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List of monsters by - [from category Area Attack]
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Drop Guide |
Very Commonly Dropped | Commonly Dropped | Uncommonly Dropped |
Rarely Dropped | Very Rarely Dropped | No Drop Frequency Known |
Orc Elder |
Concept Art
|
Level: 12
HP: 80
MP: 50
AC: 0
Experience: 145
Lawful Points: -15
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 6
CON: 12
DEX: 10
WIS: 13
INT: 10
MR: 30%
Fire resistance: 75
Water resistance: 130
Wind resistance: 95
Earth resistance: 90
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orc Elders use their powers of healing to tend to the wounds of other orcs, while opting to hurl destructive fireballs at opponents. |
Location:
Silence Ground |
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Orc Wizard/Mage |
Concept Art
|
Level: 12
HP: 80
MP: 50
AC: 0
Experience: 145
Lawful Points: -15
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 6
CON: 12
DEX: 10
WIS: 13
INT: 10
MR: 30%
Fire resistance: 45
Water resistance: 220
Wind resistance: 100
Earth resistance: 150
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orc mages use their powers of healing to tend to the wounds of other orcs, while opting to hurl destructive fireballs at opponents. |
Location:
Gludio, Orc Town, Silver Knights Town, Desert, Orc Beach, Orc Fire Field, Gludio/Woodbec Path, East of Small Wasteland, Orc Forest, Giran Death Match, Gludio Death Match, Talking Island Death Match, Turtle Island |
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Silent Cavern Orc Elder |
Concept Art
|
Level: 12
HP: 80
MP: 50
AC: 0
Experience: 145
Lawful Points: 0
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 6
CON: 12
DEX: 10
WIS: 13
INT: 10
MR: 30%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned:
Tribal: Y
Immune to Poison: N
Immune to Slow: N
Ranged Attack: Y
Two Cell Melee Attack:
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Orc mages use their powers of healing to tend to the wounds of other orcs, while opting to hurl destructive fireballs at opponents. |
Location:
Silent Cavern |
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Undead Elmore Soldier |
Concept Art
|
Level: 21
HP: 150
MP: 0
AC: -15
Experience: 442
Lawful Points: -20
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 16
DEX: 17
WIS: 8
INT: 8
MR: 0%
Fire resistance: 110
Water resistance: 110
Wind resistance: 110
Earth resistance: 110
|
Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: Y
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
These undead monsters are ordinary soldiers whose deaths were forgotten. The solder's level is lower than that of a general but its spear is sharper than anything. |
Location:
Ivory Tower Town, Oren Wasteland, Dwarf Beach, Border Fortress, Giran Death Match, Gludio Death Match |
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Cerberus |
|
Level: 24
HP: 120
MP: 60
AC: -20
Experience: 577
Lawful Points: -27
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 17
CON: 18
DEX: 15
WIS: 12
INT: 16
MR: 25%
Fire resistance: 20
Water resistance: 300
Wind resistance: 85
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
This three-headed canine attacks opponents with a fiery breath attack harming any who stand within the circle of fire. |
Location:
Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Silver Knight Town Caves (Desert Caves) 3F, Silver Knight Town Caves (Desert Caves) 4F, Windawood Dungeon 1F, Windawood Dungeon 2F, Ivory Tower 8F, Giran Death Match, Hell |
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Island of Dreams Will o'Wisp |
|
Level: 24
HP: 360
MP: 150
AC: -33
Experience: 577
Lawful Points: -6
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air, Earth, Fire, Water
STR: 7
CON: 6
DEX: 10
WIS: 9
INT: 10
MR: 30%
Fire resistance: 130
Water resistance: 130
Wind resistance: 130
Earth resistance: 130
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
These beautiful spirits, representing each of the elements, can be found all over the Island of Dreams. You will run into many different levels of this creature, all with varying weaknesses -- depending on their element.
