67
Experience: 2026
Lawful Points: -15
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 19
CON: 16
DEX: 17
WIS: 12
INT: 12
MR: 65%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Having extended their search to the Tower of Insolence seeking threats to Ken Rauhel, these knights have become aggressive to all classes, with their judgments twisted by the evil of the Tower.
This creature can be found wandering the Tower Of Insolence 71-80 floors.
|
Location:
Tower of Insolence 71F, Tower of Insolence 72F, Tower of Insolence 73F, Tower of Insolence 74F, Tower of Insolence 77F, Tower of Insolence 78F |
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Lesser Dragon |
Concept Art
|
Level: 45
HP: 800
MP: 120
AC: -46
Experience: 2026
Lawful Points: -45
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air, Fire
Weakness:
Water
STR: 35
CON: 18
DEX: 12
WIS: 18
INT: 18
MR: 50%
Fire resistance: 50
Water resistance: 240
Wind resistance: 150
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
These are small dragons with a thin, long tail and two large sturdy legs. Although it has wings, it can not fly. Attacks with its fiery breath and may drop spellbooks, gems and scrolls of polymorph. |
Location:
Tower of Insolence 41F, Tower of Insolence 43F, Tower of Insolence 44F, Tower of Insolence 45F, Tower of Insolence 47F, Tower of Insolence 48F, Tower of Insolence 49F, Tower of Insolence 50F |
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Merkyor |
|
Level: 45
HP: 450
MP: 250
AC: -32
Experience: 2026
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
None
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance: 60
Water resistance: 65
Wind resistance: 140
Earth resistance: 75
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Merkyor can be found on the 3rd or 4th floors of the mainland dungeon following Caspa in search of Orim by order of Hardin to kill the betrayer.
You will hear Merkyor yell out to Orim:
Come out and beg your pardon to the great wizard!
Merkyor uses the Energy Bolt spell to inflict small amounts of damage to opponents, damage depending on the targets Magic Resistance. |
Merkyor is considered a Boss. Below is some additional information:
|
Location:
Main Land Caves 3F, Main Land Caves 4F |
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Heavy Oum Warrior |
No Image Available
|
Level: 46
HP: 1198
MP: 0
AC: -54
Experience: 2117
Lawful Points: -25
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma:
|
Attribute:
Weakness:
STR: 17
CON: 16
DEX: 15
WIS: 12
INT: 10
MR: 40%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Location:
|
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Ifrit |
|
Level: 46
HP: 1100
MP: 300
AC: -28
Experience: 2117
Lawful Points: -55
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 20
CON: 18
DEX: 18
WIS: 18
INT: 18
MR: 40%
Fire resistance: 5
Water resistance: 240
Wind resistance: 80
Earth resistance: 85
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
The Ifrit brandishes a spear of flame and floats just out of reach atop a column of heated air. Swirling in fire, this relative of legendary genies is unlikely to grant your wish - unless perhaps you wish for death.
The Ifrit spawns at random times and locations within the northern part of Fire Valley. Multiple Ifrits can be out at a time. |
Ifrit is considered a Boss. Below is some additional information:
Spawn Times:
- Ifrits spawn a lot more frequently than a Phoenix and sometimes multiple will spawn at a time.
Spawn Locations:
- The Ifrit will spawn anywhere in the upper and middle areas of Fire Valley. There is no specific spot that he spawns...it is purely random.
- View the Spawn Area in FV.
Information:
- The Ifrit is a tough monster and you will want to hunt him without other monsters attacking you. This will make it much easier. His distance attack hurts the worst so get close to him as soon as you can.
|
Location:
Fire Valley, Gludio Death Match |
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Spiritologist of Blood |
|
Level: 46
HP: 1198
MP: 318
AC: -54
Experience: 2117
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma:
|
Attribute:
Weakness:
STR: 15
CON: 15
DEX: 14
WIS: 15
INT: 19
MR: 70%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Location:
|
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
Go to top
Blood Rain Knight |
No Image Available
|
Level: 47
HP: 1274
MP: 318
AC: -55
Experience: 2210
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma:
|
Attribute:
Weakness:
STR: 20
CON: 18
DEX: 16
WIS: 12
INT: 15
MR: 65%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Location:
|
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Lord of Darkness |
|
Level: 47
HP: 1274
MP: 1200
AC: -55
Experience: 2210
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma:
|
Attribute:
Weakness:
STR: 16
CON: 17
DEX: 14
WIS: 14
INT: 16
MR: 75%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Location:
|
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
Go to top
Drake |
|
Level: 48
HP: 1200
MP: 550
AC: -48
Experience: 2305
Lawful Points: -43
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Earth, Fire
STR: 32
CON: 18
DEX: 18
WIS: 15
INT: 15
MR: 70%
Fire resistance: 195
Water resistance: 50
Wind resistance: 70
Earth resistance: 160
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: Y
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Drakes are powerful creatures capable of killing an inexperienced player. Drakes fly around the Dragon Valley area. Its fire-breathing attack can do 100+ damage.
