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List of monsters by - [from category Bosses]
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Drop Guide |
Very Commonly Dropped | Commonly Dropped | Uncommonly Dropped |
Rarely Dropped | Very Rarely Dropped | No Drop Frequency Known |
Island of Dreams Unicorn/Nightmare |
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Level: 30
HP: 1080
MP: 300
AC: -30
Experience: 901
Lawful Points: -10
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Weakness:
Air, Earth, Fire, Water
STR: 10
CON: 7
DEX: 7
WIS: 15
INT: 15
MR: 48%
Fire resistance: 50
Water resistance: 50
Wind resistance: 50
Earth resistance: 50
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Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
You may find several different levels of unicorns on the Island of Dreams. Remember, they are magical creatures: some unicorns cannot be killed unless their magical effects are thwarted.
**This monsters level ranges from 7 to 50, AC ranges from -8 to -50, HP ranges from 270-1800, MP ranges from 75-500. Their names no longer indicates their level.** |
Island of Dreams Unicorn/Nightmare is considered a Boss. Below is some additional information:
Spawn Times:
Spawn Locations:
- Dream Island, on the plateau in Earth area.
Information:
- Must be cancelled, to turn it into a Nightmare (DI-version). We expect the stats on this Nightmare is the same as describe for Unicorn.
- Nightmare will initially be aggressive to the player cancelling it.
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Location:
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Crocodile |
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Level: 32
HP: 400
MP: 20
AC: -23
Experience: 1025
Lawful Points: -15
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Water
Weakness:
Air
STR: 15
CON: 13
DEX: 13
WIS: 6
INT: 5
MR: 10%
Fire resistance: 70
Water resistance: 95
Wind resistance: 190
Earth resistance: 90
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Aggressive: Y
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): Y
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A large, aquatic reptile with armor-like skin, the crocodile is usually found near river banks and can be dangerous to passerby. There is a crocodile boss monster on Losus Island, north of Heine. Other crocs you see are not bosses.
He has tough skin and thus can damage your weapon. To prevent damaging your weapon, use a weapon that can not be damaged or use your pets.
The Crocodile will spawn once an hour somewhere on Losus Island. He spawns around the same time each hour. |
Crocodile is considered a Boss. Below is some additional information:
Spawn Times:
- The Crocodile spawns at least once an hour.
Spawn Locations:
- The Crocodile will spawn on Losus Island. This is the only location that it will spawn. The island is small so you should be able to find him if he is up.
Information:
- The Crocodile is a tough skinned monster and thus he can damage your weapons. I would suggest using a staff or other non-damageable weapon when fighting him. If your a mage or Elf you may want to slow him to make him even easier to kill.
- He doesn't drop that well, but you will get the occasional zel/dai from him.
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Location:
Losus Island |
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Glarielle |
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Level: 40
HP: 1000
MP: 110
AC: -52
Experience: 1601
Lawful Points: -100
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Weakness:
Fire
STR: 16
CON: 14
DEX: 16
WIS: 16
INT: 16
MR: 30%
Fire resistance: 135
Water resistance: 50
Wind resistance: 70
Earth resistance: 115
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
A dark elf boss, she can be found in elven caves 2-3F. Careful as you approach this boss, she will cast tornado and weapon break spells. |
Glarielle is considered a Boss. Below is some additional information:
Spawn Times:
- She will spawn about once an lineage day.
Spawn Locations:
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Location:
Elven Caves 2F, Elven Caves 3F |
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Drake (Quest Boss) |
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Level: 42
HP: 1200
MP: 50
AC: -35
Experience: 1765
Lawful Points: -45
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Weakness:
None
STR: 18
CON: 18
DEX: 20
WIS: 18
INT: 18
MR: 50%
Fire resistance: 90
Water resistance: 90
Wind resistance: 90
Earth resistance: 90
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
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Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
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Drake (Quest Boss) is considered a Boss. Below is some additional information:
Information:
- Drake has a magic area attack that is best resisted with general MR.
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Location:
Pirate Island Dungeon 3F |
Normal Drops:
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Blessed Drops:
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Cursed Drops:
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Sema |
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Level: 42
HP: 450
MP: 250
AC: -32
Experience: 1765
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Air
Weakness:
Earth, Fire
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance: 130
Water resistance: 50
Wind resistance: 60
Earth resistance: 135
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Sema can be found on the 3rd or 4th floors of the mainland dungeon following Caspa in search of Orim by order of Hardin to kill the betrayer.
You will hear Sema yell out to Orim:
He is generous and will surely forgive you...come out!
He his still friends with Orim and would like to talk to him again like old times, but because he is pressured by Caspa, Baltuzar, and Merkyor, he is forced to pretend that he has forgetten about being friends with Orim, and must hunt and kill him.
Sema uses the Lightning spell to inflict damage to opponents, damage depending on each targets Magic Resistance. |
Sema is considered a Boss. Below is some additional information:
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Location:
Main Land Caves 3F, Main Land Caves 4F |
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Baltuzar |
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Level: 43
HP: 800
MP: 250
AC: -32
Experience: 1850
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Earth
Weakness:
Fire
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Baltuzar can be found on the 3rd or 4th floors of the mainland dungeon following Caspa in search of Orim by order of Hardin to kill the betrayer.
You will hear Baltuzar yell out to Orim: Where are you! Orim, the betrayer!
Baltuzar uses the Eruption spell to inflict damage to opponents, damage depending on the targets Magic Resistance. |
Baltuzar is considered a Boss. Below is some additional information:
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Location:
Main Land Caves 3F, Main Land Caves 4F |
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Caspa |
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Level: 44
HP: 450
MP: 250
AC: -32
Experience: 1937
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Fire
Weakness:
None
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance: 10
Water resistance: 180
Wind resistance: 70
Earth resistance: 75
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Caspa can be found on the 3rd or 4th floors of the mainland dungeon. He is occompanied by Baltuzar, Merkyor, and Sema in search of Orim by order of Hardin to kill the betrayer.