**This monster has a level range from 6 to 40.**
Their name no longer indicates their level. |
Location:
|
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Betrayer of Undead |
|
Level: 27
HP: 900
MP: 600
AC: -15
Experience: 730
Lawful Points: -10
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 16
CON: 14
DEX: 16
WIS: 16
INT: 16
MR: 25%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack:
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
You must kill him to obtain an Undead Bone Piece for the Level 30 mage quest. |
Location:
|
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Dark Elf |
|
Level: 27
HP: 350
MP: 110
AC: -24
Experience: 730
Lawful Points: -35
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Fire
STR: 16
CON: 14
DEX: 16
WIS: 16
INT: 16
MR: 30%
Fire resistance: 180
Water resistance: 50
Wind resistance: 60
Earth resistance: 115
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The evil nature of these elves has turned their skin to black. They attack at a distance using bows and closeup using Tornado. |
Location:
Giran, Heine, Orc Town, Orc Beach, East Giran, South Giran, DV Entrance (Lycanthrope Spot), Orc Forest, Giran Death Match, Gludio Death Match, Darkmar's Dungeon, Werldern Death Match, Forest of Dawn |
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Darkmar |
|
Level: 27
HP: 350
MP: 110
AC: -24
Experience: 730
Lawful Points: -10
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 16
CON: 14
DEX: 16
WIS: 16
INT: 16
MR: 30%
Fire resistance: 125
Water resistance: 50
Wind resistance: 90
Earth resistance: 115
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
|
Location:
Darkmar's Dungeon |
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Giran Cerberus |
|
Level: 28
HP: 160
MP: 60
AC: -18
Experience: 785
Lawful Points: -27
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Water
STR: 17
CON: 18
DEX: 15
WIS: 12
INT: 16
MR: 25%
Fire resistance: 80
Water resistance: 120
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
Giran Dungeoun version of the normal Cerberus (lvl 24) |
Location:
Giran Caves 3F |
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Ogre |
|
Level: 28
HP: 500
MP: 20
AC: -18
Experience: 785
Lawful Points: -34
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 20
CON: 18
DEX: 12
WIS: 12
INT: 8
MR: 20%
Fire resistance: 200
Water resistance: 80
Wind resistance: 90
Earth resistance: 45
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Ogres are giant monsters found in and around the mainland forests and in Dragon Valley. Huge and slow, the ogres are hunted for their blood, which is used to create Elven power gloves. |
Location:
Kent, Dragon Valley, Orc Town, Orc Beach, Gludio/Woodbec Path, Orc Forest, Ogre Beach, Giran Death Match, Gludio Death Match, Werldern Death Match, Forest of Dawn, Turtle Island |
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Forgotten Island Dark Elf |
|
Level: 35
HP: 350
MP: 110
AC: -29
Experience: 1226
Lawful Points: -42
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Fire
STR: 16
CON: 14
DEX: 16
WIS: 16
INT: 16
MR: 30%
Fire resistance: 155
Water resistance: 50
Wind resistance: 90
Earth resistance: 115
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Like the other dark elves in Aden, this creature does a significant amount of damage using its skills in archery and magic. |
Location:
Forgotten Island |
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Diad Black Wizard |
|
Level: 39
HP: 600
MP: 400
AC: -28
Experience: 1522
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 16
CON: 20
DEX: 18
WIS: 18
INT: 18
MR: 35%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
|
Location:
Lastabad Dungeon 4F, Oum Cave |
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Glarielle |
|
Level: 40
HP: 1000
MP: 110
AC: -52
Experience: 1601
Lawful Points: -100
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 16
CON: 14
DEX: 16
WIS: 16
INT: 16
MR: 30%
Fire resistance: 135
Water resistance: 50
Wind resistance: 70
Earth resistance: 115
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A dark elf boss, she can be found in elven caves 2-3F. Careful as you approach this boss, she will cast tornado and weapon break spells. |
Glarielle is considered a Boss. Below is some additional information:
Spawn Times:
- She will spawn about once an lineage day.
Spawn Locations:
|
Location:
Elven Caves 2F, Elven Caves 3F |
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Drake (Quest Boss) |
|
Level: 42
HP: 1200
MP: 50
AC: -35
Experience: 1765
Lawful Points: -45
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 18
CON: 18
DEX: 20
WIS: 18
INT: 18
MR: 50%
Fire resistance: 90
Water resistance: 90
Wind resistance: 90
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
|
Drake (Quest Boss) is considered a Boss. Below is some additional information:
Information:
- Drake has a magic area attack that is best resisted with general MR.
|
Location:
Pirate Island Dungeon 3F |
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Horrific Cerberus |
|
Level: 43
HP: 350
MP: 105
AC: -35
Experience: 1850
Lawful Points: -40
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 17
CON: 18
DEX: 15
WIS: 12
INT: 16
MR: 25%
Fire resistance: 60
Water resistance: 200
Wind resistance: 85
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The cerberuses found in the Tower of Insolence are vile, filled with rage, and waiting to get their teeth into you. |