There are a total of 4 drakes that spawn in a day/night time period. In one complete lineage day, there would be 8 drakes total. There are two solo drakes and then there are the twins. All the drakes will spawn near entrances to the Dragon Valley Caves. The two solo drakes will spawn anytime within the first hour of daylight or sunset. The twins will spawn any time during the day and any time during the night. The process starts over it becomes daytime and nighttime. |
Drake is considered a Boss. Below is some additional information:
Spawn Times:
- Single Drakes: Anytime from the beginning of the nighttime to the middle of the night or the beginning of the daytime to the middle of the day. The drake may spawn anytime within this time period (1 hour in real life).
- Twin Drakes: Anytime during a day or night period.
Spawn Locations:
- The Drakes all spawn at entrances to the Dragon Valley Caves. There are four entrances located in Dragon Valley.
- The entrance farthest to the north and the entrance farthest to the left are the spawn locations for the Single Drakes.
- The twins spawn at the other two entrances that are located farther to the right of the others.
- View the Spawn Locations in DV.
Information:
- The Drakes are not necessarily easy to solo but their spawn times are fairly well known so you rarely get to 1:1 them.
- Drakes are usually camped so for a better chance of getting a drop you may want to have a friend there helping who will split the drops with you.
|
Location:
Dragon Valley, Gludio Death Match, Hell, Werldern Death Match |
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Forgotten Island Basilisk |
|
Level: 48
HP: 800
MP: 300
AC: -25
Experience: 2305
Lawful Points: -38
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air, Earth, Fire, Water
STR: 30
CON: 18
DEX: 17
WIS: 12
INT: 12
MR: 30%
Fire resistance: 120
Water resistance: 240
Wind resistance: 180
Earth resistance: 150
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Paralyze: Paralyzes target instantly. Target will not receive damage for duration. |
This powerful lizard-type creature is more difficult to kill than its counterparts in other areas of Aden. Beware, they can attack from a distance, and even then their breath can cause great damage. |
Location:
Forgotten Island |
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Dark Elder |
|
Level: 50
HP: 450
MP: 250
AC: -45
Experience: 2501
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Fire
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance: 50
Water resistance: 50
Wind resistance: 50
Earth resistance: 50
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This monster occasionally appears in Dragon Valley. When it appears, it is accompanied by 2 spartois that protect it. It also uses tornado and Supper Wind Shurken spells to beat you down. |
Dark Elder is considered a Boss. Below is some additional information:
Spawn Times:
- Dark Elder spawn every few hours in DV. I don't believe there is a set time for them to spawn.
Spawn Locations:
- There are two Dark Elders that will spawn in DV at two different locations.
- Both Spawn Locations are around the two piles of Dragon Bones in DV. One is in the middle of DV near the North Drake Spawn area, and the other is near the bottom of DV.
- View the Spawn Locations in DV.
Information:
- Dark Elder will yell when it spawns. If you are within 3 screens of him, you will hear him spawn. The Dark Elder will spawn with 2 Spartoi to help him out. The dangerous part of the Dark Elder is his Supper Wind Shurken spell and his Tornado Spell.
- These spells combined with any other monsters that are hitting you will do extreme damage. He will cast the Supper Wind Shurken if you are a distance away from him, otherwise he will use the Tornado Spell.
- This is a mini Boss but he is not to be taken lightly. It is recommended to have ROA (ring of air) and High MR. Mid or higher level players should be able to kill the Dark Elder alone. It is advised to take him as a group for the amount of damaged he can dish out in a short time and if possible I recommend having I2H cast on you. You will need to have Clears or possible A-clears if you are being hit by other monsters.
