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Lineage 1 Guide
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List Monsters by
· Episode 5
· Normal
· Beginners
· Pets
· Tameable
By Level:
· Levels 1-9
· Levels 10-19
· Levels 20-29
· Levels 30-39
· Levels 40-49
· Levels 50-59
· Levels 60-69
· Levels 70-79
· Levels 80-89
· Levels 90+
· Bosses
General Categories:
· Karma
· Large
· Small
· Undead
· Demon
· Tough-skinned
· Tribal
· Ranged Attack
· Two-cell melee
· Area Attack
· Poison/Paralyze Types
Affected By:
· Silver Weapons
· Blessed Weapons

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List of monsters by - [beginning with 'B']
 

Drop Guide
  • Very Commonly Dropped
  • Commonly Dropped
  • Uncommonly Dropped
  • Rarely Dropped
  • Very Rarely Dropped
  • No Drop Frequency Known
  • Beagle
    Level: 5
    HP: 20
    MP: 30
    AC: 25
    Experience: 26
    Lawful Points: 0
    Size: Small
    Type: Normal
    Class:
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 11
    CON: 10
    DEX: 12
    WIS: 13
    INT: 14
    MR: 15%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    A hunting dog that will often stunlock the monster, although not a very good hunting dog. Has the ability to use magical attacks. You will need to use Floating Eye Meat to tame them.
    Location: Talking Island, Windawood/Woodbec, Aden

    Normal Drops:
    Adena
    Fur
    Meat
    Blessed Drops:
    Cursed Drops:
    Go to top

    Bear


    Concept Art
    Level: 5
    HP: 50
    MP: 0
    AC: 28
    Experience: 26
    Lawful Points: 0
    Size: Large
    Type: Normal
    Class:
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Earth, Fire
    STR: 16
    CON: 16
    DEX: 8
    WIS: 8
    INT: 8
    MR: 0%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    These strong creatures can slash through low level armor with their great, powerful claws. You will need to use Floating Eye Meat to tame them.
    Location: Heine, Orc Forest, Oren Wasteland, Oren Forest, Gludio Death Match, Werldern Death Match, Forest of Dawn, Turtle Island, Pirate Island

    Normal Drops:
    Adena
    Fur
    Lump of Metal
    Battle Axe
    Greater Haste Potions
    Greater Healing Potion or Clear Potion
    Haste Potion or Green Potions
    Potion of Bravery
    Spellbook: Call Lightning (level 5)
    Splint Mail
    Helmet of Magic: Healing
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:
    Go to top

    Blob
    Level: 5
    HP: 20
    MP: 10
    AC: 7
    Experience: 26
    Lawful Points: -5
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Water
    Weakness: Air
    STR: 15
    CON: 17
    DEX: 8
    WIS: 4
    INT: 7
    MR: 0%
    Fire resistance: 90
    Water resistance: 50
    Wind resistance: 150
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Blobs can be found in the upper levels of the Elven Dungeon. These slime-like creatures can damage armor and weapons as well as help Elves create items.
    Location: Giran Caves 1F, Giran Caves 2F, Giran Caves 3F, Giran Caves 4F, Elven Caves 2F, Elven Caves 3F

    Normal Drops:
    Blob Gastric Juice
    Blessed Drops:
    Cursed Drops:
    Go to top

    Bryzak
    Level: 5
    HP: 0
    MP: 0
    AC: 0
    Experience: 26
    Lawful Points: 0
    Size: Small
    Type: Undead
    Class: Beginner
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 0
    CON: 0
    DEX: 0
    WIS: 0
    INT: 0
    MR: 0%
    Fire resistance:
    Water resistance:
    Wind resistance:
    Earth resistance:
    Aggressive: N
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: Yes
    Affected by Blessed Weapons: Yes
    Bryzak is accompanied by 2 Rotting Skeleton Marksman. He can drop some decent items for a new player...but beware...they hurt.
    Location: Singing Island