Location:
Tower of Insolence 22F, Tower of Insolence 23F, Tower of Insolence 24F, Tower of Insolence 25F, Tower of Insolence 27F, Tower of Insolence 28F, Tower of Insolence 29F, Tower of Insolence 30F |
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Kent Dungeon Cerberus |
|
Level: 43
HP: 215
MP: 108
AC: -36
Experience: 1850
Lawful Points: -27
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Water
STR: 17
CON: 18
DEX: 15
WIS: 12
INT: 16
MR: 25%
Fire resistance: 80
Water resistance: 120
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
|
Location:
Kent Castle Dungeon 1F, Kent Castle Dungeon 2F, Kent Castle Dungeon 3F, Kent Castle Dungeon 4F |
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Lesser Demon |
|
Level: 44
HP: 420
MP: 100
AC: -38
Experience: 1937
Lawful Points: -60
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Water
STR: 20
CON: 17
DEX: 16
WIS: 12
INT: 14
MR: 30%
Fire resistance: 40
Water resistance: 250
Wind resistance: 90
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
This is a demon with a diminutive, dark red, human-like body with wings and a tail. Attacks by punching his adversary with an upper cut punch. Also uses a magic attack by enveloping nearby enemies in flames. |
Location:
Level 50 Quest 3F, Tower of Insolence 25F, Tower of Insolence 27F, Tower of Insolence 28F, Tower of Insolence 29F, Tower of Insolence 30F |
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Lesser Demon of Varlok |
|
Level: 44
HP: 420
MP: 100
AC: -38
Experience: 1937
Lawful Points: 0
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma: 2
|
Attribute:
Fire
Weakness:
Water
STR: 20
CON: 17
DEX: 16
WIS: 12
INT: 14
MR: 80%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
|
Location:
Sanctuary of Evil |
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Diad Dark Elementalist |
|
Level: 45
HP: 550
MP: 400
AC: -48
Experience: 2026
Lawful Points: -32
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 21
CON: 18
DEX: 12
WIS: 12
INT: 10
MR: 20%
Fire resistance: 130
Water resistance: 200
Wind resistance: 190
Earth resistance: 195
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A spirit user with a very dismal and dark atmosphere. Has tattoos here and there on its body. Uses hands (and also a staff) for its normal attack. As a special attack, it sends out/shoots out a dark aura around its immediate area that makes life force vanish. Immune to the 4 types of [elemental] attacks. |
Location:
Lastabad Dungeon 3F |
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Hell Bound |
|
Level: 45
HP: 907
MP: 278
AC: -40
Experience: 2026
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 16
CON: 18
DEX: 15
WIS: 12
INT: 15
MR: 40%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Episode 5 of the lastavad series. Has 2 cell attack as well, Hell Bound can breath fire in a 5x5 cell range hitting all players in the blast area.
This monster can be found in the new update Lastavad Dungeon 1st floor.
Drops: Haste Potion, Beast Tamer Ring, Sword of military attache, Military attache gloves, Military attache boot, Shield military attache, Dark belt, Burning Paper, Crystal teeth, dark ore, Evidence of Dark Power Army Box, Evidence of Dark Power Army.
Unknowned drop rate, the names of any item can change at any time.
|
Location:
|
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Lesser Dragon |
Concept Art
|
Level: 45
HP: 800
MP: 120
AC: -46
Experience: 2026
Lawful Points: -45
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air, Fire
Weakness:
Water
STR: 35
CON: 18
DEX: 12
WIS: 18
INT: 18
MR: 50%
Fire resistance: 50
Water resistance: 240
Wind resistance: 150
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
These are small dragons with a thin, long tail and two large sturdy legs. Although it has wings, it can not fly. Attacks with its fiery breath and may drop spellbooks, gems and scrolls of polymorph. |
Location:
Tower of Insolence 41F, Tower of Insolence 43F, Tower of Insolence 44F, Tower of Insolence 45F, Tower of Insolence 47F, Tower of Insolence 48F, Tower of Insolence 49F, Tower of Insolence 50F |
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Ifrit |
|
Level: 46
HP: 1100
MP: 300
AC: -28
Experience: 2117
Lawful Points: -55
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 20
CON: 18
DEX: 18
WIS: 18
INT: 18
MR: 40%
Fire resistance: 5
Water resistance: 240
Wind resistance: 80
Earth resistance: 85
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
The Ifrit brandishes a spear of flame and floats just out of reach atop a column of heated air. Swirling in fire, this relative of legendary genies is unlikely to grant your wish - unless perhaps you wish for death.
The Ifrit spawns at random times and locations within the northern part of Fire Valley. Multiple Ifrits can be out at a time. |
Ifrit is considered a Boss. Below is some additional information:
Spawn Times:
- Ifrits spawn a lot more frequently than a Phoenix and sometimes multiple will spawn at a time.
Spawn Locations:
- The Ifrit will spawn anywhere in the upper and middle areas of Fire Valley. There is no specific spot that he spawns...it is purely random.
- View the Spawn Area in FV.
Information:
- The Ifrit is a tough monster and you will want to hunt him without other monsters attacking you. This will make it much easier. His distance attack hurts the worst so get close to him as soon as you can.