AggressiveHardin was acknowledged as the most brilliant wizard of his age. Orim alone knows Hardins secret to success. That is why orim is called the betrayer and must die.
You will hear Caspa yell out to Orim:
You can not hide from us, Orim!
Caspa uses the Fireball spell to inflict damage to the target and surrounding players/pets, damage depending on each targets Magic Resistance. |
Caspa is considered a Boss. Below is some additional information:
Spawn Times:
- Caspa and his friends (Merkyor, Sema, Baltuzar) all spawn at the same time. They spawn once every hour. In real life time, they spawn in the last 30 minutes of the hour and sometimes a little into the next hour. So for example, they would spawn between 9:30 and 10:10.
Spawn Locations:
- This group of bosses spawn anywhere in MLC 3F or 4F.
Information:
- Caspa and friends will yell when they spawn. Once they yell the best tactic is to random tele around the floor until you find them. As a group they can hurt so be careful. It would be wise to have someone on both of the floors so you can find out when they spawn.
- Sometimes they don't seem to yell. This could be a couple of items. For one, they might be too far away or on the other floor and thus you don't hear them yell. Secondly, they may spawn on the same screen as someone and thus don't ever yell. Just cause you don't hear him, doesn't mean he didn't spawn.
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Location:
Main Land Caves 3F, Main Land Caves 4F |
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Merkyor |
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Level: 45
HP: 450
MP: 250
AC: -32
Experience: 2026
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
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Attribute:
Water
Weakness:
None
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance: 60
Water resistance: 65
Wind resistance: 140
Earth resistance: 75
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Merkyor can be found on the 3rd or 4th floors of the mainland dungeon following Caspa in search of Orim by order of Hardin to kill the betrayer.
You will hear Merkyor yell out to Orim:
Come out and beg your pardon to the great wizard!
Merkyor uses the Energy Bolt spell to inflict small amounts of damage to opponents, damage depending on the targets Magic Resistance. |
Merkyor is considered a Boss. Below is some additional information:
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Location:
Main Land Caves 3F, Main Land Caves 4F |
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Zenith Queen |
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Level: 45
HP: 1000
MP: 250
AC: -50
Experience: 2026
Lawful Points: -70
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire, Water
STR: 25
CON: 18
DEX: 18
WIS: 18
INT: 18
MR: 100%
Fire resistance: 200
Water resistance: 120
Wind resistance: 115
Earth resistance: 195
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
You'd find this vile boss monster in the Tower of Insolence. The zenith queen makes a fierce attack, spewing spider webs and walls of poisonous gas. |
Zenith Queen is considered a Boss. Below is some additional information:
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Location:
Tower of Insolence 10F |
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Ifrit |
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Level: 46
HP: 1100
MP: 300
AC: -28
Experience: 2117
Lawful Points: -55
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 20
CON: 18
DEX: 18
WIS: 18
INT: 18
MR: 40%
Fire resistance: 5
Water resistance: 240
Wind resistance: 80
Earth resistance: 85
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
The Ifrit brandishes a spear of flame and floats just out of reach atop a column of heated air. Swirling in fire, this relative of legendary genies is unlikely to grant your wish - unless perhaps you wish for death.
The Ifrit spawns at random times and locations within the northern part of Fire Valley. Multiple Ifrits can be out at a time. |
Ifrit is considered a Boss. Below is some additional information:
Spawn Times:
- Ifrits spawn a lot more frequently than a Phoenix and sometimes multiple will spawn at a time.
Spawn Locations:
- The Ifrit will spawn anywhere in the upper and middle areas of Fire Valley. There is no specific spot that he spawns...it is purely random.
- View the Spawn Area in FV.
Information:
- The Ifrit is a tough monster and you will want to hunt him without other monsters attacking you. This will make it much easier. His distance attack hurts the worst so get close to him as soon as you can.
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Location:
Fire Valley, Gludio Death Match |
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Drake |
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Level: 48
HP: 1200
MP: 550
AC: -48
Experience: 2305
Lawful Points: -43
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Earth, Fire
STR: 32
CON: 18
DEX: 18
WIS: 15
INT: 15
MR: 70%
Fire resistance: 195
Water resistance: 50
Wind resistance: 70
Earth resistance: 160
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: Y
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Drakes are powerful creatures capable of killing an inexperienced player. Drakes fly around the Dragon Valley area. Its fire-breathing attack can do 100+ damage.
There are a total of 4 drakes that spawn in a day/night time period. In one complete lineage day, there would be 8 drakes total. There are two solo drakes and then there are the twins. All the drakes will spawn near entrances to the Dragon Valley Caves. The two solo drakes will spawn anytime within the first hour of daylight or sunset. The twins will spawn any time during the day and any time during the night. The process starts over it becomes daytime and nighttime. |
Drake is considered a Boss. Below is some additional information:
Spawn Times:
- Single Drakes: Anytime from the beginning of the nighttime to the middle of the night or the beginning of the daytime to the middle of the day. The drake may spawn anytime within this time period (1 hour in real life).
- Twin Drakes: Anytime during a day or night period.
Spawn Locations:
- The Drakes all spawn at entrances to the Dragon Valley Caves. There are four entrances located in Dragon Valley.
- The entrance farthest to the north and the entrance farthest to the left are the spawn locations for the Single Drakes.
- The twins spawn at the other two entrances that are located farther to the right of the others.
- View the Spawn Locations in DV.
Information:
- The Drakes are not necessarily easy to solo but their spawn times are fairly well known so you rarely get to 1:1 them.
- Drakes are usually camped so for a better chance of getting a drop you may want to have a friend there helping who will split the drops with you.