    Normal Drops:
    Blessed Drops:
    Cursed Drops:
    Go to top

    Baell Zaer
    Level: 16
    HP: 200
    MP: 45
    AC: -39
    Experience: 257
    Lawful Points: -1
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness:
    STR: 18
    CON: 16
    DEX: 12
    WIS: 11
    INT: 18
    MR: 10%
    Fire resistance: 0
    Water resistance: 0
    Wind resistance: 0
    Earth resistance: 0
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Ratman on Talking Island 1F with Call Lighting spell. You must obtain the Crooked Staff from him.
    Location: Talking Island Caves 1F

    Normal Drops:
    Crooked Staff
    Blessed Drops:
    Cursed Drops:
    Go to top

    Black Knight
    Level: 16
    HP: 100
    MP: 10
    AC: -10
    Experience: 257
    Lawful Points: -15
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: None
    STR: 16
    CON: 16
    DEX: 15
    WIS: 12
    INT: 12
    MR: 10%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: N
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    This servant of the anti-king Calawuhel boasts superb fighting skills and a violent nature. They usually appear in groups on the Wastelands of Mainland and sometimes come with Kurtz to the Talking Island.
    Location: Silver Knights Town, Talking Island, Small Waste Land, Giran Death Match, Forest of Dawn, Turtle Island

    Normal Drops:
    Adena
    Black Knight Pledge Document
    Old Trading Document
    Boots
    Diamond
    Emerald
    Halberd
    Helmet
    Lance
    Low Boots
    Partisan
    Potion of Bravery
    Ruby
    Sapphire
    Trident
    Large Shield
    Potion of Mana
    Leather Gloves
    Magic Crystal - Shield
    Cloak of Protection
    Plate Mail
    Spellbook: Enchant Dexterity (level 4)
    T-Shirt
    Two Handed Sword
    Katana
    Bronze Plate Mail
    Royal Nectar
    Troll Ring
    Blessed Drops:
    Halberd
    Lance
    Cursed Drops:
    Go to top

    Betrayed Orc Chief
    Level: 18
    HP: 250
    MP: 0
    AC: -15
    Experience: 325
    Lawful Points: -16
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness:
    STR: 17
    CON: 14
    DEX: 13
    WIS: 8
    INT: 10
    MR: 15%
    Fire resistance: 0
    Water resistance: 0
    Wind resistance: 0
    Earth resistance: 0
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    You must kill this Orc to obtain one half of the Royal Seal for the Level 45 Prince/Princess quest.
    Location: Elven Caves 3F

    Normal Drops:
    Emblem Pieces of the Royal Family(Left)
    Blessed Drops:
    Cursed Drops:
    Go to top

    Bugbear
    Level: 22
    HP: 250
    MP: 30
    AC: -6
    Experience: 485
    Lawful Points: -25
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Water
    STR: 19
    CON: 18
    DEX: 12
    WIS: 12
    INT: 10
    MR: 10%
    Fire resistance: 30
    Water resistance: 180
    Wind resistance: 90
    Earth resistance: 95
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Bugbears are violent creatures of lore, legends of which are used to scare disobedient children. Wielding a club, the Bugbear is a violent creature.
    Location: Main Land Caves 2F, Main Land Caves 3F, Main Land Caves 4F, Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Waste Land, Silver Knight Town Caves (Desert Caves) 2F, Silver Knight Town Caves (Desert Caves) 3F, Silver Knight Town Caves (Desert Caves) 4F, Windawood Dungeon 1F, Windawood Dungeon 2F, Giran Death Match, Gludio Death Match, Werldern Death Match

    Normal Drops:
    Adena
    Battle Axe
    Secret Room Key
    Dark Spirit Crystal: Burning Spirit (level 2)
    Great Axe
    Spellbook: Fireball (level 4)
    Spellbook: Weapon Break (level 4)
    Splint Mail
    Spellbook: Sunburst (level 6)
    Paagrio's Ash
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Maphr's Strife
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:
    Go to top

    Bomb Flower
    Level: 26
    HP: 230
    MP: 100
    AC: -10
    Experience: 677
    Lawful Points: -25
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Water
    STR: 12
    CON: 18
    DEX: 18
    WIS: 12
    INT: 10
    MR: 25%
    Fire resistance:
    Water resistance:
    Wind resistance:
    Earth resistance:
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    The bomb flower roots deep into the rich volcanic ash near the Lair of Valakas and makes up for its lack of mobility by spewing forth bombs of boiling lava at any attackers. It is often wise to simply observe these flowers from a distance. Found in the Werldern Volcanic Area.
    Location: Fire Valley, Giran Death Match