|
Location:
Fire Valley, Gludio Death Match |
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TOI Ifrit |
|
Level: 46
HP: 1100
MP: 300
AC: -28
Experience: 2117
Lawful Points: -55
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 20
CON: 18
DEX: 18
WIS: 18
INT: 18
MR: 40%
Fire resistance: 0
Water resistance: 200
Wind resistance: 80
Earth resistance: 85
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Found in the Tower of Insolence, this fiery djinn is just as dangerous as his Fire Valley counterpart. |
Location:
Tower of Insolence 28F, Tower of Insolence 29F, Tower of Insolence 30F |
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Cursed Elmore Soldier |
|
Level: 47
HP: 700
MP: 20
AC: -61
Experience: 2210
Lawful Points: -20
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 16
CON: 16
DEX: 17
WIS: 8
INT: 13
MR: 30%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
This creature can be found wandering the Tower Of Insolence 51-60 floors. |
Location:
Tower of Insolence 51F, Tower of Insolence 52F, Tower of Insolence 53F, Tower of Insolence 54F, Tower of Insolence 55F, Tower of Insolence 58F, Tower of Insolence 59F, Tower of Insolence 60F |
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Forgotten Island Basilisk |
|
Level: 48
HP: 800
MP: 300
AC: -25
Experience: 2305
Lawful Points: -38
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air, Earth, Fire, Water
STR: 30
CON: 18
DEX: 17
WIS: 12
INT: 12
MR: 30%
Fire resistance: 120
Water resistance: 240
Wind resistance: 180
Earth resistance: 150
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Paralyze: Paralyzes target instantly. Target will not receive damage for duration. |
This powerful lizard-type creature is more difficult to kill than its counterparts in other areas of Aden. Beware, they can attack from a distance, and even then their breath can cause great damage. |
Location:
Forgotten Island |
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Phantom Knight |
|
Level: 48
HP: 1080
MP: 278
AC: -43
Experience: 2305
Lawful Points: -25
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 19
CON: 15
DEX: 16
WIS: 16
INT: 16
MR: 50%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Episode 5 of the lastavard series. This monster lurks on the first floor lastavard dungeon. The phantom Knight has the ability to hit from 2 cells away, he can also use a are of effect skill that hits 5x5 cells around him the spell is unknowed at the moment. On top of all of those skills he uses he also regenerates him self 25 hit points ever 5 seconds.
This monster can be found at the Lastavad Dungeon 1st floor.
Drops: haste potion, Sword of military attache, Military attache gloves, Military attache boot, Shield military attache, Dark Belt, Double Sparkle Knife, Dark Ore, Rock of Mental Control, Evidence of Dark Power Army Box, Evidence of Dark Power Army
|
Location:
|
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Dark Elder |
|
Level: 50
HP: 450
MP: 250
AC: -45
Experience: 2501
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Fire
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance: 50
Water resistance: 50
Wind resistance: 50
Earth resistance: 50
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This monster occasionally appears in Dragon Valley. When it appears, it is accompanied by 2 spartois that protect it. It also uses tornado and Supper Wind Shurken spells to beat you down. |
Dark Elder is considered a Boss. Below is some additional information:
Spawn Times:
- Dark Elder spawn every few hours in DV. I don't believe there is a set time for them to spawn.
Spawn Locations:
- There are two Dark Elders that will spawn in DV at two different locations.
- Both Spawn Locations are around the two piles of Dragon Bones in DV. One is in the middle of DV near the North Drake Spawn area, and the other is near the bottom of DV.
- View the Spawn Locations in DV.
Information:
- Dark Elder will yell when it spawns. If you are within 3 screens of him, you will hear him spawn. The Dark Elder will spawn with 2 Spartoi to help him out. The dangerous part of the Dark Elder is his Supper Wind Shurken spell and his Tornado Spell.
- These spells combined with any other monsters that are hitting you will do extreme damage. He will cast the Supper Wind Shurken if you are a distance away from him, otherwise he will use the Tornado Spell.
- This is a mini Boss but he is not to be taken lightly. It is recommended to have ROA (ring of air) and High MR. Mid or higher level players should be able to kill the Dark Elder alone. It is advised to take him as a group for the amount of damaged he can dish out in a short time and if possible I recommend having I2H cast on you. You will need to have Clears or possible A-clears if you are being hit by other monsters.
-
|
Location:
Dragon Valley, Werldern Death Match |
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Seer |
|
Level: 50
HP: 1500
MP: 300
AC: -53
Experience: 2501
Lawful Points: -60
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 60
CON: 15
DEX: 50
WIS: 18
INT: 18
MR: 75%
Fire resistance: 90
Water resistance: 90
Wind resistance: 90
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Paralyze: Paralyzes target instantly. Target will not receive damage for duration. |
This creepy boss monster can be found on 20th floor in the Tower of Insolence. Be careful, it can paralyze you! |
Seer is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence 20F |
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Baphomet |
Concept Art
|
Level: 51
HP: 3000
MP: 350
AC: -65
Experience: 2602
Lawful Points: -100
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 68
CON: 20
DEX: 18
WIS: 17
INT: 16
MR: 80%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
Baphomet is a powerful beast that can be found on the second floor of the Talking Island dungeon. It uses long range magic spells and can summon skeletons to fight any intruders who wander into its chambers. Baphomet may drop two-handed swords, all kinds of enchant scrolls and a ring of teleport control.
When he comes you will know because he will yell out:
Hmph, do you think you can control me with this imprisonment! Stupid humans!
Go away!
You and everyone on the second floor of the talking island dungeon will then be teleported to the beginning of the floor.
It uses long range magic spells and can summon skeletons to fight all intruders who wonder into his chambers. |
Baphomet is considered a Boss. Below is some additional information:
Spawn Times:
- Baphomet does not spawn on a regular basis, but somewhere around 2-3 times a day.
