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Stat Guide
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Strength (STR)
Determines your probability of hittng an enemy (along with Dexterity and your level).
Determines how much damage you do in short-ranged combat.
Determines, along with your Constitution, your carrying capacity.
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Strength helps in determining your probability of hitting an enemy (with a melee weapon).
"It [probability of landing a hit] is also based upon weapon enchantment (a +6 weapon has a +3 to hit), and weapon hit bonuses, and your Strength." -- Melantus 4/25/02
We do not know how much the Str spell helps in hitting monsters, but it does in fact increase the probability.
Strength helps determine how much damage you do in short-ranged (melee) combat.
Strength only helps in melee combat and not in ranged attacks (bows). The greater your strength, the harder you will hit an enemy and thus the more damage you will inflict. The following chart from Lineage Compendium shows the effect of Str to be as follows:
Strength |
Damage |
-2 |
-1 |
0 |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
Strength, along with your Constitution, determines your carrying capacity.
In order to determine how much your character can carry, you can use the following formula provided by Lineage Compendium:
STR + CON + 1
Divide the result by 2 and round to the nearest whole number
Multiply the result by 150
The table below shows how much you can carry depending on your base con + str + additional con + str from items and spells.
In other colums you can see the effect of weight reducing items (Troll(10%), Ogre(20%) and Titan(50%) belt and the Decrease Weight (DW) spell. DW increases your capacity with 180.
There may still be an upper limit (cap) to your maximum weight capacity. Please use feedback if you encounter this cap.
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Note: Lineage 1 Guide data/guides have been transferred from Lineage Guide.
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