-
|
Location:
Dragon Valley, Werldern Death Match |
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Death Knight |
|
Level: 55
HP: 4000
MP: 250
AC: -67
Experience: 3026
Lawful Points: -120
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 75
CON: 18
DEX: 17
WIS: 15
INT: 17
MR: 65%
Fire resistance: 100
Water resistance: 90
Wind resistance: 90
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Covered with the cursed blood of slain dragons, Death Knights know only the madness of killing. Calling upon Spartoi and powers of magic, Death Knights are formidable foes.
They spawn anywhere on the 5-7th floors of MLC and their spawn time is random. As for the frequency of its spawn times, it is usually at least once or twice a day. |
Death Knight is considered a Boss. Below is some additional information:
Spawn Times:
- There is not a set time that the Death Knight will spawn. It isn't really common though. Maybe a few times in a real life day.
Spawn Locations:
- The Death Knight spawns on floors 5, 6, or 7 of the Main Land Caves. Which floor he spawns on is completely random.
Information:
- Take about 100 clears each with you to fight the Death Knight. When the Death Knight spawns, he will summon 6-10 spartoi every few minutes and thus if noone has found him, there could be a hundred sparoi around him. The best way to hunt him is to use a COI. The Death Knight will see the COI, while the spartoi won't. This allows you to lure the Death Knight away from all the spartoi.
- It takes about 3-4 level 45+ knights with a +6 or better Mail Breaker to kill him in 1 to 2 minutes. Using Strength and Dexterity spells should help a lot. The best way to find him is to hunt Main Land Caves 5-7F with a elf or mage and random teleport every few seconds.
- The Death Knights drops are always decent, usually consisting of at least 30K adena, some belts, n/bdais, n/bzels, and other very rare items including items for the Death Knight Set.
|
Location:
Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Hell |
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Ancient Giant |
Concept Art
|
Level: 56
HP: 5000
MP: 350
AC: -63
Experience: 3137
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air, Earth, Fire, Water
STR: 20
CON: 20
DEX: 18
WIS: 18
INT: 20
MR: 70%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Ancient giants are twice the size of a large human. In their right hands they hold an enormous mace, which is used to pummel adversaries into the ground. These giants are so strong that their blows create earthquakes in the area. |
Ancient Giant is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence. Wastelands |
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Mercenary Commander Mephaisto |
No Image Available
|
Level: 56
HP: 13282
MP: 722
AC: -64
Experience: 3137
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma:
|
Attribute:
Weakness:
STR: 18
CON: 19
DEX: 19
WIS: 16
INT: 17
MR: 70%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Location:
|
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Arcane Troup Leader Crepus |
No Image Available
|
Level: 58
HP: 13692
MP: 722
AC: -66
Experience: 3365
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma:
|
Attribute:
Weakness:
STR: 19
CON: 19
DEX: 18
WIS: 16
INT: 16
MR: 60%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Location:
|
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Great Spirit of Earth |
|
Level: 60
HP: 1500
MP: 500
AC: -53
Experience: 3601
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 25
CON: 13
DEX: 13
WIS: 13
INT: 18
MR: 50%
Fire resistance: 150
Water resistance: 100
Wind resistance: 75
Earth resistance: 0
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
One of the mighty elemental spirit guardians on the Island of Dreams. Beware the strike of his massive war hammer and the elemental boulders from above!
**There name no longer indicates there level.** |
Great Spirit of Earth is considered a Boss. Below is some additional information:
Spawn Times:
Spawn Locations:
|
Location:
Island of Dreams - Earth (C) |
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Great Spirit of Fire |
Concept Art
|
Level: 60
HP: 1500
MP: 500
AC: -53
Experience: 3601
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 25
CON: 13
DEX: 13
WIS: 13
INT: 18
MR: 50%
Fire resistance: 0
Water resistance: 150
Wind resistance: 100
Earth resistance: 75
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
One of the mighty elemental spirit guardians on the Island of Dreams. Beware the slash of his flaming blade and the engulfing orbs of fire!
**Their names no longer indicates their level.** |
Great Spirit of Fire is considered a Boss. Below is some additional information:
Spawn Times:
|
Location:
Island of Dreams - Fire (B) |
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Great Spirit of Water |
Concept Art
|
Level: 60
HP: 1500
MP: 500
AC: -53
Experience: 3601
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 25
CON: 13
DEX: 13
WIS: 13
INT: 18
MR: 50%
Fire resistance: 75
Water resistance: 0
Wind resistance: 150
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
One of the mighty elemental spirit guardians on the Island of Dreams. Beware the force of her watery javelins and the elemental geysers from below!