Spawn Locations:
- Baphomet will always spawn in his chambers in the Talking Island Caves 2F.
- There are two ways to get into his chamber. The first is the long way which is running to the opposite end of the floor from the entrance and walking through the appropriate doors. You will need a silver key in order to do this. The other option requires a Gold Key and is a much shorter way into his chambers. The Gold Key gains you access directly into his chambers.
Information:
- To assist him, Baphomet will spawn Skeletons around him. Baphomet has an area attack as well as a ranged attack. The best way to kill him is to use 3-4 Knights with a +6 or better Mail Breaker and 1 or 2 Elf/Mage to kill the summoned monsters. Each Knight should bring 100+ clears with.
- In terms of drops, Baphomet isn't always the best mop to kill, although the drops can be quite rewarding if you get some of the rare items. He is known to drop zels, dais, belts, ring of water, rotc, and a few other minor items.
|
Location:
Talking Island Caves 2F, Giran Death Match, Hell |
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Baphomet of Varlok |
Concept Art
|
Level: 51
HP: 1500
MP: 350
AC: -65
Experience: 2602
Lawful Points: 0
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma: 2
|
Attribute:
Earth
Weakness:
Fire
STR: 68
CON: 20
DEX: 18
WIS: 17
INT: 16
MR: 80%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
|
Location:
Sanctuary of Evil |
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Garundur |
|
Level: 51
HP: 2200
MP: 200
AC: -51
Experience: 2602
Lawful Points: -200
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Earth
STR:
CON:
DEX:
WIS:
INT:
MR:
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Great Spirit of Wind-type Boss, located in the upper floors of the Ivory Tower.
|
Garundur is considered a Boss. Below is some additional information:
|
Location:
Ivory Tower 6F, Ivory Tower 7F |
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Beleth |
|
Level: 53
HP: 2100
MP: 350
AC: -66
Experience: 2810
Lawful Points: -100
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Fire, Water
STR: 68
CON: 20
DEX: 18
WIS: 18
INT: 17
MR: 80%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
Beleth is a strong monster that can be found in the dungeon beneath the windawood castle.
Beleth can summon cerberuses which will help him fight anyone who dares to come close. |
Beleth is considered a Boss. Below is some additional information:
Spawn Times:
- Beleth does not spawn on a regular basis, but somewhere around 2-3 times a day.
Spawn Locations:
- Beleth will always spawn in his chambers in the Windawood Caves 2F. The only way to enter these caves is through the entrance inside the Windawood castle.
- There are two ways to get into his chamber. The first is to random teleport into his chamber. The second is to rub against the walls of his chamber where one of the wals will let you in (much like when you go to visit Orim in MLC 7f).
Information:
- To assist him, Beleth will spawn Cereberus around him. Beleth has an area attack as well as a ranged attack. The best way to kill him is to use 3-4 Knights with a +6 or better Mail Breaker and 1 or 2 Elf/Mage to kill the summoned monsters. Each Knight should bring 100+ clears with.
- In terms of drops, Beleth isn't always the best mop to kill. He is known to drop zels, dais, belts, ring of air, rotc, and a few other minor items.
|
Location:
Windawood Dungeon 2F, Giran Death Match, Hell |
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Beleth of Varlok |
|
Level: 53
HP: 1600
MP: 350
AC: -66
Experience: 2810
Lawful Points: 0
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma: 2
|
Attribute:
Fire
Weakness:
Water
STR: 68
CON: 20
DEX: 18
WIS: 18
INT: 17
MR: 80%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
|
Location:
Sanctuary of Evil |
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Forgotten Island Drake |
|
Level: 53
HP: 1200
MP: 550
AC: -38
Experience: 2810
Lawful Points: -43
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Fire
STR: 32
CON: 18
DEX: 18
WIS: 15
INT: 15
MR: 40%
Fire resistance: 185
Water resistance: 50
Wind resistance: 70
Earth resistance: 140
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Even experienced players will shudder when a drake from the Forgotten Island approaches. |
Location:
Forgotten Island |
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Insolent Zenith Queen |
|
Level: 53
HP: 1200
MP: 250
AC: -65
Experience: 2810
Lawful Points: -70
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air, Earth, Fire, Water
STR: 25
CON: 18
DEX: 18
WIS: 18
INT: 18
MR: 100%
Fire resistance: 150
Water resistance: 120
Wind resistance: 115
Earth resistance: 135
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poison: Poisons target and paralyzes it after a few seconds. Target can still receive damage while paralyzed. |
These skittering arachnids nest in the corridors of the Tower of Insolence, just waiting for a hapless wanderer to become their next meal.