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Location:
Dragon Valley, Gludio Death Match, Hell, Werldern Death Match |
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Elindaire |
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Level: 49
HP: 1450
MP: 1250
AC: -63
Experience: 2402
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 75%
Fire resistance: 140
Water resistance: 40
Wind resistance: 90
Earth resistance: 85
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned:
Tribal:
Immune to Poison: -
Immune to Slow: -
Ranged Attack:
Two Cell Melee Attack:
Area Attack:
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Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
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Elindaire is considered a Boss. Below is some additional information:
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Location:
Heine Caves 1F, Heine Caves 2F, Heine Caves 3F |
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Dark Elder |
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Level: 50
HP: 450
MP: 250
AC: -45
Experience: 2501
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Fire
STR: 12
CON: 15
DEX: 12
WIS: 17
INT: 17
MR: 45%
Fire resistance: 50
Water resistance: 50
Wind resistance: 50
Earth resistance: 50
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This monster occasionally appears in Dragon Valley. When it appears, it is accompanied by 2 spartois that protect it. It also uses tornado and Supper Wind Shurken spells to beat you down. |
Dark Elder is considered a Boss. Below is some additional information:
Spawn Times:
- Dark Elder spawn every few hours in DV. I don't believe there is a set time for them to spawn.
Spawn Locations:
- There are two Dark Elders that will spawn in DV at two different locations.
- Both Spawn Locations are around the two piles of Dragon Bones in DV. One is in the middle of DV near the North Drake Spawn area, and the other is near the bottom of DV.
- View the Spawn Locations in DV.
Information:
- Dark Elder will yell when it spawns. If you are within 3 screens of him, you will hear him spawn. The Dark Elder will spawn with 2 Spartoi to help him out. The dangerous part of the Dark Elder is his Supper Wind Shurken spell and his Tornado Spell.
- These spells combined with any other monsters that are hitting you will do extreme damage. He will cast the Supper Wind Shurken if you are a distance away from him, otherwise he will use the Tornado Spell.
- This is a mini Boss but he is not to be taken lightly. It is recommended to have ROA (ring of air) and High MR. Mid or higher level players should be able to kill the Dark Elder alone. It is advised to take him as a group for the amount of damaged he can dish out in a short time and if possible I recommend having I2H cast on you. You will need to have Clears or possible A-clears if you are being hit by other monsters.
-
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Location:
Dragon Valley, Werldern Death Match |
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Doppelganger Boss |
Concept Art
|
Level: 50
HP: 3000
MP: 100
AC: -63
Experience: 2501
Lawful Points: -60
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth
STR: 20
CON: 19
DEX: 18
WIS: 15
INT: 17
MR: 80%
Fire resistance: 70
Water resistance: 70
Wind resistance: 70
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This creature may look like a lumbering beast at first, but it has the mysterious magical skill to turn into other shapes (yes, even you) and use your own skills against you! |
Doppelganger Boss is considered a Boss. Below is some additional information:
Spawn Locations:
|
Location:
Forest of Mirrors |
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Mambo Rabbit (Purple-Pink Vest) |
|
Level: 50
HP: 3000
MP: 300
AC: -35
Experience: 2501
Lawful Points: -100
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 18
CON: 18
DEX: 18
WIS: 18
INT: 18
MR: 50%
Fire resistance: 90
Water resistance: 90
Wind resistance: 80
Earth resistance: 90
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
|
Mambo Rabbit (Purple-Pink Vest) is considered a Boss. Below is some additional information:
|
Location:
Pirate Island |
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Mambo Rabbit (Red-Orange Vest) |
|
Level: 50
HP: 4000
MP: 100
AC: -40
Experience: 2501
Lawful Points: -100
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 20
CON: 18
DEX: 18
WIS: 18
INT: 22
MR: 60%
Fire resistance: 90
Water resistance: 90
Wind resistance: 90
Earth resistance: 90
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Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
|
Mambo Rabbit (Red-Orange Vest) is considered a Boss. Below is some additional information:
|
Location:
Elemental Ruins |
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Revenant |
|
Level: 50
HP: 1700
MP: 600
AC: -65
Experience: 2501
Lawful Points: -50
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 18
CON: 20
DEX: 18
WIS: 15
INT: 27
MR: 65%
Fire resistance: 190
Water resistance: 190
Wind resistance: 190
Earth resistance: 190
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This monster has the ability to cast haste upon himself and turn his enemies into cows. (Previously known as the Grim Reaper) |
Revenant is considered a Boss. Below is some additional information:
|
Location:
Giran Caves 3F, Giran Caves 4F |
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Seer |
|
Level: 50
HP: 1500
MP: 300
AC: -53
Experience: 2501
Lawful Points: -60
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 60
CON: 15
DEX: 50
WIS: 18
INT: 18
MR: 75%
Fire resistance: 90
Water resistance: 90
Wind resistance: 90
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Paralyze: Paralyzes target instantly. Target will not receive damage for duration. |
This creepy boss monster can be found on 20th floor in the Tower of Insolence. Be careful, it can paralyze you! |
Seer is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence 20F |
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Baphomet |
Concept Art
|
Level: 51
HP: 3000
MP: 350
AC: -65
Experience: 2602
Lawful Points: -100
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 68
CON: 20
DEX: 18
WIS: 17
INT: 16
MR: 80%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
Baphomet is a powerful beast that can be found on the second floor of the Talking Island dungeon. It uses long range magic spells and can summon skeletons to fight any intruders who wander into its chambers. Baphomet may drop two-handed swords, all kinds of enchant scrolls and a ring of teleport control.
When he comes you will know because he will yell out:
Hmph, do you think you can control me with this imprisonment! Stupid humans!
Go away!
You and everyone on the second floor of the talking island dungeon will then be teleported to the beginning of the floor.
It uses long range magic spells and can summon skeletons to fight all intruders who wonder into his chambers. |
Baphomet is considered a Boss. Below is some additional information:
Spawn Times:
- Baphomet does not spawn on a regular basis, but somewhere around 2-3 times a day.
Spawn Locations:
- Baphomet will always spawn in his chambers in the Talking Island Caves 2F.