    Normal Drops:
    Adena
    Healing Potion or Orange Potion
    Lesser Healing Potion or Red Potion
    Greater Healing Potion or Clear Potion
    Ancient Healing Potion
    Relic of Paagrio
    Spellbook: Curse: Paralyze (level 5)
    Spellbook: Haste (level 6)
    Spellbook: Vampiric Touch (level 4)
    Spellbook: Fog of Sleeping (level 9)
    Volcanic Ash
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:
    Go to top

    Betrayer of Undead
    Level: 27
    HP: 900
    MP: 600
    AC: -15
    Experience: 730
    Lawful Points: -10
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness:
    STR: 16
    CON: 14
    DEX: 16
    WIS: 16
    INT: 16
    MR: 25%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack:
    Two Cell Melee Attack: Y
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    You must kill him to obtain an Undead Bone Piece for the Level 30 mage quest.
    Location:  

    Normal Drops:
    Undead Bone Piece
    Blessed Drops:
    Cursed Drops:
    Go to top

    Bandit (Club)


    Concept Art
    Level: 28
    HP: 320
    MP: 10
    AC: -16
    Experience: 785
    Lawful Points: -35
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 19
    CON: 14
    DEX: 12
    WIS: 8
    INT: 10
    MR: 25%
    Fire resistance: 180
    Water resistance: 130
    Wind resistance: 110
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Bandits are raggedy excuses for humans looking to steal from anyone! They don't mind killing to get what they want and they have keen senses and can detect potential threats. They are known to drop healing potions, adena, and - very occasionally - some armor or weapons. Their abilities vary depending upon their skill. The bow bandit is the least powerful, then the club bandit, the axe bandit, the sword bandit and finally the boss bandit (bandit leader) is the most powerful. Each bandit has a different graphical representation.
    Location: Werldern, Forest of Mirrors, East Giran, Gypsy Town

    Normal Drops:
    Adena
    Scroll of Return - Pledge House
    Lesser Healing Potion or Red Potion
    Healing Potion or Orange Potion
    Greater Healing Potion or Clear Potion
    Greater Haste Potions
    Ancient Healing Potion
    Blessed Drops:
    Cursed Drops:
    Go to top

    Blue Tail
    Level: 28
    HP: 240
    MP: 10
    AC: -15
    Experience: 785
    Lawful Points: -30
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Air
    STR: 15
    CON: 12
    DEX: 12
    WIS: 10
    INT: 9
    MR: 10%
    Fire resistance: 80
    Water resistance: 80
    Wind resistance: 140
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: N
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: Y
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Location: Pirate Island

    Normal Drops:
    Adena
    Scroll of Teleportation
    Haste Potion or Green Potions
    Sapphire
    Scroll of Shape Change/Polymorph
    Letter of Son
    Native's Totem
    Blue Pirate Gloves
    Skin of Blue Lizzard
    Blessed Drops:
    Cursed Drops:
    Go to top

    Bandit (Bow)
    Level: 30
    HP: 300
    MP: 15
    AC: -16
    Experience: 901
    Lawful Points: -37
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness:
    STR: 16
    CON: 13
    DEX: 18
    WIS: 10
    INT: 11
    MR: 25%
    Fire resistance: 180
    Water resistance: 130
    Wind resistance: 120
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Bandits are raggedy excuses for humans looking to steal from anyone! They don't mind killing to get what they want and they have keen senses and can detect potential threats. They are known to drop healing potions, adena, and - very occasionally - some armor or weapons. Their abilities vary depending upon their skill. The bow bandit is the least powerful, then the club bandit, the axe bandit, the sword bandit and finally the boss bandit (bandit leader) is the most powerful. Each bandit has a different graphical representation.
    Location: Werldern, Forest of Mirrors, East Giran, Gypsy Town

    Normal Drops:
    Adena
    Lesser Healing Potion or Red Potion
    Healing Potion or Orange Potion
    Greater Healing Potion or Clear Potion
    Haste Potion or Green Potions
    Blessed Drops:
    Cursed Drops:
    Go to top