This creature can be found wondering the Tower Of Insolence 81-90 floors. |
Location:
Tower of Insolence 81F, Tower of Insolence 82F, Tower of Insolence 83F, Tower of Insolence 84F, Tower of Insolence 87F, Tower of Insolence 88F |
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Succubus Queen of Darkness |
|
Level: 53
HP: 1000
MP: 400
AC: -70
Experience: 2810
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 17
CON: 17
DEX: 18
WIS: 25
INT: 18
MR: 50%
Fire resistance: 60
Water resistance: 70
Wind resistance: 120
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Sisters to the succubae found elsewhere in the Tower of Insolence, these dark lovelies are known to use a variety of magical attacks to subdue and confuse their would-be slayers.
This creature can be found wandering the Tower Of Insolence 71-80 floors. |
Location:
Tower of Insolence 73F, Tower of Insolence 74F, Tower of Insolence 75F, Tower of Insolence 77F, Tower of Insolence 78F, Tower of Insolence 79F, Tower of Insolence 80F |
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Lesser Seer |
|
Level: 54
HP: 1600
MP: 350
AC: -63
Experience: 2917
Lawful Points: -60
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 15
CON: 15
DEX: 15
WIS: 18
INT: 18
MR: 40%
Fire resistance: 90
Water resistance: 90
Wind resistance: 90
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This creature can be found wondering the Tower Of Insolence 81-90 floors. It drops the same as its sibling, the boss Seer, on 20th floor, except, it doesn't drop 21 floor charm or 21 floor scroll.
***Note: Lesser (Seer) Is lineageDB way of creating a 2nd entry for the Boss to keep drops better accounted for. |
Location:
Tower of Insolence 81F, Tower of Insolence 82F, Tower of Insolence 83F, Tower of Insolence 84F, Tower of Insolence 85F, Tower of Insolence 88F, Tower of Insolence 89F, Tower of Insolence 90F |
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Death Knight |
|
Level: 55
HP: 4000
MP: 250
AC: -67
Experience: 3026
Lawful Points: -120
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 75
CON: 18
DEX: 17
WIS: 15
INT: 17
MR: 65%
Fire resistance: 100
Water resistance: 90
Wind resistance: 90
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Covered with the cursed blood of slain dragons, Death Knights know only the madness of killing. Calling upon Spartoi and powers of magic, Death Knights are formidable foes.
They spawn anywhere on the 5-7th floors of MLC and their spawn time is random. As for the frequency of its spawn times, it is usually at least once or twice a day. |
Death Knight is considered a Boss. Below is some additional information:
Spawn Times:
- There is not a set time that the Death Knight will spawn. It isn't really common though. Maybe a few times in a real life day.
Spawn Locations:
- The Death Knight spawns on floors 5, 6, or 7 of the Main Land Caves. Which floor he spawns on is completely random.
Information:
- Take about 100 clears each with you to fight the Death Knight. When the Death Knight spawns, he will summon 6-10 spartoi every few minutes and thus if noone has found him, there could be a hundred sparoi around him. The best way to hunt him is to use a COI. The Death Knight will see the COI, while the spartoi won't. This allows you to lure the Death Knight away from all the spartoi.
- It takes about 3-4 level 45+ knights with a +6 or better Mail Breaker to kill him in 1 to 2 minutes. Using Strength and Dexterity spells should help a lot. The best way to find him is to hunt Main Land Caves 5-7F with a elf or mage and random teleport every few seconds.
- The Death Knights drops are always decent, usually consisting of at least 30K adena, some belts, n/bdais, n/bzels, and other very rare items including items for the Death Knight Set.
|
Location:
Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Hell |
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Ancient Giant |
Concept Art
|
Level: 56
HP: 5000
MP: 350
AC: -63
Experience: 3137
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air, Earth, Fire, Water
STR: 20
CON: 20
DEX: 18
WIS: 18
INT: 20
MR: 70%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Ancient giants are twice the size of a large human. In their right hands they hold an enormous mace, which is used to pummel adversaries into the ground. These giants are so strong that their blows create earthquakes in the area. |
Ancient Giant is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence. Wastelands |
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Ice Queen |
Concept Art
|
Level: 56
HP: 3000
MP: 400
AC: -65
Experience: 3137
Lawful Points: -120
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
None
STR: 30
CON: 18
DEX: 20
WIS: 18
INT: 18
MR: 60%
Fire resistance: 40
Water resistance: 0
Wind resistance: 100
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This queen of the snow has pure-white, transparent eyes and is made of ice. She is a boss-level monster of the Crystal Cavern. With the ability to disappear and reappear quickly within a close distance, the Ice Queen causes much confusion through her many incarnations. |
Ice Queen is considered a Boss. Below is some additional information:
Spawn Times:
- The Ice Queen (IQ) spawns about once or twice in a Real Life day.
Spawn Locations:
- The IQ always spawns in one location: Crystal Caverns 3F. This floor is her lair.
Information:
- The IQ has many clones of her that are always spawning. You can usually kill them in one hit. A fireball is a quick way to kill a few of them at once.
- You will probably want about 3 Knights using a +6 Mail Breaker or better with about 100+ Clears each. A Mage or Elf would be a good idea to help get rid of the queens and to help heal the others.