- There are two ways to get into his chamber. The first is the long way which is running to the opposite end of the floor from the entrance and walking through the appropriate doors. You will need a silver key in order to do this. The other option requires a Gold Key and is a much shorter way into his chambers. The Gold Key gains you access directly into his chambers.
Information:
- To assist him, Baphomet will spawn Skeletons around him. Baphomet has an area attack as well as a ranged attack. The best way to kill him is to use 3-4 Knights with a +6 or better Mail Breaker and 1 or 2 Elf/Mage to kill the summoned monsters. Each Knight should bring 100+ clears with.
- In terms of drops, Baphomet isn't always the best mop to kill, although the drops can be quite rewarding if you get some of the rare items. He is known to drop zels, dais, belts, ring of water, rotc, and a few other minor items.
|
Location:
Talking Island Caves 2F, Giran Death Match, Hell |
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Garundur |
|
Level: 51
HP: 2200
MP: 200
AC: -51
Experience: 2602
Lawful Points: -200
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Earth
STR:
CON:
DEX:
WIS:
INT:
MR:
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Great Spirit of Wind-type Boss, located in the upper floors of the Ivory Tower.
|
Garundur is considered a Boss. Below is some additional information:
|
Location:
Ivory Tower 6F, Ivory Tower 7F |
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Krieg |
|
Level: 51
HP: 1850
MP: 200
AC: -65
Experience: 2602
Lawful Points: -150
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Water
STR:
CON:
DEX:
WIS:
INT:
MR:
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Black Knight Captain-type Boss, spawns with a party of Elite Black Knights, located in the Forest of Dawn hunting area. |
Krieg is considered a Boss. Below is some additional information:
|
Location:
Forest of Dawn |
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Beleth |
|
Level: 53
HP: 2100
MP: 350
AC: -66
Experience: 2810
Lawful Points: -100
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Fire, Water
STR: 68
CON: 20
DEX: 18
WIS: 18
INT: 17
MR: 80%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
Beleth is a strong monster that can be found in the dungeon beneath the windawood castle.
Beleth can summon cerberuses which will help him fight anyone who dares to come close. |
Beleth is considered a Boss. Below is some additional information:
Spawn Times:
- Beleth does not spawn on a regular basis, but somewhere around 2-3 times a day.
Spawn Locations:
- Beleth will always spawn in his chambers in the Windawood Caves 2F. The only way to enter these caves is through the entrance inside the Windawood castle.
- There are two ways to get into his chamber. The first is to random teleport into his chamber. The second is to rub against the walls of his chamber where one of the wals will let you in (much like when you go to visit Orim in MLC 7f).
Information:
- To assist him, Beleth will spawn Cereberus around him. Beleth has an area attack as well as a ranged attack. The best way to kill him is to use 3-4 Knights with a +6 or better Mail Breaker and 1 or 2 Elf/Mage to kill the summoned monsters. Each Knight should bring 100+ clears with.
- In terms of drops, Beleth isn't always the best mop to kill. He is known to drop zels, dais, belts, ring of air, rotc, and a few other minor items.
|
Location:
Windawood Dungeon 2F, Giran Death Match, Hell |
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Greater Minotaur |
Concept Art
|
Level: 53
HP: 5000
MP: 200
AC: -65
Experience: 2810
Lawful Points: -110
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 70
CON: 20
DEX: 12
WIS: 17
INT: 18
MR: 60%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Eyes shining yellow, this human-and-bull creature holds a huge hammer and hits so hard that he causes the earth to rumble and shake! |
Greater Minotaur is considered a Boss. Below is some additional information:
|
Location:
Forgotten Island |
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Faruuk |
No Image Available
|
Level: 54
HP: 2500
MP: 500
AC: -50
Experience: 2917
Lawful Points: -100
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth
STR: 30
CON: 30
DEX: 15
WIS: 20
INT: 20
MR: 50%
Fire resistance: 0
Water resistance: 0
Wind resistance: 0
Earth resistance: 120
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Faruuk is normally accompanied by some Gnoll Elders |
Faruuk is considered a Boss. Below is some additional information:
Spawn Times:
- 2 times in a real life day
Spawn Locations:
- At Double Drake Right aka Right Twins
- North Drake
Information:
- Faruuk will cancel you and also uses eruption.
|
Location:
Dragon Valley |
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Death Knight |
|
Level: 55
HP: 4000
MP: 250
AC: -67
Experience: 3026
Lawful Points: -120
Size: Small
Type:
Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 75
CON: 18
DEX: 17
WIS: 15
INT: 17
MR: 65%
Fire resistance: 100
Water resistance: 90
Wind resistance: 90
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
Covered with the cursed blood of slain dragons, Death Knights know only the madness of killing. Calling upon Spartoi and powers of magic, Death Knights are formidable foes.
They spawn anywhere on the 5-7th floors of MLC and their spawn time is random. As for the frequency of its spawn times, it is usually at least once or twice a day. |
Death Knight is considered a Boss. Below is some additional information:
Spawn Times:
- There is not a set time that the Death Knight will spawn. It isn't really common though. Maybe a few times in a real life day.
Spawn Locations:
- The Death Knight spawns on floors 5, 6, or 7 of the Main Land Caves. Which floor he spawns on is completely random.
Information:
- Take about 100 clears each with you to fight the Death Knight. When the Death Knight spawns, he will summon 6-10 spartoi every few minutes and thus if noone has found him, there could be a hundred sparoi around him. The best way to hunt him is to use a COI. The Death Knight will see the COI, while the spartoi won't. This allows you to lure the Death Knight away from all the spartoi.
- It takes about 3-4 level 45+ knights with a +6 or better Mail Breaker to kill him in 1 to 2 minutes. Using Strength and Dexterity spells should help a lot. The best way to find him is to hunt Main Land Caves 5-7F with a elf or mage and random teleport every few seconds.