    Bats
    Level: 30
    HP: 150
    MP: 0
    AC: -12
    Experience: 901
    Lawful Points: -10
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 13
    CON: 13
    DEX: 13
    WIS: 10
    INT: 10
    MR: 20%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned:
    Tribal:
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack:
    Two Cell Melee Attack:
    Area Attack:
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    These creatures are annoying at best, especially when called upon for help by a vampire. They can quickly do quite a bit of damage, so make sure you are prepared for the bats' aerial attack when hunting in the Tower of Insolence.
    Location:  

    Normal Drops:
    Scroll of Enchant Armor
    Blessed Drops:
    Cursed Drops:
    Go to top

    Bandit (Axe)


    Concept Art
    Level: 31
    HP: 350
    MP: 20
    AC: -15
    Experience: 962
    Lawful Points: -38
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 18
    CON: 16
    DEX: 18
    WIS: 11
    INT: 10
    MR: 30%
    Fire resistance: 180
    Water resistance: 110
    Wind resistance: 100
    Earth resistance: 90
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Bandits are raggedy excuses for humans looking to steal from anyone! They don't mind killing to get what they want and they have keen senses and can detect potential threats. They are known to drop healing potions, adena, and - very occasionally - some armor or weapons. Their abilities vary depending upon their skill. The bow bandit is the least powerful, then the club bandit, the axe bandit, the sword bandit and finally the boss bandit (bandit leader) is the most powerful. Each bandit has a different graphical representation.
    Location: Werldern, Forest of Mirrors, East Giran, Gypsy Town

    Normal Drops:
    Adena
    Lesser Healing Potion or Red Potion
    Healing Potion or Orange Potion
    Greater Healing Potion or Clear Potion
    Blessed Drops:
    Cursed Drops:
    Go to top

    Bandit (Sword)


    Concept Art
    Level: 32
    HP: 330
    MP: 15
    AC: -22
    Experience: 1025
    Lawful Points: -39
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 17
    CON: 15
    DEX: 18
    WIS: 11
    INT: 12
    MR: 40%
    Fire resistance: 180
    Water resistance: 90
    Wind resistance: 100
    Earth resistance: 120
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Bandits are raggedy excuses for humans looking to steal from anyone! They don't mind killing to get what they want and they have keen senses and can detect potential threats. They are known to drop healing potions, adena, and - very occasionally - some armor or weapons. Their abilities vary depending upon their skill. The bow bandit is the least powerful, then the club bandit, the axe bandit, the sword bandit and finally the boss bandit (bandit leader) is the most powerful. Each bandit has a different graphical representation.
    Location: Werldern, Forest of Mirrors, East Giran, Gypsy Town

    Normal Drops:
    Adena
    Haste Potion or Green Potions
    Lesser Healing Potion or Red Potion
    Ancient Healing Potion
    Scroll of Return - Pledge House
    Blessed Drops:
    Cursed Drops:
    Go to top

    Beholder
    Level: 33
    HP: 450
    MP: 500
    AC: -10
    Experience: 1090
    Lawful Points: -30
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 10
    CON: 13
    DEX: 12
    WIS: 18
    INT: 18
    MR: 50%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Paralyze: Paralyzes target after a few seconds. Target can still receive damage while paralyzed.
    The Beholder may cast a paralyzing spell before zooming in for the attack. To prevent being frozen wield a +5 or better Shield of Reflection.
    Location: Heine, Heine Caves 2F, Heine Caves 3F

    Normal Drops:
    Adena
    Potion of Wisdom
    Dark Headband
    Relic of Sayha
    Condensed Lesser Healing Potions
    Diamond
    Scroll of Teleportation - Ocean Floor
    Spellbook: Cancel Magic (level 6)
    Spellbook: Curse: Paralyze (level 5)
    Spellbook: Disease (level 7)
    Spirit Crystal: Triple Arrow (level 3)
    Dwarvish Ring
    Spellbook: Immune to Harm (level 9)
    White Dragon Scales
    Blessed Drops:
    Cursed Drops:
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Go to top