- The Ice Queen drops very good including some rare spellbooks, rings, ammulets, b/n zels and dais, TQD, demon boots, Crystal Gloves, and more.
|
Location:
Crystal Caves 3F |
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Incarnation of Varlok |
|
Level: 57
HP: 3000
MP: 500
AC: -60
Experience: 3250
Lawful Points: 0
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma: 2
|
Attribute:
Fire
Weakness:
None
STR: 70
CON: 20
DEX: 18
WIS: 20
INT: 20
MR: 70%
Fire resistance: 50
Water resistance: 50
Wind resistance: 50
Earth resistance: 50
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
|
Location:
Sanctuary of Evil |
Normal Drops:
Adena |
Blessed Drops:
|
Cursed Drops:
|
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Phoenix |
|
Level: 59
HP: 2100
MP: 200
AC: -63
Experience: 3482
Lawful Points: -130
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 35
CON: 18
DEX: 18
WIS: 22
INT: 22
MR: 99%
Fire resistance: 0
Water resistance: 150
Wind resistance: 95
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Born of flame, the Phoenix is a grand bird of fiery disposition and searing plumage. The Phoenix attacks by hurling fire (Meteor Strike) down to enemies from high in the air above. Located in the Werldern Area.
The Phoenix spawns at random times near the upper area of Fire Valley. He should spawn at least once an hour and the location is not standard. It could be anywhere within the northern part of Fire Valley. |
Phoenix is considered a Boss. Below is some additional information:
Spawn Times:
- The Phoenix will spawn usually at least once in a real life day. Its spawn times are random and thus you can't really camp this monster.
Spawn Locations:
- The Phoenix will spawn anywhere in the upper area of Fire Valley. He is often found it the far upper area near the entrance to Valakas's Lair.
- View the Spawn Area in FV.
Information:
- The Phoenix is a very tough monster and you will want a lot of help to kill him. He hits very hard and is quite dangerous if you run into him alone.
|
Location:
Fire Valley, Giran Death Match, Werldern Death Match |
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Demon |
|
Level: 61
HP: 6000
MP: 250
AC: -68
Experience: 3722
Lawful Points: -150
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 25
CON: 20
DEX: 18
WIS: 20
INT: 20
MR: 75%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
Evil, chaos, and disorder in one package - that is the Demon. His fierce fire attacks can wreak havoc on even the most skilled opponent. May drop magical amulets, adena, crystal plate mail, and spellbooks. |
Demon is considered a Boss. Below is some additional information:
Spawn Times:
- There is not a set time that the Demon will spawn. It isn't really common though. Maybe once or twice in a real life day.
Spawn Locations:
- The Demon always spawns on the 8th floor of the Ivory Tower.
Information:
- When the demon spawns, he summons other monsters for help. Some of the monsters he spawns are Cyclops, Taurverus, Lava Golem, Skeleton Guard, Skeleton Archer, Skeleton Fighter, Ettins, and any other monster located in the IT.
- When attacking the Demon it is best to use 6+ knights using +6 Mail Breaker or BTsu with Strength and Dexterity spells cast. Each knight should have around 100+ clears. The Demon hits extremely hard and no knight can take very many of his hits even with 2 ROF and clears. It would be wise to party with a mage or elf to help heal you while you are fighting him. The best spot to fight the demon is at the stairs to 7F as there aren't as many monsters around.
- As for drops, the Demon can drop B-Katana, Tsurugi, Ring of Fire, all kinds of belts, Crystal Plate Mail, Zels, Dais, various ammulets, and other items including items for the Demon Set.
|
Location:
Ivory Tower 8F, Giran Death Match, Hell |
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Demon of Varlok |
|
Level: 61
HP: 1000
MP: 250
AC: -68
Experience: 3722
Lawful Points: 0
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma: 2
|
Attribute:
Fire
Weakness:
Water
STR: 25
CON: 20
DEX: 18
WIS: 20
INT: 20
MR: 75%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
|
Location:
Sanctuary of Evil |
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Lich |
|
Level: 64
HP: 2700
MP: 1200
AC: -60
Experience: 4097
Lawful Points: -250
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Water
STR: 16
CON: 15
DEX: 14
WIS: 22
INT: 22
MR: 99%
Fire resistance: 75
Water resistance: 220
Wind resistance: 70
Earth resistance: 225
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack:
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
This malevolent spirit of a Wizard thrives on violence. It wears a long, flowing purple robe and holds a large wizard's staff. A lich's attacks vary from ranged to radius, enabling it to kill from a distance or in close proximity.