- The Death Knights drops are always decent, usually consisting of at least 30K adena, some belts, n/bdais, n/bzels, and other very rare items including items for the Death Knight Set.
|
Location:
Main Land Caves 5F, Main Land Caves 6F, Main Land Caves 7F, Hell |
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Kurtz |
|
Level: 55
HP: 1900
MP: 250
AC: -67
Experience: 3026
Lawful Points: -120
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Water
STR: 28
CON: 18
DEX: 17
WIS: 15
INT: 15
MR: 30%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: N
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Commissioned by the Pretender King to squelch all stirs of rebellion on Talking Island, the Black Knight Chief leads a party of several Black Knights in patrol around the island starting at the docks near Pandora's encampment. [Used to be called Black Knight Chief] |
Kurtz is considered a Boss. Below is some additional information:
|
Location:
Kent, Talking Island, Giran Death Match |
Go to top
Go to top
Ancient Giant |
Concept Art
|
Level: 56
HP: 5000
MP: 350
AC: -63
Experience: 3137
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Air, Earth, Fire, Water
STR: 20
CON: 20
DEX: 18
WIS: 18
INT: 20
MR: 70%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Ancient giants are twice the size of a large human. In their right hands they hold an enormous mace, which is used to pummel adversaries into the ground. These giants are so strong that their blows create earthquakes in the area. |
Ancient Giant is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence. Wastelands |
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Ice Queen |
Concept Art
|
Level: 56
HP: 3000
MP: 400
AC: -65
Experience: 3137
Lawful Points: -120
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
None
STR: 30
CON: 18
DEX: 20
WIS: 18
INT: 18
MR: 60%
Fire resistance: 40
Water resistance: 0
Wind resistance: 100
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This queen of the snow has pure-white, transparent eyes and is made of ice. She is a boss-level monster of the Crystal Cavern. With the ability to disappear and reappear quickly within a close distance, the Ice Queen causes much confusion through her many incarnations. |
Ice Queen is considered a Boss. Below is some additional information:
Spawn Times:
- The Ice Queen (IQ) spawns about once or twice in a Real Life day.
Spawn Locations:
- The IQ always spawns in one location: Crystal Caverns 3F. This floor is her lair.
Information:
- The IQ has many clones of her that are always spawning. You can usually kill them in one hit. A fireball is a quick way to kill a few of them at once.
- You will probably want about 3 Knights using a +6 Mail Breaker or better with about 100+ Clears each. A Mage or Elf would be a good idea to help get rid of the queens and to help heal the others.
- The Ice Queen drops very good including some rare spellbooks, rings, ammulets, b/n zels and dais, TQD, demon boots, Crystal Gloves, and more.
|
Location:
Crystal Caves 3F |
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Vampire |
|
Level: 56
HP: 1500
MP: 500
AC: -53
Experience: 3137
Lawful Points: -100
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 13
CON: 13
DEX: 13
WIS: 20
INT: 20
MR: 65%
Fire resistance: 40
Water resistance: 150
Wind resistance: 40
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
The vampire is a boss monster found in the Tower of Insolence. Be ready for a fight, his touch will have you begging for mercy! He also has been known to summon bats to help kill his prey. |
Vampire is considered a Boss. Below is some additional information:
Spawn Times:
- We are not sure of the current vampire spawn times, but it is around once or twice a real life day.
Spawn Locations:
- The Vampire will spawn anywhere on TOI 30F. It will summon monsters including Bats.
Information:
- You will need clears and most likely at least 2 people to take on the Vampire.
|
Location:
Tower of Insolence 30F |
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Giant Ant Queen |
|
Level: 57
HP: 8000
MP: 100
AC: -65
Experience: 3250
Lawful Points: -120
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 30
CON: 18
DEX: 20
WIS: 17
INT: 15
MR: 60%
Fire resistance: 120
Water resistance: 100
Wind resistance: 100
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Found in the lowest level of the Ant Dungeon and is boss of all the ants. Huge, and also very strong. |
Giant Ant Queen is considered a Boss. Below is some additional information:
Spawn Times:
- The Giant Queen Ant will spawn once or twice in a real life day. The time it spawns is random.
Spawn Locations:
- She can spawn anywhere on the 9th floor (lowest level with no sink hole entrances into the cave) of Ant Caves.
Information:
- This boss hits really hard and it will help to have someone who can hit real hard along with some good healers in order to kill it. Bring clears to assist in the healing.
|
Location:
Ant Caves 9F, Giran Death Match |
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Varlok |
Concept Art
|
Level: 57
HP: 2100
MP: 500
AC: -66
Experience: 3250
Lawful Points: -180
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 70
CON: 20
DEX: 11
WIS: 20
INT: 20
MR: 70%
Fire resistance: 50
Water resistance: 50
Wind resistance: 0
Earth resistance: 50
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
This ancient devil has a huge human-like, dark brown body with a gigantic pair of wings and a long, thin tail. His shoulders and head are encircled by flames, his right hand boasts a blazing sword and he can cast destructive fiery earthquake spells, like the demons and death knights of the world. |
Varlok is considered a Boss. Below is some additional information:
Information:
- Is the final monster for the level 50 quest for Elves, Knights, Mages, and Royals.
|
Location:
Level 50 Quest 4F |
Normal Drops:
|
Blessed Drops:
|
Cursed Drops:
|
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Phoenix |
|
Level: 59
HP: 2100
MP: 200
AC: -63
Experience: 3482
Lawful Points: -130
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 35
CON: 18
DEX: 18
WIS: 22
INT: 22
MR: 99%
Fire resistance: 0
Water resistance: 150
Wind resistance: 95
Earth resistance: 90
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Born of flame, the Phoenix is a grand bird of fiery disposition and searing plumage. The Phoenix attacks by hurling fire (Meteor Strike) down to enemies from high in the air above. Located in the Werldern Area.
The Phoenix spawns at random times near the upper area of Fire Valley. He should spawn at least once an hour and the location is not standard. It could be anywhere within the northern part of Fire Valley. |
Phoenix is considered a Boss. Below is some additional information:
Spawn Times:
- The Phoenix will spawn usually at least once in a real life day. Its spawn times are random and thus you can't really camp this monster.