    Bandit Leader


    Concept Art
    Level: 35
    HP: 500
    MP: 50
    AC: -25
    Experience: 1226
    Lawful Points: -45
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Fire
    STR: 20
    CON: 20
    DEX: 18
    WIS: 12
    INT: 13
    MR: 50%
    Fire resistance: 180
    Water resistance: 110
    Wind resistance: 90
    Earth resistance: 70
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack:
    Two Cell Melee Attack:
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Oh, the bandit leader! This brutal scavenger is more powerful than his evil cohorts, but may occasionally drop gems and scrolls of teleportation. If you are really lucky, you may recover a nice piece of armor or weaponry from them.
    Location: Werldern, Forest of Mirrors, East Giran, Gypsy Town

    Normal Drops:
    Adena
    Highest/Top Quality Sapphire
    Essence of Nobility
    Blessed Drops:
    Cursed Drops:
    Go to top

    Basilisk
    Level: 36
    HP: 800
    MP: 300
    AC: -20
    Experience: 1297
    Lawful Points: -38
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 30
    CON: 18
    DEX: 17
    WIS: 12
    INT: 12
    MR: 30%
    Fire resistance: 190
    Water resistance: 70
    Wind resistance: 90
    Earth resistance: 80
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): Y
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Paralyze: Paralyzes target instantly. Target will not receive damage for duration.
    Basilisks are huge, intimidating monsters who may emit a fossilizing light from their mouths to inflict damage at a great distance. Running into this monster in the desert at night may be lethal.
    Location: Desert, Gludio Death Match, Hell, Werldern Death Match

    Normal Drops:
    Adena
    Potion of Bravery
    Diamond
    High Quality Diamond/Quality Diamond
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Eruption (level 6)
    Spellbook: Slow (level 4)
    Blank Scroll (Level 3)
    Spellbook: Earth Jail (level 4)
    Essence of Nobility
    Basilisk Horn
    Highest/Top Quality Diamond
    Spellbook: Cancel Magic (level 6)
    Spellbook: Curse: Paralyze (level 5)
    Spellbook: Greater Heal (level 5)
    Spellbook: Earthquake (level 8)
    Spirit Crystal: Nature's Blessing (level 5)
    Blessed Drops:
    Scroll of Enchant Armor
    Cursed Drops:
    Go to top

    Baltuzar
    Level: 43
    HP: 800
    MP: 250
    AC: -32
    Experience: 1850
    Lawful Points: -50
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 12
    CON: 15
    DEX: 12
    WIS: 17
    INT: 17
    MR: 45%
    Fire resistance:
    Water resistance:
    Wind resistance:
    Earth resistance:
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Baltuzar can be found on the 3rd or 4th floors of the mainland dungeon following Caspa in search of Orim by order of Hardin to kill the betrayer.

    You will hear Baltuzar yell out to Orim: Where are you! Orim, the betrayer!

    Baltuzar uses the Eruption spell to inflict damage to opponents, damage depending on the targets Magic Resistance.
    Baltuzar is considered a Boss. Below is some additional information:
    Location: Main Land Caves 3F, Main Land Caves 4F

    Normal Drops:
    Emerald
    High Quality Emerald/Quality Emerald
    Highest/Top Quality Emerald
    Scroll of Curse Removal
    Spellbook: Curse: Paralyze (level 5)
    Spellbook: Earth Jail (level 4)
    Potion of Mana
    Boots
    Spirit Crystal: Clear Mind (level 2)
    Cloak of Protection
    Spellbook: Cancel Magic (level 6)
    Spellbook: Earthquake (level 8)
    Spellbook: Eruption (level 6)
    Wand of Create Monster (Pine)
    Amulet of Intelligence
    Crystal Ball of Necromaner
    Wand of Polymorph (Maple)
    Blessed Drops:
    Scroll of Teleportation
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Cursed Drops:
    Go to top

    Black Tiger
    Level: 44
    HP: 427
    MP: 0
    AC: -39
    Experience: 1937
    Lawful Points: -50
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: Y
    Karma:
    Attribute:
    Weakness:
    STR: 15
    CON: 18
    DEX: 12
    WIS: 13
    INT: 7
    MR: 45%
    Fire resistance: 80
    Water resistance: 120
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    New monster in Episode 5
    Location: 1st Floor Meeting Area