**Their names no longer indicates their level.** |
Great Spirit of Water is considered a Boss. Below is some additional information:
Spawn Times:
|
Location:
Island of Dreams - Water (A) |
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Great Spirit of Wind |
Concept Art
|
Level: 60
HP: 1200
MP: 500
AC: -53
Experience: 3601
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Earth
STR: 25
CON: 13
DEX: 13
WIS: 13
INT: 18
MR: 50%
Fire resistance: 100
Water resistance: 75
Wind resistance: 0
Earth resistance: 150
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
One of the mighty elemental spirit guardians on the Island of Dreams. Beware the maelstrom of her embrace and the all-encompassing elemental squall!
**Their names no longer indicates their level.** |
Great Spirit of Wind is considered a Boss. Below is some additional information:
Spawn Times:
|
Location:
Island of Dreams - Wind (D) |
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Demon |
|
Level: 61
HP: 6000
MP: 250
AC: -68
Experience: 3722
Lawful Points: -150
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 25
CON: 20
DEX: 18
WIS: 20
INT: 20
MR: 75%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
Evil, chaos, and disorder in one package - that is the Demon. His fierce fire attacks can wreak havoc on even the most skilled opponent. May drop magical amulets, adena, crystal plate mail, and spellbooks. |
Demon is considered a Boss. Below is some additional information:
Spawn Times:
- There is not a set time that the Demon will spawn. It isn't really common though. Maybe once or twice in a real life day.
Spawn Locations:
- The Demon always spawns on the 8th floor of the Ivory Tower.
Information:
- When the demon spawns, he summons other monsters for help. Some of the monsters he spawns are Cyclops, Taurverus, Lava Golem, Skeleton Guard, Skeleton Archer, Skeleton Fighter, Ettins, and any other monster located in the IT.
- When attacking the Demon it is best to use 6+ knights using +6 Mail Breaker or BTsu with Strength and Dexterity spells cast. Each knight should have around 100+ clears. The Demon hits extremely hard and no knight can take very many of his hits even with 2 ROF and clears. It would be wise to party with a mage or elf to help heal you while you are fighting him. The best spot to fight the demon is at the stairs to 7F as there aren't as many monsters around.
- As for drops, the Demon can drop B-Katana, Tsurugi, Ring of Fire, all kinds of belts, Crystal Plate Mail, Zels, Dais, various ammulets, and other items including items for the Demon Set.
|
Location:
Ivory Tower 8F, Giran Death Match, Hell |
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Dread King Baranka |
|
Level: 63
HP: 17290
MP: 0
AC: -58
Experience: 3970
Lawful Points: -5
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma:
|
Attribute:
Weakness:
STR: 22
CON: 25
DEX: 20
WIS: 18
INT: 18
MR: 65%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Location:
|
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Mummy Lord |
|
Level: 63
HP: 3300
MP: 750
AC: -60
Experience: 3970
Lawful Points: -250
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 65
CON: 22
DEX: 63
WIS: 22
INT: 22
MR: 99%
Fire resistance: 150
Water resistance: 0
Wind resistance: 100
Earth resistance: 0
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
This monster can be found as the boss on the 60th floor of TOI. A smaller version, lets call him Lesser Mummy Lord, roams floors 91-100. |
Mummy Lord is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence 60F |
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Arcane King Hellvine |
|
Level: 70
HP: 22672
MP: 3970
AC: -78
Experience: 4901
Lawful Points: -25
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma:
|
Attribute:
Weakness:
STR: 20
CON: 20
DEX: 20
WIS: 20
INT: 20
MR: 85%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Location:
|
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
Go to top
Baranka |
|
Level: 70
HP: 14500
MP: 50
AC: 80
Experience: 4901
Lawful Points:
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR:
CON:
DEX:
WIS:
INT:
MR: 85%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The leading general overseeing Diad Fortress. One of the two leaders of Diad Fortress Castle. If either of them takes on enough damage, they will teleport. |
Baranka is considered a Boss. Below is some additional information:
Spawn Times:
- During siege of Diad Fortress
Spawn Locations:
|
Location:
Diad Fortress |
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Laia |
|
Level: 70
HP: 12000
MP: 2000
AC: 70
Experience: 4901
Lawful Points:
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR:
CON:
DEX:
WIS:
INT:
MR: 85%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The magic-wielding general who takes care of Diad Fortress! Attacks enemies with black magic. Can transform player in to oum and removes all AC with in a given area around her. One of the two leaders of Diad Fortress Castle. If either of them takes on enough damage, they will teleport.