Spawn Locations:
- The Phoenix will spawn anywhere in the upper area of Fire Valley. He is often found it the far upper area near the entrance to Valakas's Lair.
- View the Spawn Area in FV.
Information:
- The Phoenix is a very tough monster and you will want a lot of help to kill him. He hits very hard and is quite dangerous if you run into him alone.
|
Location:
Fire Valley, Giran Death Match, Werldern Death Match |
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Abyss Master |
|
Level: 60
HP: 4000
MP: 100
AC: -60
Experience: 3601
Lawful Points: -100
Size: Small
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 20
CON: 20
DEX: 20
WIS: 18
INT: 20
MR: 60%
Fire resistance: 80
Water resistance: 80
Wind resistance: 80
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: -
Immune to Slow: -
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Resistances
Fire = 80
Water = 80
Air = 80
Earth = 80 |
Abyss Master is considered a Boss. Below is some additional information:
|
Location:
Elemental Ruins |
Go to top
Chaos |
No Image Available
|
Level: 60
HP: 5000
MP: 300
AC: -60
Experience: 3601
Lawful Points: 0
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: Y
Karma: 100
|
Attribute:
Weakness:
None
STR: 45
CON: 21
DEX: 21
WIS: 21
INT: 18
MR: 100%
Fire resistance: 100
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
New monster in Episode 5 |
Chaos is considered a Boss. Below is some additional information:
Spawn Times:
Spawn Locations:
- Spawns in Temple of Shadow's, First floor.
Information:
|
Location:
|
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Great Spirit of Earth |
|
Level: 60
HP: 1500
MP: 500
AC: -53
Experience: 3601
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 25
CON: 13
DEX: 13
WIS: 13
INT: 18
MR: 50%
Fire resistance: 150
Water resistance: 100
Wind resistance: 75
Earth resistance: 0
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
One of the mighty elemental spirit guardians on the Island of Dreams. Beware the strike of his massive war hammer and the elemental boulders from above!
**There name no longer indicates there level.** |
Great Spirit of Earth is considered a Boss. Below is some additional information:
Spawn Times:
Spawn Locations:
|
Location:
Island of Dreams - Earth (C) |
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Great Spirit of Fire |
Concept Art
|
Level: 60
HP: 1500
MP: 500
AC: -53
Experience: 3601
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 25
CON: 13
DEX: 13
WIS: 13
INT: 18
MR: 50%
Fire resistance: 0
Water resistance: 150
Wind resistance: 100
Earth resistance: 75
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
One of the mighty elemental spirit guardians on the Island of Dreams. Beware the slash of his flaming blade and the engulfing orbs of fire!
**Their names no longer indicates their level.** |
Great Spirit of Fire is considered a Boss. Below is some additional information:
Spawn Times:
|
Location:
Island of Dreams - Fire (B) |
Go to top
Great Spirit of Water |
Concept Art
|
Level: 60
HP: 1500
MP: 500
AC: -53
Experience: 3601
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 25
CON: 13
DEX: 13
WIS: 13
INT: 18
MR: 50%
Fire resistance: 75
Water resistance: 0
Wind resistance: 150
Earth resistance: 100
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
One of the mighty elemental spirit guardians on the Island of Dreams. Beware the force of her watery javelins and the elemental geysers from below!
**Their names no longer indicates their level.** |
Great Spirit of Water is considered a Boss. Below is some additional information:
Spawn Times:
|
Location:
Island of Dreams - Water (A) |
Go to top
Great Spirit of Wind |
Concept Art
|
Level: 60
HP: 1200
MP: 500
AC: -53
Experience: 3601
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
Earth
STR: 25
CON: 13
DEX: 13
WIS: 13
INT: 18
MR: 50%
Fire resistance: 100
Water resistance: 75
Wind resistance: 0
Earth resistance: 150
|
Aggressive: N
Aggressive to SOSC: N
Aggressive to COI: N
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
One of the mighty elemental spirit guardians on the Island of Dreams. Beware the maelstrom of her embrace and the all-encompassing elemental squall!
**Their names no longer indicates their level.** |
Great Spirit of Wind is considered a Boss. Below is some additional information:
Spawn Times:
|
Location:
Island of Dreams - Wind (D) |
Go to top
Demon |
|
Level: 61
HP: 6000
MP: 250
AC: -68
Experience: 3722
Lawful Points: -150
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 25
CON: 20
DEX: 18
WIS: 20
INT: 20
MR: 75%
Fire resistance: 110
Water resistance: 100
Wind resistance: 100
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
Evil, chaos, and disorder in one package - that is the Demon. His fierce fire attacks can wreak havoc on even the most skilled opponent. May drop magical amulets, adena, crystal plate mail, and spellbooks. |
Demon is considered a Boss. Below is some additional information:
Spawn Times:
- There is not a set time that the Demon will spawn. It isn't really common though. Maybe once or twice in a real life day.
Spawn Locations:
- The Demon always spawns on the 8th floor of the Ivory Tower.
Information:
- When the demon spawns, he summons other monsters for help. Some of the monsters he spawns are Cyclops, Taurverus, Lava Golem, Skeleton Guard, Skeleton Archer, Skeleton Fighter, Ettins, and any other monster located in the IT.
- When attacking the Demon it is best to use 6+ knights using +6 Mail Breaker or BTsu with Strength and Dexterity spells cast. Each knight should have around 100+ clears. The Demon hits extremely hard and no knight can take very many of his hits even with 2 ROF and clears. It would be wise to party with a mage or elf to help heal you while you are fighting him. The best spot to fight the demon is at the stairs to 7F as there aren't as many monsters around.