    Normal Drops:
    Evidence Box of Dark Power Army
    Crystal Fang
    Burning Leather
    Evidence of Dark Power Army
    Blessed Drops:
    Cursed Drops:
    Go to top

    Black Knight of Darkness
    Level: 45
    HP: 900
    MP: 10
    AC: -67
    Experience: 2026
    Lawful Points: -15
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: None
    STR: 19
    CON: 16
    DEX: 17
    WIS: 12
    INT: 12
    MR: 65%
    Fire resistance: 100
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    Having extended their search to the Tower of Insolence seeking threats to Ken Rauhel, these knights have become aggressive to all classes, with their judgments twisted by the evil of the Tower.
    This creature can be found wandering the Tower Of Insolence 71-80 floors.
    Location: Tower of Insolence 71F, Tower of Insolence 72F, Tower of Insolence 73F, Tower of Insolence 74F, Tower of Insolence 77F, Tower of Insolence 78F

    Normal Drops:
    Scroll of Curse Removal
    Greater Haste Potions
    Potion of Bravery
    Potion of Mana
    Lump of Rough Iron
    Potion of Cure Poison or Cyan Potion
    Scroll of Teleportation - Tower of Insolence 81F
    Blessed Drops:
    Cursed Drops:
    Go to top

    Blood Rain Knight
    No Image Available Level: 47
    HP: 1274
    MP: 318
    AC: -55
    Experience: 2210
    Lawful Points: -25
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: Y
    Karma:
    Attribute:
    Weakness:
    STR: 20
    CON: 18
    DEX: 16
    WIS: 12
    INT: 15
    MR: 65%
    Fire resistance: 110
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    New monster in Episode 5
    Location:  

    Normal Drops:
    Blessed Drops:
    Cursed Drops:
    Go to top

    Bone Dragon
    Level: 47
    HP: 720
    MP: 140
    AC: -48
    Experience: 2210
    Lawful Points: -50
    Size: Large
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness: Water
    STR: 32
    CON: 16
    DEX: 11
    WIS: 18
    INT: 10
    MR: 75%
    Fire resistance: 95
    Water resistance: 195
    Wind resistance: 90
    Earth resistance: 120
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: -
    Immune to Slow: -
    Ranged Attack:
    Two Cell Melee Attack:
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    These skeletal remains of former dragons have been magically reanimated. Known to drop potions of wisdom and mana - and certain spellbooks - when killed.
    Location: Tower of Insolence 47F, Tower of Insolence 48F, Tower of Insolence 49F, Tower of Insolence 50F

    Normal Drops:
    Adena
    Greater Haste Potions
    High Quality Emerald/Quality Emerald
    Potion of Mana
    Scroll of Resurrection
    Spellbook: Enchant Dexterity (level 4)
    Sapphire
    Spellbook: Mana Drain (level 5)
    Spellbook: Frozen Cloud (level 3)
    Spellbook: Weakness (level 6)
    Dark Spirit Crystal: Final Burn (level 3)
    Bone of Dragon
    Blessed Drops:
    Scroll of Teleportation
    Cursed Drops:
    Go to top

    Baphomet


    Concept Art
    Level: 51
    HP: 3000
    MP: 350
    AC: -65
    Experience: 2602
    Lawful Points: -100
    Size: Small
    Type: Demon
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Earth
    Weakness: Fire
    STR: 68
    CON: 20
    DEX: 18
    WIS: 17
    INT: 16
    MR: 80%
    Fire resistance: 110
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    Baphomet is a powerful beast that can be found on the second floor of the Talking Island dungeon. It uses long range magic spells and can summon skeletons to fight any intruders who wander into its chambers. Baphomet may drop two-handed swords, all kinds of enchant scrolls and a ring of teleport control.

    When he comes you will know because he will yell out:
    Hmph, do you think you can control me with this imprisonment! Stupid humans!
    Go away!
    You and everyone on the second floor of the talking island dungeon will then be teleported to the beginning of the floor.