Lich spawns on the 90th Floor of the Tower of Insolence.To even get to him, you need a TOI Teleport scroll 81f , which is quite an uncommon/rare drop. |
Lich is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence 90F |
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Grim Reaper |
|
Level: 68
HP: 80000
MP: 1200
AC: -80
Experience: 4625
Lawful Points: -250
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 20
CON: 20
DEX: 20
WIS: 20
INT: 20
MR: 80%
Fire resistance: 0
Water resistance: 130
Wind resistance: 70
Earth resistance: 25
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Boss of the highest Tower of Insolence floor. Used to be the name for "Revenant" until Korea actually made a boss with the name "Grim Reaper". |
Grim Reaper is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence. 100F |
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Baranka |
|
Level: 70
HP: 14500
MP: 50
AC: 80
Experience: 4901
Lawful Points:
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR:
CON:
DEX:
WIS:
INT:
MR: 85%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The leading general overseeing Diad Fortress. One of the two leaders of Diad Fortress Castle. If either of them takes on enough damage, they will teleport. |
Baranka is considered a Boss. Below is some additional information:
Spawn Times:
- During siege of Diad Fortress
Spawn Locations:
|
Location:
Diad Fortress |
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Laia |
|
Level: 70
HP: 12000
MP: 2000
AC: 70
Experience: 4901
Lawful Points:
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR:
CON:
DEX:
WIS:
INT:
MR: 85%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The magic-wielding general who takes care of Diad Fortress! Attacks enemies with black magic. Can transform player in to oum and removes all AC with in a given area around her. One of the two leaders of Diad Fortress Castle. If either of them takes on enough damage, they will teleport.
*EDIT*
it is now UNKNOWN if Laia will still teleport, or show up at Diad Seige seince they have moved to the Lastavard. If you have any information regarding this please use the submit feedback link, and we will update this as soon as we can. |
Laia is considered a Boss. Below is some additional information:
Spawn Times:
- Unknow spawn time, but has moved spawn location to new Episode 5 area, the Lastavard
Spawn Locations:
|
Location:
Diad Fortress |
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Lindvior |
Concept Art
|
Level: 87
HP: 20000
MP: 900
AC: -99
Experience: 7570
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
None
STR: 66
CON: 21
DEX: 18
WIS: 20
INT: 18
MR: 99%
Fire resistance: 20
Water resistance: 10
Wind resistance: 0
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Lindvior, the Wind Dragon, spews acidic breath from its mouth and attacks with its huge wings and tail. This dragon uses its wings to create of dozens of tornados in the area when in battle.
If you are on the screen when one person hits Lindvior, you stand a very good chance of getting hit. He uses a mass lightning attack everyone on the screen. If noone attacks him, you can walk right up to him and he won't hurt you. |
Lindvior is considered a Boss. Below is some additional information:
Spawn Times:
- The only one of the 4 dragons, which hasn't been brought back to the game.
|
Location:
Scar of Lindvior |
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Antharas |
|
Level: 90
HP: 22000
MP: 800
AC: -99
Experience: 8101
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 80
CON: 21
DEX: 10
WIS: 20
INT: 18
MR: 99%
Fire resistance: 100
Water resistance: 60
Wind resistance: 20
Earth resistance: 0
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target and causes HP to decrease until it is cured. |
Noisily rumbling in its subterranean lair, Antharas the Earth Dragon quickly dispatches all who would dare disturb its home by means of its fierce bite, deadly claws, slashing tail, elemental power, and deadly paralyzing poison breath.
Antharas can be found on the 7th floor of the dragon valley caves. His claws can inflict 150+ damage. |
Antharas is considered a Boss. Below is some additional information:
|
Location:
Dragon Valley Caves 7F (Antharas' Lair) |
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Fafurion |
|
Level: 93
HP: 21000
MP: 5000
AC: -99
Experience: 8650
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 78
CON: 20
DEX: 8
WIS: 22
INT: 18
MR: 99%
Fire resistance: 100
Water resistance: 0
Wind resistance: 10
Earth resistance: 20
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Second of the four elemental dragons in Lineage. This water dragon has been fighting with the water goddess Eva since birth and is kept in the underwater dungeon at the bottom of the lake.
The blessing of Eva is nowhere near enough protection should you decide to battle with Fafurion, the Water Dragon. Despite great courage and valor, not many adventurers are able to withstand Fafurion's powerful bite, rending claws, sweeping tail, elemental power, and tsunami-like breath. |
Fafurion is considered a Boss. Below is some additional information:
|
Location:
Fafurion's Lair |
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Valakas |
|
Level: 95
HP: 26000
MP: 4500
AC: -99
Experience: 9026
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 78
CON: 20
DEX: 8
WIS: 22
INT: 18
MR: 99%
Fire resistance: 0
Water resistance: 100
Wind resistance: 10
Earth resistance: 20
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The third of the four elemental dragons in Lineage. Valakas is the Fire Dragon and is located near the Iron Gate Guild.
The chaos of the fire lands is easy compared to what you'll encounter once you enter into Valakas' Lair. Although the brimstone mist blinds your sight, you'll soon feel Valakas' ferocious bite, impaling claws, elemental strike, and fiery breath. |
Valakas is considered a Boss. Below is some additional information:
|
Location:
Valakas' Lair, Giran Death Match |
Go to top
|
Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.
|