- As for drops, the Demon can drop B-Katana, Tsurugi, Ring of Fire, all kinds of belts, Crystal Plate Mail, Zels, Dais, various ammulets, and other items including items for the Demon Set.
|
Location:
Ivory Tower 8F, Giran Death Match, Hell |
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Zombie Lord |
|
Level: 62
HP: 2300
MP: 100
AC: -58
Experience: 3845
Lawful Points: -180
Size: Large
Type:
Demon+Undead
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 25
CON: 25
DEX: 18
WIS: 10
INT: 15
MR: 40%
Fire resistance: 160
Water resistance: 100
Wind resistance: 80
Earth resistance: 145
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
The stench and spew of decay emanates from this boss in the Tower of Insolence. Watch out for the strike of his remaining hand! |
Zombie Lord is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence 40F |
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Cougar |
|
Level: 63
HP: 2800
MP: 400
AC: -65
Experience: 3970
Lawful Points: -200
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth
STR: 65
CON: 20
DEX: 63
WIS: 8
INT: 20
MR: 75%
Fire resistance: 10
Water resistance: 10
Wind resistance: 75
Earth resistance: 120
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
You can find this Cougar as the boss on floor 50 in TOI. It can also be found roaming the 91-100 floors as well. |
Cougar is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence 50F |
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Mummy Lord |
|
Level: 63
HP: 3300
MP: 750
AC: -60
Experience: 3970
Lawful Points: -250
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Fire
STR: 65
CON: 22
DEX: 63
WIS: 22
INT: 22
MR: 99%
Fire resistance: 150
Water resistance: 0
Wind resistance: 100
Earth resistance: 0
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: Yes
Affected by Blessed Weapons: Yes |
This monster can be found as the boss on the 60th floor of TOI. A smaller version, lets call him Lesser Mummy Lord, roams floors 91-100. |
Mummy Lord is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence 60F |
Go to top
Iris |
Concept Art
|
Level: 64
HP: 3100
MP: 900
AC: -75
Experience: 4097
Lawful Points: -80
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth
STR: 70
CON: 13
DEX: 64
WIS: 13
INT: 18
MR: 90%
Fire resistance: 100
Water resistance: 75
Wind resistance: 0
Earth resistance: 150
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
You will find Iris as the 70th floor boss in ToI. A lesser version, lets call it Lesser Iris can be found roaming the 91st-100th floors as well. |
Iris is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence 70F |
Go to top
Lich |
|
Level: 64
HP: 2700
MP: 1200
AC: -60
Experience: 4097
Lawful Points: -250
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Earth, Water
STR: 16
CON: 15
DEX: 14
WIS: 22
INT: 22
MR: 99%
Fire resistance: 75
Water resistance: 220
Wind resistance: 70
Earth resistance: 225
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack:
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
This malevolent spirit of a Wizard thrives on violence. It wears a long, flowing purple robe and holds a large wizard's staff. A lich's attacks vary from ranged to radius, enabling it to kill from a distance or in close proximity.
Lich spawns on the 90th Floor of the Tower of Insolence.To even get to him, you need a TOI Teleport scroll 81f , which is quite an uncommon/rare drop. |
Lich is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence 90F |
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Knight Vald |
Concept Art
|
Level: 65
HP: 3500
MP: 600
AC: -70
Experience: 4226
Lawful Points: -100
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
Water
STR: 75
CON: 65
DEX: 25
WIS: 18
INT: 22
MR: 80%
Fire resistance: 10
Water resistance: 150
Wind resistance: 100
Earth resistance: 0
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack:
Two Cell Melee Attack:
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
You will find Knight Vald on the 80th TOI floor. A lesser version of it can be found roaming the 91-100 floors. |
Knight Vald is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence 80F |
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Grim Reaper |
|
Level: 68
HP: 80000
MP: 1200
AC: -80
Experience: 4625
Lawful Points: -250
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR: 20
CON: 20
DEX: 20
WIS: 20
INT: 20
MR: 80%
Fire resistance: 0
Water resistance: 130
Wind resistance: 70
Earth resistance: 25
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Boss of the highest Tower of Insolence floor. Used to be the name for "Revenant" until Korea actually made a boss with the name "Grim Reaper". |
Grim Reaper is considered a Boss. Below is some additional information:
|
Location:
Tower of Insolence. 100F |
Go to top
Tarak |
|
Level: 68
HP: 6600
MP: 1250
AC: -75
Experience: 4625
Lawful Points: 0
Size: Large
Type:
Demon
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma: 100
|
Attribute:
Weakness:
None
STR: 66
CON: 20
DEX: 66
WIS: 22
INT: 19
MR: 99%
Fire resistance: 50
Water resistance: 55
Wind resistance: 60
Earth resistance: 55
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: Yes |
|
Tarak is considered a Boss. Below is some additional information:
|
Location:
Sanctuary of Evil |
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Baranka |
|
Level: 70
HP: 14500
MP: 50
AC: 80
Experience: 4901
Lawful Points:
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR:
CON:
DEX:
WIS:
INT:
MR: 85%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied:
Tough Skinned: Y
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The leading general overseeing Diad Fortress. One of the two leaders of Diad Fortress Castle. If either of them takes on enough damage, they will teleport. |
Baranka is considered a Boss. Below is some additional information:
Spawn Times:
- During siege of Diad Fortress
Spawn Locations:
|
Location:
Diad Fortress |
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Laia |
|
Level: 70
HP: 12000
MP: 2000
AC: 70
Experience: 4901
Lawful Points:
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
STR:
CON:
DEX:
WIS:
INT:
MR: 85%
Fire resistance:
Water resistance:
Wind resistance:
Earth resistance:
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: N
Immune to Slow: N
Ranged Attack: N
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The magic-wielding general who takes care of Diad Fortress! Attacks enemies with black magic. Can transform player in to oum and removes all AC with in a given area around her. One of the two leaders of Diad Fortress Castle. If either of them takes on enough damage, they will teleport.