    It uses long range magic spells and can summon skeletons to fight all intruders who wonder into his chambers.
    Baphomet is considered a Boss. Below is some additional information:

    Spawn Times:

    • Baphomet does not spawn on a regular basis, but somewhere around 2-3 times a day.

    Spawn Locations:

    • Baphomet will always spawn in his chambers in the Talking Island Caves 2F.
    • There are two ways to get into his chamber. The first is the long way which is running to the opposite end of the floor from the entrance and walking through the appropriate doors. You will need a silver key in order to do this. The other option requires a Gold Key and is a much shorter way into his chambers. The Gold Key gains you access directly into his chambers.

    Information:

    • To assist him, Baphomet will spawn Skeletons around him. Baphomet has an area attack as well as a ranged attack. The best way to kill him is to use 3-4 Knights with a +6 or better Mail Breaker and 1 or 2 Elf/Mage to kill the summoned monsters. Each Knight should bring 100+ clears with.
    • In terms of drops, Baphomet isn't always the best mop to kill, although the drops can be quite rewarding if you get some of the rare items. He is known to drop zels, dais, belts, ring of water, rotc, and a few other minor items.
    Location: Talking Island Caves 2F, Giran Death Match, Hell

    Normal Drops:
    Adena
    Golden Key
    Old Amulet of Charisma
    Amulet of Charisma
    Plate Mail
    Two Handed Sword
    Belt of Body
    Scroll of Resurrection
    High Quality Sapphire/Quality Sapphire
    Old Belt of Mind
    Old Belt of Soul
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Create Zombie (level 6)
    Spellbook: Eruption (level 6)
    Spellbook: Fireball (level 4)
    Spellbook: Vampiric Touch (level 4)
    Spellbook: Enchant Dexterity (level 4)
    Belt of Soul
    Spellbook: Earth Jail (level 4)
    Spellbook: Earthquake (level 8)
    Ring of Water
    Ring of Teleport Control
    Ring of Polymorph Control
    Blessed Drops:
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Cursed Drops:
    Go to top

    Baphomet of Varlok


    Concept Art
    Level: 51
    HP: 1500
    MP: 350
    AC: -65
    Experience: 2602
    Lawful Points: 0
    Size: Small
    Type: Demon
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma: 2
    Attribute: Earth
    Weakness: Fire
    STR: 68
    CON: 20
    DEX: 18
    WIS: 17
    INT: 16
    MR: 80%
    Fire resistance: 110
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    Location: Sanctuary of Evil

    Normal Drops:
    Adena
    Magic Gem
    Staff of Baphomet
    Blessed Drops:
    Cursed Drops:
    Go to top

    Brigade Commander Dark Fencer
    No Image Available Level: 52
    HP: 12028
    MP: 1200
    AC: -47
    Experience: 2705
    Lawful Points: -25
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: Y
    Karma:
    Attribute:
    Weakness:
    STR: 19
    CON: 20
    DEX: 18
    WIS: 16
    INT: 15
    MR: 60%
    Fire resistance: 110
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: N
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: N
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: N
    Two Cell Melee Attack: N
    Area Attack: N
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    New monster in Episode 5
    Location:  

    Normal Drops:
    Evidence of Dark Power Army
    Boots of Pretender King
    Blessed Drops:
    Cursed Drops:
    Go to top

    Beleth
    Level: 53
    HP: 2100
    MP: 350
    AC: -66
    Experience: 2810
    Lawful Points: -100
    Size: Small
    Type: Demon
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute: Fire
    Weakness: Fire, Water
    STR: 68
    CON: 20
    DEX: 18
    WIS: 18
    INT: 17
    MR: 80%
    Fire resistance: 110
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    Beleth is a strong monster that can be found in the dungeon beneath the windawood castle.

    Beleth can summon cerberuses which will help him fight anyone who dares to come close.
    Beleth is considered a Boss. Below is some additional information:

    Spawn Times:

    • Beleth does not spawn on a regular basis, but somewhere around 2-3 times a day.

    Spawn Locations:

    • Beleth will always spawn in his chambers in the Windawood Caves 2F. The only way to enter these caves is through the entrance inside the Windawood castle.
    • There are two ways to get into his chamber. The first is to random teleport into his chamber. The second is to rub against the walls of his chamber where one of the wals will let you in (much like when you go to visit Orim in MLC 7f).