*EDIT*
it is now UNKNOWN if Laia will still teleport, or show up at Diad Seige seince they have moved to the Lastavard. If you have any information regarding this please use the submit feedback link, and we will update this as soon as we can. |
Laia is considered a Boss. Below is some additional information:
Spawn Times:
- Unknow spawn time, but has moved spawn location to new Episode 5 area, the Lastavard
Spawn Locations:
|
Location:
Diad Fortress |
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Ken Rauhel |
Concept Art
|
Level: 75
HP: 12000
MP: 150
AC: -78
Experience: 5626
Lawful Points: -5
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 19
CON: 18
DEX: 18
WIS: 18
INT: 18
MR: 50%
Fire resistance: 90
Water resistance: 75
Wind resistance: 85
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Ken Rauhel is the pretender king - a terrible man who thrives on chaos and rules with an iron fist. He surrounds himself with powerful thugs, black knights, and the ever-faithful Wizard Cerenis. |
Ken Rauhel is considered a Boss. Below is some additional information:
Spawn Times:
- He will spawn any time there is a seige at Aden Castle
Spawn Locations:
Information:
- Cernis will spawn with him.
|
Location:
Aden |
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Lindvior |
Concept Art
|
Level: 87
HP: 20000
MP: 900
AC: -99
Experience: 7570
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
None
STR: 66
CON: 21
DEX: 18
WIS: 20
INT: 18
MR: 99%
Fire resistance: 20
Water resistance: 10
Wind resistance: 0
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Lindvior, the Wind Dragon, spews acidic breath from its mouth and attacks with its huge wings and tail. This dragon uses its wings to create of dozens of tornados in the area when in battle.
If you are on the screen when one person hits Lindvior, you stand a very good chance of getting hit. He uses a mass lightning attack everyone on the screen. If noone attacks him, you can walk right up to him and he won't hurt you. |
Lindvior is considered a Boss. Below is some additional information:
Spawn Times:
- The only one of the 4 dragons, which hasn't been brought back to the game.
|
Location:
Scar of Lindvior |
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Antharas |
|
Level: 90
HP: 22000
MP: 800
AC: -99
Experience: 8101
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 80
CON: 21
DEX: 10
WIS: 20
INT: 18
MR: 99%
Fire resistance: 100
Water resistance: 60
Wind resistance: 20
Earth resistance: 0
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target and causes HP to decrease until it is cured. |
Noisily rumbling in its subterranean lair, Antharas the Earth Dragon quickly dispatches all who would dare disturb its home by means of its fierce bite, deadly claws, slashing tail, elemental power, and deadly paralyzing poison breath.
Antharas can be found on the 7th floor of the dragon valley caves. His claws can inflict 150+ damage. |
Antharas is considered a Boss. Below is some additional information:
|
Location:
Dragon Valley Caves 7F (Antharas' Lair) |
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Fafurion |
|
Level: 93
HP: 21000
MP: 5000
AC: -99
Experience: 8650
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 78
CON: 20
DEX: 8
WIS: 22
INT: 18
MR: 99%
Fire resistance: 100
Water resistance: 0
Wind resistance: 10
Earth resistance: 20
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Second of the four elemental dragons in Lineage. This water dragon has been fighting with the water goddess Eva since birth and is kept in the underwater dungeon at the bottom of the lake.
The blessing of Eva is nowhere near enough protection should you decide to battle with Fafurion, the Water Dragon. Despite great courage and valor, not many adventurers are able to withstand Fafurion's powerful bite, rending claws, sweeping tail, elemental power, and tsunami-like breath. |
Fafurion is considered a Boss. Below is some additional information:
|
Location:
Fafurion's Lair |
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Valakas |
|
Level: 95
HP: 26000
MP: 4500
AC: -99
Experience: 9026
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 78
CON: 20
DEX: 8
WIS: 22
INT: 18
MR: 99%
Fire resistance: 0
Water resistance: 100
Wind resistance: 10
Earth resistance: 20
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The third of the four elemental dragons in Lineage. Valakas is the Fire Dragon and is located near the Iron Gate Guild.
The chaos of the fire lands is easy compared to what you'll encounter once you enter into Valakas' Lair. Although the brimstone mist blinds your sight, you'll soon feel Valakas' ferocious bite, impaling claws, elemental strike, and fiery breath. |
Valakas is considered a Boss. Below is some additional information:
|
Location:
Valakas' Lair, Giran Death Match |
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|
Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.
|