*EDIT*
it is now UNKNOWN if Laia will still teleport, or show up at Diad Seige seince they have moved to the Lastavard. If you have any information regarding this please use the submit feedback link, and we will update this as soon as we can. |
Laia is considered a Boss. Below is some additional information:
Spawn Times:
- Unknow spawn time, but has moved spawn location to new Episode 5 area, the Lastavard
Spawn Locations:
|
Location:
Diad Fortress |
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Cerenis |
Concept Art
|
Level: 72
HP: 6000
MP: 600
AC: -72
Experience: 5185
Lawful Points: -10
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 12
CON: 18
DEX: 14
WIS: 20
INT: 20
MR: 85%
Fire resistance: 70
Water resistance: 80
Wind resistance: 90
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: N
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: N
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Cerenis is an evil female Wizard who is a faithful follower of the pretender king. She accompanies him almost everywhere and will go to great lengths to protect her sovereign. Her magic skills are comparable only to those of Talass in the Ivory Tower. |
Cerenis is considered a Boss. Below is some additional information:
Spawn Times:
- She wills spawn when there is a seige.
Spawn Locations:
Information:
- She will work in with Ken Rahuel to protect the castle.
|
Location:
Aden |
Go to top
Ken Rauhel |
Concept Art
|
Level: 75
HP: 12000
MP: 150
AC: -78
Experience: 5626
Lawful Points: -5
Size: Small
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Weakness:
None
STR: 19
CON: 18
DEX: 18
WIS: 18
INT: 18
MR: 50%
Fire resistance: 90
Water resistance: 75
Wind resistance: 85
Earth resistance: 80
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: N
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Ken Rauhel is the pretender king - a terrible man who thrives on chaos and rules with an iron fist. He surrounds himself with powerful thugs, black knights, and the ever-faithful Wizard Cerenis. |
Ken Rauhel is considered a Boss. Below is some additional information:
Spawn Times:
- He will spawn any time there is a seige at Aden Castle
Spawn Locations:
Information:
- Cernis will spawn with him.
|
Location:
Aden |
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Lindvior |
Concept Art
|
Level: 87
HP: 20000
MP: 900
AC: -99
Experience: 7570
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Air
Weakness:
None
STR: 66
CON: 21
DEX: 18
WIS: 20
INT: 18
MR: 99%
Fire resistance: 20
Water resistance: 10
Wind resistance: 0
Earth resistance: 100
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Lindvior, the Wind Dragon, spews acidic breath from its mouth and attacks with its huge wings and tail. This dragon uses its wings to create of dozens of tornados in the area when in battle.
If you are on the screen when one person hits Lindvior, you stand a very good chance of getting hit. He uses a mass lightning attack everyone on the screen. If noone attacks him, you can walk right up to him and he won't hurt you. |
Lindvior is considered a Boss. Below is some additional information:
Spawn Times:
- The only one of the 4 dragons, which hasn't been brought back to the game.
|
Location:
Scar of Lindvior |
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Antharas |
|
Level: 90
HP: 22000
MP: 800
AC: -99
Experience: 8101
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Earth
Weakness:
Fire
STR: 80
CON: 21
DEX: 10
WIS: 20
INT: 18
MR: 99%
Fire resistance: 100
Water resistance: 60
Wind resistance: 20
Earth resistance: 0
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No Poisons target and causes HP to decrease until it is cured. |
Noisily rumbling in its subterranean lair, Antharas the Earth Dragon quickly dispatches all who would dare disturb its home by means of its fierce bite, deadly claws, slashing tail, elemental power, and deadly paralyzing poison breath.
Antharas can be found on the 7th floor of the dragon valley caves. His claws can inflict 150+ damage. |
Antharas is considered a Boss. Below is some additional information:
|
Location:
Dragon Valley Caves 7F (Antharas' Lair) |
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Fafurion |
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Level: 93
HP: 21000
MP: 5000
AC: -99
Experience: 8650
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Water
Weakness:
Air
STR: 78
CON: 20
DEX: 8
WIS: 22
INT: 18
MR: 99%
Fire resistance: 100
Water resistance: 0
Wind resistance: 10
Earth resistance: 20
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
Second of the four elemental dragons in Lineage. This water dragon has been fighting with the water goddess Eva since birth and is kept in the underwater dungeon at the bottom of the lake.
The blessing of Eva is nowhere near enough protection should you decide to battle with Fafurion, the Water Dragon. Despite great courage and valor, not many adventurers are able to withstand Fafurion's powerful bite, rending claws, sweeping tail, elemental power, and tsunami-like breath. |
Fafurion is considered a Boss. Below is some additional information:
|
Location:
Fafurion's Lair |
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Valakas |
|
Level: 95
HP: 26000
MP: 4500
AC: -99
Experience: 9026
Lawful Points: 10000
Size: Large
Type:
Normal
Class:
Normal
Avg Adena Drop:
N/A
Episode 5: N
Karma:
|
Attribute:
Fire
Weakness:
Water
STR: 78
CON: 20
DEX: 8
WIS: 22
INT: 18
MR: 99%
Fire resistance: 0
Water resistance: 100
Wind resistance: 10
Earth resistance: 20
|
Aggressive: Y
Aggressive to SOSC: Y
Aggressive to COI: Y
Tameable (via Magic): N
Can be Ressed: N
Can be Polied: N
Tough Skinned: Y
Tribal: N
Immune to Poison: Y
Immune to Slow: Y
Ranged Attack: Y
Two Cell Melee Attack: Y
Area Attack: Y
|
Affected by Silver/Mithril/Oriharukon Weapons: No
Affected by Blessed Weapons: No |
The third of the four elemental dragons in Lineage. Valakas is the Fire Dragon and is located near the Iron Gate Guild.
The chaos of the fire lands is easy compared to what you'll encounter once you enter into Valakas' Lair. Although the brimstone mist blinds your sight, you'll soon feel Valakas' ferocious bite, impaling claws, elemental strike, and fiery breath. |
Valakas is considered a Boss. Below is some additional information:
|
Location:
Valakas' Lair, Giran Death Match |
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Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.
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