    Information:

    • To assist him, Beleth will spawn Cereberus around him. Beleth has an area attack as well as a ranged attack. The best way to kill him is to use 3-4 Knights with a +6 or better Mail Breaker and 1 or 2 Elf/Mage to kill the summoned monsters. Each Knight should bring 100+ clears with.
    • In terms of drops, Beleth isn't always the best mop to kill. He is known to drop zels, dais, belts, ring of air, rotc, and a few other minor items.
    Location: Windawood Dungeon 2F, Giran Death Match, Hell

    Normal Drops:
    Adena
    Potion of Wisdom
    Old Amulet of Wisdom
    Potion of Bravery
    Potion of Mana
    Spellbook: Eruption (level 6)
    Spellbook: Fireball (level 4)
    Spellbook: Enchant Dexterity (level 4)
    Spellbook: Vampiric Touch (level 4)
    Two Handed Sword
    Scroll of Resurrection
    Diamond
    Haste Potion or Green Potions
    Ruby
    Amulet of Wisdom
    Belt of Body
    Gloves
    Highest/Top Quality Diamond
    Plate Mail
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Spellbook: Full Heal (level 8)
    Highest/Top Quality Ruby
    Katana
    Spellbook: Create Zombie (level 6)
    Spellbook: Greater Heal (level 5)
    High Quality Ruby/Quality Ruby
    Belt of Soul
    Ring of Air
    Ring of Teleport Control
    Ring of Summons Control
    Blessed Drops:
    Scroll of Enchant Armor
    Scroll of Enchant Weapon
    Katana
    Cursed Drops:
    Two Handed Sword
    Go to top

    Beleth of Varlok
    Level: 53
    HP: 1600
    MP: 350
    AC: -66
    Experience: 2810
    Lawful Points: 0
    Size: Small
    Type: Demon
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma: 2
    Attribute: Fire
    Weakness: Water
    STR: 68
    CON: 20
    DEX: 18
    WIS: 18
    INT: 17
    MR: 80%
    Fire resistance: 110
    Water resistance: 100
    Wind resistance: 100
    Earth resistance: 100
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied: N
    Tough Skinned: N
    Tribal: N
    Immune to Poison: Y
    Immune to Slow: Y
    Ranged Attack: Y
    Two Cell Melee Attack: N
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: Yes
    Location: Sanctuary of Evil

    Normal Drops:
    Adena
    Ruby
    Magic Gem
    Potion of Bravery
    Potion of Wisdom
    Blessed Drops:
    Cursed Drops:
    Go to top

    Baranka
    Level: 70
    HP: 14500
    MP: 50
    AC: 80
    Experience: 4901
    Lawful Points:
    Size: Small
    Type: Normal
    Class: Normal
    Avg Adena Drop: N/A
    Episode 5: N
    Karma:
    Attribute:
    Weakness:
    STR:
    CON:
    DEX:
    WIS:
    INT:
    MR: 85%
    Fire resistance:
    Water resistance:
    Wind resistance:
    Earth resistance:
    Aggressive: Y
    Aggressive to SOSC: Y
    Aggressive to COI: Y
    Tameable (via Magic): N
    Can be Ressed: N
    Can be Polied:
    Tough Skinned: Y
    Tribal: N
    Immune to Poison: N
    Immune to Slow: N
    Ranged Attack: N
    Two Cell Melee Attack: Y
    Area Attack: Y
    Affected by Silver/Mithril/Oriharukon Weapons: No
    Affected by Blessed Weapons: No
    The leading general overseeing Diad Fortress. One of the two leaders of Diad Fortress Castle. If either of them takes on enough damage, they will teleport.
    Baranka is considered a Boss. Below is some additional information:

    Spawn Times:

    • During siege of Diad Fortress

    Spawn Locations:

    • Diad Fortress
    Location: Diad Fortress

    Normal Drops:
    Armor of Baranka
    Helmet of Baranka
    Boots of Baranka
    Claw of Baranka
    Blessed Drops:
    Cursed Drops:
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    Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.

        
     
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